[About]
MapName=German 10 Mile Map
MapDesc=Different textures
Author=Davinci
Contrib=NA

[Initialization]
;Full Screen=0
;NoAI=1
DbgLvl=1
;Alpha Omega=1

[Files]
LSLFile=10MileMapV2.lsl
CSVFile=10MileMap_Ger.csv
Grayscale=10MileMapV2.bmp
Minimap=10MileMap_Ger_MM.dds

;Default settings for the map, one or more can be overridden by the scenario
;NearClip & FarClip should be performance options
;Visibility Radius should be a performance option

[Defaults]
WorldWrap=1

;Fog
FogEnable=1
FogR=101
FogG=101
FogB=106
FogNear=-2500
FogFar=72000

;Sky
;SkyCubeR=192
;SkyCubeG=192
;SkyCubeB=192
;SkyCubeR=45
;SkyCubeG=45
;SkyCubeB=45
SkyAlpha=255
SkyPlaneR=96
SkyPlaneG=96
SkyPlaneB=96
SkyPlaneHeight=-100
; Lens Flare - really just used to turn it off
; all maps should just have it on and then the scenario can turn it off here if
; they don't want it
LensFlareEnable=0

[Settings] 
UnitPerYard=30

[Sunset]
; first we remove the skycube, so that fog affects the sky as well
; then we set all the fog values to equal the R value slowly
; then we bring them all down to value, then we move it closer
; length is in minutes
;Length=60
;FogColor=10
;FogNear=0
;FogFar=10000
;SkyAlpha=0

[Sunrise]
; start with sunset final colors and move to default values
Length=0

[MapPerf] 
LOD1=24
LOD2=24
LOD3=24
LOD4=24


	





