Class,Type,Alt Class,Captured Class,Walk Speed (miles/hr),Run Speed (miles/hr),Uniform 1,Uniform 2,Uniform 3,Uniform 4,Uniform 5,Uniform 6,Walk Sound,Stand Sound,Load Sound,Ram Sound,Fire Sound,Run Sound,Charge Sound,Melee Sound,Prone Sound,Flag Bearer Sprite,GUI,Friendly GUI,Enemy GUI,Fighting Formation,Walk Formation
,,,,,,,,,,,,,,,,,,,,,,,,,,
,Class,"this is the ID of the class, is used in the OOB and scenario.csv files",,,,,,,,,,,,,,,,,,,,,,,,
,Type,"this determines the type of a unit,1 = Infantry,2 = Cavalry,3 = Artillery,4 = Ordnance,5 = Courier",,,,,,,,,,,,,,,,,,,,,,,,
,Alt Class,this is the class that is used when artillery and cavalry units switch their states,,,,,,,,,,,,,,,,,,,,,,,,
,Captured Class,this is the class that is used when an artillery unit is captured,,,,,,,,,,,,,,,,,,,,,,,,
,Walk Speed,this is the number of miles per hour the unit can walk,,,,,,,,,,,,,,,,,,,,,,,,
,Run Speed,this is the number of miles per hour the unit can run,,,,,,,,,,,,,,,,,,,,,,,,
,Uniform 1-6,this are the sprite set names from unitmodel.csv,,,,,,,,,,,,,,,,,,,,,,,,
,Walk Sound,this is a looping sound from sfx.csv which is played while this unit is marching,,,,,,,,,,,,,,,,,,,,,,,,
,Stand Sound,this is a looping sound from sfx.csv which is played while this unit is standing,,,,,,,,,,,,,,,,,,,,,,,,
,Load Sound,this is a looping sound from sfx.csv which is played while this unit is loading,,,,,,,,,,,,,,,,,,,,,,,,
,Ram Sound,this is a looping sound from sfx.csv which is played while this unit is raming,,,,,,,,,,,,,,,,,,,,,,,,
,Fire Sound,this is a looping sound from sfx.csv which is played while this unit is firing,,,,,,,,,,,,,,,,,,,,,,,,
,Run Sound,this is a looping sound from sfx.csv which is played while this unit is running,,,,,,,,,,,,,,,,,,,,,,,,
,Charge Sound,this is a looping sound from sfx.csv which is played while this unit is charging,,,,,,,,,,,,,,,,,,,,,,,,
,Melee Sound,this is a looping sound from sfx.csv which is played while this unit is meleeing,,,,,,,,,,,,,,,,,,,,,,,,
,Prone Sound,this is a looping sound from sfx.csv which is played while this unit is prone,,,,,,,,,,,,,,,,,,,,,,,,
,Flag Bearer Sprite,this is the sprite set for the flag bearer from unitmodel.csv,,,,,,,,,,,,,,,,,,,,,,,,
,GUI,"this is the toolbar name from gui.csv, is shown when this unit is under your control",,,,,,,,,,,,,,,,,,,,,,,,
,Friendly GUI,"this is the toolbar name from gui.csv, is shown when this unit is on your side but not under your control",,,,,,,,,,,,,,,,,,,,,,,,
,Enemy GUI,"this is the toolbar name from gui.csv, is shown when this unit is not on your side",,,,,,,,,,,,,,,,,,,,,,,,
,Fighting Formation,this is the formation name from drills.csv that is used by the AI as the default formation to use when fighting,,,,,,,,,,,,,,,,,,,,,,,,
,Walk Formation,this is the formation name from drills.csv that is used by the AI as the default formation to use when walking,,,,,,,,,,,,,,,,,,,,,,,,
,Notes:,,,,,,,,,,,,,,,,,,,,,,,,,
,Time compression used - 1 second of game time equals 2 seconds of real time,,,,,,,,,,,,,,,,,,,,,,,,,
,Walk speeds are 2.5 mph for infantry limbered artillery and ordance 3.5 for cavalry and couriers,,,,,,,,,,,,,,,,,,,,,,,,,
,Walk and run speed for unlimbered artillery is 1/4 infantry walk speed,,,,,,,,,,,,,,,,,,,,,,,,,
,Run speed for all types except unlimbered artillery equals the types walk speed x2,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
,AUSTRIA,,,,,,,,,,,,,,,,,,,,,,,,,
AUS_ADCLEGION,1,,,4,8,AUS_AD,AUS_AD_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_AD,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_ADCLEGION_SK,1,,,4,8,AUS_AD,AUS_AD_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_AD,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
AUS_ART_CDR_BN,3,,,4.5,18,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_CS_LVL4_Art,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
AUS_ART_CDR_BTY,3,,,4.25,18,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_CS_LVL5_Art,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
AUS_ART_CDR_RES,3,,,4.5,18,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_CS_LVL3_Art,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
AUS_ART_Gun_1,3,AUS_ART_GunLimbered_1,FR_ART_Gun_1,2,3,AUS_ART_GUN,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,AUS_ART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
AUS_ART_GunLimbered_1,3,AUS_ART_Gun_1,FR_ART_GunLimbered_1,4,4,AUS_ART_GUNLIMBERED,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,AUS_ART_TRAIN_HORSES,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
AUS_CAV_CDR_BRIG,2,,,4.5,18,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_HUSSAR2,GUI_CS_LVL5_Cav,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_ColumnbyDivisionHold
AUS_CAV_CDR_CORPS,2,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_HUSSAR2,GUI_CS_LVL3_Cav,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
AUS_CAV_CDR_DIV,2,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_HUSSAR2,GUI_CS_LVL4_Cav,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
AUS_CAVART_Gun_1,3,AUS_ART_GunLimbered_1,FR_ART_Gun_1,2,3,AUS_ART_GUN,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,AUS_ART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
AUS_CAVART_GunLimbered_1,3,AUS_ART_Gun_1,FR_ART_GunLimbered_1,4.2,16,AUS_ART_GUNLIMBERED,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,AUS_ART_TRAIN_HORSES,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
,"Green jacket, grey pants, black helmet",,,,,,,,,,,,,,,,,,,,,,,,,
AUS_CHEVAULEGERS,2,AUS_CHEVAULEGERS,,4.2,18,AUS_CHEVAULEGERS,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_CHEVAULEGERS,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_Courier,5,,,8,24,AUS_DRAGOON,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_DRAGOON,GUI_CS,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,,
,"White Uniform, red edgings, black helmet, silver cuirass",,,,,,,,,,,,,,,,,,,,,,,,,
AUS_CUIRASSIER,2,AUS_CUIRASSIER,,4.2,16,AUS_CUIRASSIER,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_CUIRASSIER,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"White Uniform, blue edgings, black helmet",,,,,,,,,,,,,,,,,,,,,,,,,
AUS_DRAGOON,2,AUS_DRAGOON,,4.2,17,AUS_DRAGOON,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_DRAGOON,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_DRAGOON_DIS,2,AUS_DRAGOON,,4,8,AUS_DRAGOON_DIS,,,,,,SFX_Cav_Walk_Dismounted_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_Dismounted_1,SFX_Cav_Charge_Dismounted_1,SFX_Cav_Melee_Dismounted_1,SFX_Cav_Prone_1,AUS_DRAGOON_DIS,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_FREIKORPS,1,,,4,8,AUS_JAGER,AUS_JAGER_NCO,AUS_JAGER,AUS_LANDWEHR,AUS_JAGER,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_JAGER,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_FUSHELMET_1,1,,,4,8,AUS_FUSHELMET,AUS_FUSHELMET_NCO,AUS_FUSHELMET,AUS_FUSHELMET,AUS_FUSHELMET,AUS_FUSHELMET,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_FUSHELMET,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_FUSHELMET_SK,1,,,4,8,AUS_FUSHELMET,AUS_FUSHELMET_NCO,AUS_FUSHELMET,AUS_FUSHELMET,AUS_FUSHELMET,AUS_FUSHELMET,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_FUSHELMET,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
AUS_GREN_1,1,,,4,8,AUS_GREN,AUS_GREN_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_GREN,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_GRENZER_1,1,,,4,8,AUS_GRENZER,AUS_GRENZER_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_GRENZER,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_GRENZER_SK,1,,,4,8,AUS_GRENZER,AUS_GRENZER_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_GRENZER,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
AUS_H_FUSSHAKO,1,,,4,8,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO_NCO,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_H_FUSSHAKO,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_H_FUSSHAKO_SK,1,,,4,8,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO_NCO,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_H_FUSSHAKO,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
AUS_HELM_SHAK_SK,1,,,4,8,AUS_H_FUSSHAKO,AUS_FUSHELMET_NCO,AUS_H_FUSSHAKO,AUS_FUSHELMET,AUS_H_FUSSHAKO,AUS_FUSHELMET,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_FUSHELMET,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
,"Blue jacket, blue pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
AUS_HUSSAR,2,AUS_HUSSAR,,4.2,18,AUS_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"Green jacket, red pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
AUS_HUSSAR2,2,AUS_HUSSAR2,,4.2,18,AUS_HUSSAR2,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR2,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_INF_CDR_Army,1,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_GENERAL,GUI_CS_LVL1_Inf,GUI_CS_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
AUS_INF_CDR_Brig,1,,,4.25,18,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_CS_LVL5_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_SkirmishHold,DRIL_Lvl5_Inf_ColumnbyDivisionHold
AUS_INF_CDR_Corps,1,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_CS_LVL3_Inf,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
AUS_INF_CDR_Div,1,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_CS_LVL4_Inf,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
AUS_INF_CDR_LINE_Brig,1,,,4.25,18,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_CS_LVL5_LINE_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_ColumnbyDivisionHold
AUS_INF_CDR_Wing,1,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_GENERAL,GUI_CS_LVL2_Inf,GUI_CS_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
AUS_JAGER_1,1,,,4,8,AUS_JAGER,AUS_JAGER_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_JAGER,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
AUS_LANDWEHR,1,,,4,8,AUS_LANDWEHR,AUS_LANDWEHR_NCO,AUS_JAGER,AUS_LANDWEHR,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_LANDWEHR,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,"Green jacket, green pants, black and green hat",,,,,,,,,,,,,,,,,,,,,,,,,
AUS_UHLAN,2,AUS_UHLAN,,4.2,18,AUS_UHLAN,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_UHLAN,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_WAGON,4,FR_WAGON,,4,6,AUS_AMMO_WAGON,AUS_ART_TRAIN_HORSES,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_ART_TRAIN_HORSES,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
,,,,,,,,,,,,,,,,,,,,,,,,,,
,BADEN,,,,,,,,,,,,,,,,,,,,,,,,,
BAD_FUS,1,,,4,8,BAD_FUS,BAD_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BAD_FUS,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
BAD_FUS_SK,1,,,4,8,BAD_FUS,BAD_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BAD_FUS,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,BAVARIAN,,,,,,,,,,,,,,,,,,,,,,,,,
BAV_ART_CDR_BN,3,,,4.5,18,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
BAV_ART_CDR_BTY,3,,,4.25,18,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
BAV_ART_CDR_RES,3,,,4.5,18,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
BAV_ART_Gun_1,3,BAV_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,BAV_ART_GUN,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,BAV_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
BAV_ART_GunLimbered_1,3,BAV_ART_Gun_1,AUS_ART_GunLimbered_1,4,4,BAV_ART_GUNLIMBERED,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
BAV_CAV_CDR_BRIG,2,,,4.25,18,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL5_Cav,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_ColumnbyDivisionHold
BAV_CAV_CDR_CORPS,2,,,4.5,18,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL3_Cav,GUI_US_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
BAV_CAV_CDR_DIV,2,,,4.5,18,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL4_Cav,GUI_US_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
,"Green jacket, grey pants, black helmet",,,,,,,,,,,,,,,,,,,,,,,,,
BAV_CHEVAULEGERS,2,BAV_CHEVAULEGERS,,4.2,18,BAV_CHEVAULEGERS,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,BAV_CHEVAULEGERS,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"White and red jacket, grey pants, black helmet",,,,,,,,,,,,,,,,,,,,,,,,,
BAV_DRAGOON,2,BAV_DRAGOON,,4.2,17,BAV_DRAGOON,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,BAV_DRAGOON,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
BAV_HORSE_ART_Gun_1,3,BAV_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,BAV_ART_GUN,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,BAV_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
BAV_HORSE_ART_GunLimbered_1,3,BAV_ART_Gun_1,AUS_ART_GunLimbered_1,4.2,16,BAV_ART_GUNLIMBERED,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
BAV_INF_CDR_Army,1,,,4.5,18,BAV_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_GENERAL,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_CS_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
BAV_INF_CDR_Brig,1,,,4.25,18,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Inf_SkirmishHold,DRIL_Lvl5_Inf_ColumnbyDivisionHold
BAV_INF_CDR_Corps,1,,,4.5,18,BAV_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
BAV_INF_CDR_Div,1,,,4.5,18,BAV_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
BAV_INF_CDR_LINE_Brig,1,,,4.25,18,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL5_LINE_Inf,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_ColumnbyDivisionHold
BAV_INF_CDR_Wing,1,,,4.5,18,BAV_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_CS_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
BAV_LIGHT_1,1,,,4,8,BAV_LIGHT,BAV_LIGHT_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BAV_LIGHT,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
BAV_LINE_1,1,,,4,8,BAV_LINE,BAV_LINE_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BAV_LINE,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
BAV_LINE_1ST,1,,,4,8,BAV_LINE,BAV_LINE_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BAV_LINE,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
BAV_LINE_SK,1,,,4,8,BAV_LINE,BAV_LINE_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BAV_LINE,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
BAV_RUS_ART_Gun_1,3,BAV_ART_GunLimbered_1,RUS_ART_Gun_1,2,3,BAV_ART_GUN,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,BAV_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
BAV_RUS_ART_GunLimbered_1,3,BAV_ART_Gun_1,RUS_ART_GunLimbered_1,4,6,BAV_ART_GUNLIMBERED,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
BAV_RUS_HORSE_ART_Gun_1,3,BAV_ART_GunLimbered_1,RUS_ART_Gun_1,2,3,BAV_ART_GUN,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,BAV_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
BAV_RUS_HORSE_ART_GunLimbered_1,3,BAV_ART_Gun_1,RUS_ART_GunLimbered_1,4.2,18,BAV_ART_GUNLIMBERED,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
,,,,,,,,,,,,,,,,,,,,,,,,,,
,*****BRUNSWICK*****,,,,,,,,,,,,,,,,,,,,,,,,,
BW_INF_CDR_Div,1,,,4.5,18,PRU_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_GENERAL,GUI_CS_LVL4_Inf,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
BW_INF_CDR_Brig,1,,,4.25,18,PRU_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_OFFICERMOUNTED,GUI_CS_LVL5_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_SkirmishHold,DRIL_Lvl5_Inf_ColumnbyDivisionHold
BW_CAV_CDR_BRIG,2,,,4.5,18,PRU_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_HU,GUI_CS_LVL5_Cav,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_ColumnbyDivisionHold
BW_HUS,2,BW_HUS,,4.2,18,PRU_HUSDH,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,PRU_HUSDH,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
BW_LIEB,1,,,4,8,BW_LIEB,BW_LIEB_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BW_LIEB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
BW_LINE,1,,,4,8,BW_LINE,BW_LINE_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BW_LINE,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
BW_LINE_1ST,1,,,4,8,BW_LINE,BW_LINE_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BW_LINE,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
BW_LINE_SK,1,,,4,8,BW_LINE,BW_LINE_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BW_LINE,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,DUTCH-BELGIAN,,,,,,,,,,,,,,,,,,,,,,,,,
DB_FR_ART_Gun_1,3,DB_FR_ART_GunLimbered_1,FR_GB_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
DB_FR_ART_GunLimbered_1,3,DB_FR_ART_Gun_1,FR_GB_ART_GunLimbered_1,4,4,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
DB_FR_HORSE_ART_Gun_1,3,DB_FR_HORSE_ART_GunLimbered_1,FR_GB_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
DB_FR_HORSE_ART_GunLimbered_1,3,DB_FR_HORSE_ART_Gun_1,FR_GB_ART_GunLimbered_1,4.2,16,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
DB_INF_CDR_Corps,1,,,4.5,18,PRU_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_CS_LVL3_Inf,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
DB_INF_CDR_Div,1,,,4.5,18,PRU_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_OFFICERMOUNTED,GUI_CS_LVL4_Inf,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
DB_CAV_CDR_DIV,2,,,4.5,18,PRU_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_HU,GUI_CS_LVL4_Cav,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
DB_CAV_CDR_BRIG,2,,,4.5,18,PRU_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_HUSSAR,GUI_CS_LVL5_Cav,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_ColumnbyDivisionHold
DB_FR_HUSSAR,2,FR_HUSSAR,,4.2,18,FR_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_HUSSAR,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
DB_FR_CHASCHEVAL,2,FR_CHASCHEVAL,,4.2,18,FR_CHASCHEVAL,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_CHASCHEVAL,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
DB_LIGHT,1,,,4,8,DUT_LT,DUT_LT_NCO,DUT_LT,DUT_LT,DUT_LT,DUT_LT,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,DUT_LT,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
DB_LIGHT_1ST,1,,,4,8,DUT_LT,DUT_LT_NCO,DUT_LT,DUT_LT,DUT_LT,DUT_LT,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,DUT_LT,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
DB_LINE1,1,,,4,8,BEL_LINE1,BEL_LINE1_NCO,BEL_LINE1,BEL_LINE1,BEL_LINE1,BEL_LINE1,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BEL_LINE1,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
DB_LINE1_SK,1,,,4,8,BEL_LINE1,BEL_LINE1_NCO,BEL_LINE1,BEL_LINE1,BEL_LINE1,BEL_LINE1,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BEL_LINE1,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
DB_MILITIA,1,,,4,8,RUS_MIL,RUS_MIL_NCO,RUS_MIL,RUS_MIL,RUS_MIL,RUS_MIL,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,RUS_MIL,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,FRANCE,,,,,,,,,,,,,,,,,,,,,,,,,
FR_ART_CDR_BN,3,,,4.5,18,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
FR_ART_CDR_BTY,3,,,4.25,18,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
FR_ART_CDR_RES,3,,,4.5,18,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
FR_ART_Gun_1,3,FR_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_ART_GunLimbered_1,3,FR_ART_Gun_1,AUS_ART_GunLimbered_1,4,4,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_ART_GunSiege_1,3,FR_ART_GunLimbered_1,AUS_ART_Gun_1,1,1,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_ART_GunSiegeLimbered_1,3,FR_ART_Gun_1,AUS_ART_GunLimbered_1,2,2,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_CAV_CDR_BRIG,2,,,4.25,18,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_HUSSAR,GUI_US_LVL5_Cav,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_ColumnbyDivisionHold
FR_CAV_CDR_CORPS,2,,,4.5,18,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_CUIRASSIER,GUI_US_LVL3_Cav,GUI_US_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
FR_CAV_CDR_DIV,2,,,4.5,18,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_HUSSAR,GUI_US_LVL4_Cav,GUI_US_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
,"Green uniform, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
FR_CHASCHEVAL,2,FR_CHASCHEVAL,,4.2,18,FR_CHASCHEVAL,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_CHASCHEVAL,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
FR_CHASCHEVAL_FOOT,1,,,4,8,FR_CHD,FR_CHD_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CHD,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_Courier,5,,,8,24,FR_CHASCHEVAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_CHASCHEVAL,GUI_US,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,,
,"Blue jacket, grey pants, silver helmet, silver cuirass",,,,,,,,,,,,,,,,,,,,,,,,,
FR_CUIRASSIER,2,FR_CUIRASSIER,,4.2,16,FR_CUIRASSIER,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_CUIRASSIER,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"Green and red jacket, grey pants, gold helmet",,,,,,,,,,,,,,,,,,,,,,,,,
FR_DRAGOON,2,FR_DRAGOON,,4.2,17,FR_DRAGOON,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_DRAGOON,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
FR_FUS_1,1,,,4,8,FR_LGREN,FR_FUS_NCO,FR_FUS,FR_FUS,FR_FUS,FR_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_FUS,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_1_SK,1,,,4,8,FR_FUS,FR_FUS_NCO,FR_FUS,FR_FUS,FR_FUS,FR_LINE_VOLTIGEUR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_FUS,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_2,1,,,4,8,FR_LGREN,FR_FUS2_NCO,FR_FUS2,FR_FUS2,FR_FUS2,FR_FUS2,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_2_SK,1,,,4,8,FR_FUS2,FR_FUS2_NCO,FR_FUS2,FR_FUS2,FR_FUS2,FR_LINE_VOLTIGEUR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_FUS_3,1,,,4,8,FR_LGREN,FR_FUS3_NCO,FR_FUS3,FR_FUS3,FR_FUS3,FR_FUS3,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_3_1ST,1,,,4,8,FR_LGREN,FR_FUS3_NCO,FR_FUS3,FR_FUS3,FR_FUS3,FR_FUS3,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_3_SK,1,,,4,8,FR_FUS3,FR_FUS3_NCO,FR_FUS3,FR_FUS3,FR_FUS3,FR_LINE_VOLTIGEUR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_FUS_4,1,,,4,8,FR_LGREN,FR_FUS_NCO,FR_FUS,FR_FUS3,FR_FUS2,FR_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_5,1,,,4,8,FR_LGREN,FR_FUS3_NCO,FR_FUS2,FR_FUS2,FR_FUS3,FR_FUS3,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_6_1ST,1,,,4,8,FR_LGREN,FR_FUS3_NCO,FR_FUS2,FR_FUS2,FR_FUS2,FR_LINE_VOLTIGEUR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_6,1,,,4,8,FR_LGREN,FR_FUS3_NCO,FR_FUS2,FR_FUS2,FR_FUS2,FR_LINE_VOLTIGEUR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_7,1,,,4,8,FR_LGREN,FR_FUS_NCO,FR_FUS2,FR_LEGERE,FR_FUS3,FR_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FR_ART_Gun_1,3,FR_FR_ART_GunLimbered_1,FR_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_FR_ART_GunLimbered_1,3,FR_FR_ART_Gun_1,FR_ART_GunLimbered_1,4,4,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_FR_HORSE_ART_Gun_1,3,FR_FR_HORSE_ART_GunLimbered_1,FR_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_FR_HORSE_ART_GunLimbered_1,3,FR_FR_HORSE_ART_Gun_1,FR_ART_GunLimbered_1,4.2,16,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_GB_ART_Gun_1,3,FR_GB_ART_GunLimbered_1,GB_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_GB_ART_GunLimbered_1,3,FR_GB_ART_Gun_1,GB_ART_GunLimbered_1,4,4,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_GB_ART_SiegeGun_1,3,FR_GB_ART_GunLimbered_1,GB_ART_Gun_1,1,1,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_GB_ART_SiegeGunLimbered_1,3,FR_GB_ART_Gun_1,GB_ART_GunLimbered_1,2,2,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_GB_HORSE_ART_Gun_1,3,FR_GB_HORSE_ART_GunLimbered_1,GB_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_GB_HORSE_ART_GunLimbered_1,3,FR_GB_HORSE_ART_Gun_1,GB_ART_GunLimbered_1,4.2,16,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
,"Green shirt, red Jacket, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
FR_GD_HUSSAR,2,FR_GD_HUSSAR,,4.2,18,FR_GD_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_GD_HUSSAR,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
FR_GUARDTIR,1,,,4,8,FR_GUARDTIR,FR_GUARDTIR_NCO,FR_GUARDTIR,FR_GUARDTIR,FR_GUARDTIR,FR_GUARDTIR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_GUARDTIR,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_GUARDVOLT,1,,,4,8,FR_GUARDVOLT,FR_GUARDVOLT_NCO,FR_GUARDVOLT,FR_GUARDVOLT,FR_GUARDVOLT,FR_GUARDVOLT,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_GUARDVOLT,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_HORSE_ART_Gun_1,3,FR_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_HORSE_ART_GunLimbered_1,3,FR_ART_Gun_1,AUS_ART_GunLimbered_1,4.2,16,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
,"Lt. Blue uniform, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
FR_HUSSAR,2,FR_HUSSAR,,4.2,18,FR_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_HUSSAR,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"Green jacket, red pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
FR_HUSSAR2,2,AUS_HUSSAR2,,4.2,18,AUS_HUSSAR2,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR2,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"Blue jacket, blue pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
FR_HUSSAR3,2,AUS_HUSSAR,,4.2,18,AUS_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"Olive green & brown jacket, black pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
FR_HUSSAR_4,2,RUS_HUSSAR,,4.2,18,RUS_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,RUS_HUSSAR,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"Green jacket, red pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
FR_HUSSAR8,2,FR_HUSSAR8,,4.2,18,FR_HUSSAR8,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_HUSSAR8,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
FR_INF_CDR_Army,1,,,4.5,18,FR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_GENERAL,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_CS_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
FR_INF_CDR_Brig,1,,,4.25,18,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Inf_SkirmishHold,DRIL_Lvl5_Inf_ColumnbyDivisionHold
FR_INF_CDR_Corps,1,,,4.5,18,FR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_GENERAL,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
FR_INF_CDR_Div,1,,,4.5,18,FR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
FR_INF_CDR_LINE_Brig,1,,,4.25,18,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL5_LINE_Inf,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_ColumnbyDivisionHold
FR_INF_CDR_Wing,1,,,4.5,18,FR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_GENERAL,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_CS_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
,"Green jacket, green pants, black and green hat",,,,,,,,,,,,,,,,,,,,,,,,,
FR_LANCIER,2,AUS_UHLAN,,4.2,18,AUS_UHLAN,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_UHLAN,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
FR_LEGERE_1,1,,,4,8,FR_LEGERE,FR_LEGERE_NCO,FR_LEGERE,FR_LEGERE,FR_LEGERE,FR_VOLT,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_LEGERE,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_LEGERE_1_SK,1,,,4,8,FR_LEGERE,FR_LEGERE_NCO,FR_LEGERE,FR_LEGERE,FR_LEGERE,FR_VOLT,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_LEGERE,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_LEGERE2,1,,,4,8,FR_CL,FR_CL_NCO,FR_CL,FR_CL,FR_CL,FR_CL,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_LEGERE2_SK,1,,,4,8,FR_CL,FR_CL_NCO,FR_CL,FR_CL,FR_CL,FR_CL,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_LEGERE_3,1,,,4,8,FR_CL,FR_LEGERE_NCO,FR_LEGERE,FR_CL,FR_VOLT,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CL,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_LEGERE_3_SK,1,,,4,8,FR_CL,FR_LEGERE_NCO,FR_LEGERE,FR_CL,FR_VOLT,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CL,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_LEGERE_4,1,,,4,8,FR_CL,FR_LEGERE_NCO,FR_LEGERE,FR_CL,FR_LEGERE,FR_FUS2,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CL,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_LEGERE_4_SK,1,,,4,8,FR_CL,FR_LEGERE_NCO,FR_LEGERE,FR_CL,FR_LEGERE,FR_FUS2,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CL,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_LEGERE_5,1,,,4,8,FR_LEGERE,FR_CL_NCO,FR_LEGERE,FR_CL,FR_CL,FR_FUS3,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CL,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_LEGERE_5_SK,1,,,4,8,FR_LEGERE,FR_CL_NCO,FR_LEGERE,FR_CL,FR_CL,FR_FUS3,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CL,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_LEGERE_SK,1,,,4,8,FR_LEGERE,FR_LEGERE_NCO,FR_LEGERE,FR_LEGERE,FR_LEGERE,FR_LEGERE,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_LEGERE,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_LGREN_1,1,,,4,8,FR_LGREN,FR_LGREN_NCO,FR_LGREN,FR_LGREN,FR_LGREN,FR_LGREN,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_LGREN,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_LINE_VOLTIGEUR,1,,,4,8,FR_LINE_VOLTIGEUR,FR_LINE_VOLTIGEUR_NCO,FR_LINE_VOLTIGEUR,FR_LINE_VOLTIGEUR,FR_LINE_VOLTIGEUR,FR_LINE_VOLTIGEUR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_LINE_VOLTIGEUR,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_MIDGUARD,1,,,4,8,FR_MIDGUARD,FR_MIDGUARD_NCO,FR_MIDGUARD,FR_MIDGUARD,FR_MIDGUARD,FR_MIDGUARD,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_MIDGUARD,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_NAT_GD_1,1,,,4,8,FR_FUS3,WUR_FUS_NCO,WES_FUS,PT_FUS,FR_FUS,FR_FUS2,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_NAT_GD_2,1,,,4,8,FR_FUS,FR_FUS2_NCO,FR_FUS3,PT_FUS,PT_FUS,WUR_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_OLDGUARD,1,,,4,8,FR_OLDGUARD,FR_OLDGUARD_NCO,FR_OLDGUARD,FR_OLDGUARD,FR_OLDGUARD,FR_OLDGUARD,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OLDGUARD,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_PROV_FUS_1,1,,,4,8,FR_FUS,FR_FUS2_NCO,FR_FUS3,WES_FUS,FR_LEGERE,FR_CL,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_PROV_FUS_2,1,,,4,8,FR_FUS2,FR_FUS_NCO,WES_FUS,FR_FUS3,FR_LEGERE,FR_LGREN,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_PROV_LEGERE_1,1,,,4,8,FR_LEGERE,FR_LEGERE_NCO,FR_CL,FR_CL,FR_LEGERE,FR_VOLT,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_PROV_LEGERE2,1,,,4,8,FR_CL,FR_CL_NCO,FR_LEGERE,FR_VOLT,FR_LINE_VOLTIGEUR,FR_LEGERE,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_PRU_ART_Gun_1,3,FR_PRU_ART_GunLimbered_1,PRU_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_PRU_ART_GunLimbered_1,3,FR_PRU_ART_Gun_1,PRU_ART_GunLimbered_1,4,4,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_PRU_HORSE_ART_Gun_1,3,FR_PRU_HORSE_ART_GunLimbered_1,PRU_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_PRU_HORSE_ART_GunLimbered_1,3,FR_PRU_HORSE_ART_Gun_1,PRU_ART_GunLimbered_1,4.2,16,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_RESV_1,1,,,4,8,FR_FUS,WES_FUS_NCO,FR_FUS2,FR_FUS2,FR_FUS3,WUR_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_RESV_2,1,,,4,8,FR_FUS2,FR_FUS3_NCO,WES_FUS,FR_FUS3,FR_FUS2,WUR_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_RUS_ART_Gun_1,3,FR_RUS_ART_GunLimbered_1,RUS_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_RUS_ART_GunLimbered_1,3,FR_RUS_ART_Gun_1,RUS_ART_GunLimbered_1,4,4,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_RUS_HORSE_ART_Gun_1,3,FR_RUS_HORSE_ART_GunLimbered_1,RUS_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_RUS_HORSE_ART_GunLimbered_1,3,FR_RUS_HORSE_ART_Gun_1,RUS_ART_GunLimbered_1,4.2,16,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_SP_FUS,1,,,4,8,SP_FUS,SP_FUS_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,SP_FUS,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_SW_LEGERE_SK,1,,,4,8,SW_INF,SW_INF_NCO,FR_LEGERE,FR_VOLT,FR_VOLT,SW_INF,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_SW_VOLT_SK,1,,,4,8,SW_INF,SW_INF_NCO,FR_LINE_VOLTIGEUR,FR_VOLT,FR_LINE_VOLTIGEUR,SW_INF,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_VOLT_1,1,,,4,8,FR_VOLT,FR_VOLT_NCO,FR_VOLT,FR_VOLT,FR_VOLT,FR_VOLT,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_VOLT,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
FR_WAGON,4,AUS_WAGON,,4,6,FR_AMMO_WAGON,FR_ART_TRAIN_HORSES,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_ART_TRAIN_HORSES,GUI_US_Wagon,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
FR_WAGON_S,4,AUS_WAGON,,2,2,FR_AMMO_WAGON,FR_ART_TRAIN_HORSES,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_ART_TRAIN_HORSES,GUI_US_Wagon,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
,,,,,,,,,,,,,,,,,,,,,,,,,,
,BRITISH,,,,,,,,,,,,,,,,,,,,,,,,,
GB_ART_CDR_BN,3,,,4.5,18,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_CS_LVL4_Art,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
GB_ART_CDR_BTY,3,,,4.25,18,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_CS_LVL5_Art,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
GB_ART_CDR_RES,3,,,4.5,18,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_CS_LVL3_Art,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
GB_ART_Gun_1,3,GB_ART_GunLimbered_1,FR_ART_Gun_1,2,3,GB_ART_GUN,GB_ART_LIMBER,GB_DRIVER_CORPS,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,GB_ART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
GB_ART_GunLimbered_1,3,GB_ART_Gun_1,FR_ART_GunLimbered_1,4,4,GB_ART_GUNLIMBERED,GB_ART_LIMBER,GB_DRIVER_CORPS,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,GB_DRIVER_CORPS,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
GB_ART_GunSiege_1,3,GB_ART_GunLimbered_1,FR_ART_Gun_1,1,1,GB_ART_GUN,GB_ART_LIMBER,GB_DRIVER_CORPS,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,GB_ART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
GB_ART_GunSiegeLimbered_1,3,GB_ART_Gun_1,FR_ART_GunLimbered_1,2,2,GB_ART_GUNLIMBERED,GB_ART_LIMBER,GB_DRIVER_CORPS,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,GB_DRIVER_CORPS,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
GB_CAV_CDR_BRIG,2,,,4.25,18,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_HU,GUI_CS_LVL5_Cav,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_ColumnbyDivisionHold
GB_CAV_CDR_CORPS,2,,,4.5,18,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_HU,GUI_CS_LVL3_Cav,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
GB_CAV_CDR_CORPS_Uxbridge,2,,,4.5,18,GB_HU,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_CS_LVL3_Cav,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
GB_CAV_CDR_DIV,2,,,4.5,18,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_HU,GUI_CS_LVL4_Cav,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
GB_CAV_CDR_DIV_Uxbridge,2,,,4.5,18,GB_HU,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_CS_LVL4_Cav,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
GB_Courier,5,,,8,24,GB_LIDR,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_LIDR,GUI_CS,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,,
GB_HART_Gun_1,3,GB_HART_GunLimbered_1,FR_ART_Gun_1,2,3,GB_HART_GUN,GB_HART_LIMBER,GB_DRIVER_CORPS,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,GB_HART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
GB_HART_GunLimbered_1,3,GB_HART_Gun_1,FR_ART_GunLimbered_1,4.2,16,GB_HART_GUNLIMBERED,GB_HART_LIMBER,GB_DRIVER_CORPS,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,GB_DRIVER_CORPS,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
,"Red jacket, grey pants, gold helmet",,,,,,,,,,,,,,,,,,,,,,,,,
GB_HDR,2,GB_HDR,,4.2,16,GB_HDR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,GB_HDR,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
GB_HI,1,,,4,8,GB_HI,GB_HI_NCO,,,,,SFX_Inf_Walk_4,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Br_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_HI_LINF_SK,1,,,4,8,GB_HI,GB_HI_NCO,GB_LINF,GB_HI,GB_LINF,GB_HI,SFX_Inf_Walk_4,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
GB_HI_SK,1,,,4,8,GB_HI,GB_HI_NCO,,,,,SFX_Inf_Walk_4,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
,"Lt. blue jacket, grey pants, black fur hat",,,,,,,,,,,,,,,,,,,,,,,,,
GB_HU,2,GB_HU,,4.2,16,GB_HU,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,GB_HU,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
GB_INB,1,,,4,8,GB_INB,GB_INB_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Br_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_INB_SK,1,,,4,8,GB_INB,GB_INB_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
GB_INF_CDR_Army,1,,,4.5,18,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_GENERAL,GUI_CS_LVL1_Inf,GUI_CS_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_2Line,DRIL_Lvl4_Inf_Reg_Res
GB_INF_CDR_Army_WEL,1,,,4.5,18,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_GENERAL,GUI_CS_LVL1_Inf,GUI_CS_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_2Line,DRIL_Lvl4_Inf_Reg_Res
GB_INF_CDR_Brig,1,,,4.25,18,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_BR_LVL5_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_Skirmish_BRHold,DRIL_Lvl5_Inf_ColumnofCompaniesHold
GB_INF_CDR_Corps,1,,,4.5,18,GB_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_CS_LVL3_Inf,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_2Line,DRIL_Lvl4_Inf_Reg_Res
GB_INF_CDR_Corps_WEL,1,,,4.5,18,FR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_CS_LVL3_Inf,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_2Line,DRIL_Lvl4_Inf_Reg_Res
GB_INF_CDR_Div,1,,,4.5,18,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_BR_LVL4_Inf,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_2Line,DRIL_Lvl4_Inf_Reg_Res
GB_INF_CDR_LINE_Brig,1,,,4.25,18,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_BR_LVL5_LINE_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_ColumnofCompaniesHold
GB_INF_CDR_Wing,1,,,4.5,18,GB_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_CS_LVL2_Inf,GUI_CS_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_2Line,DRIL_Lvl4_Inf_Reg_Res
GB_KLI,1,,,4,8,GB_KLI,GB_KLI_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_KLI,GUI_LINE_LVL6_Br_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_KLI_1ST,1,,,4,8,GB_KLI,GB_KLI_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_KLI,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_KLI_SK,1,,,4,8,GB_KLI,GB_KLI_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_KLI,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
GB_LI,1,,,4,8,GB_LI,GB_LI_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Br_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_LI_1ST,1,,,4,8,GB_LI,GB_LI_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_LI_SK,1,,,4,8,GB_LI,GB_LI_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
,"Dk. Blue jacket,lt. grey pants, black helmet",,,,,,,,,,,,,,,,,,,,,,,,,
GB_LIDR,2,GB_LIDR,,4.2,18,GB_LIDR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,GB_LIDR,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"Dk. blue and red jacket, grey pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
GB_LIDR2,2,GB_LIDR2,,4.2,18,GB_LIDR2,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,GB_LIDR2,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
GB_LINF,1,,,4,8,GB_LINF,GB_LINF_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Br_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_LINF_1ST,1,,,4,8,GB_LINF,GB_LINF_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_LINF_SK,1,,,4,8,GB_LINF,GB_LINF_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
GB_LINF2,1,,,4,8,GB_LINF,GB_LINF_NCO,GB_LINF,GB_LINF,GB_LINF,GB_INF2,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Br_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_LINF2_1ST,1,,,4,8,GB_LINF,GB_LINF_NCO,GB_LINF,GB_LINF,GB_LINF,GB_INF2,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_LINF2_SK,1,,,4,8,GB_LINF,GB_LINF_NCO,GB_LINF,GB_LINF,GB_LINF,GB_INF2,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
GB_LINF3,1,,,4,8,GB_LINF,GB_LINF_NCO,GB_LINF,GB_LINF,GB_INF2,GB_INF2,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Br_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_RF,1,,,4,8,GB_RF,GB_RF_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_RF,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
GB_RF_1ST,1,,,4,8,GB_RF,GB_RF_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_RF,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_RF_NO_SK,1,,,4,8,GB_RF,GB_RF_NCO,,,,,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_RF,GUI_LINE_LVL6_Br_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
GB_WAGON,4,FR_WAGON,,4,6,GB_WAGON,GB_DRIVER_CORPS,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_DRIVER_CORPS,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
GB_WAGON_S,4,FR_WAGON,,2,2,GB_WAGON,GB_DRIVER_CORPS,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_DRIVER_CORPS,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
,,,,,,,,,,,,,,,,,,,,,,,,,,
,NASSAU Allied,,,,,,,,,,,,,,,,,,,,,,,,,
NAA_LIGHT,1,,,4,8,FR_CHD,FR_CHD_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CHD,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
NAA_LIGHT_SK,1,,,4,8,FR_CHD,FR_CHD_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CHD,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
NAA_FUS,1,,,4,8,NAS_FUS,NAS_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,NAS_FUS,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
NAA_FUS_SK,1,,,4,8,NAS_FUS,NAS_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,NAS_FUS,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,NASSAU French,,,,,,,,,,,,,,,,,,,,,,,,,
NAF_LIGHT,1,,,4,8,FR_CHD,FR_CHD_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CHD,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
NAF_LIGHT_SK,1,,,4,8,FR_CHD,FR_CHD_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CHD,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
NAF_FUS,1,,,4,8,NAS_FUS,NAS_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,NAS_FUS,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
NAF_FUS_SK,1,,,4,8,NAS_FUS,NAS_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,NAS_FUS,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,ORANGE NASSAU,,,,,,,,,,,,,,,,,,,,,,,,,
ONA_FUS,1,,,4,8,ONAS_FUS,ONAS_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,ONAS_FUS,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
ONA_FUS_SK,1,,,4,8,ONAS_FUS,ONAS_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,ONAS_FUS,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,POLAND,,,,,,,,,,,,,,,,,,,,,,,,,
,"Dk. Blue and yellow jacket, blue pants, blue hat",,,,,,,,,,,,,,,,,,,,,,,,,
PL_VLL,2,PL_VLL,,4.2,18,PL_VLL,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,PL_VLL,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
RUS_PL_VLL,2,PL_VLL,,4.2,18,PL_VLL,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,PL_VLL,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,PORTUGAL,,,,,,,,,,,,,,,,,,,,,,,,,
PT_CA,1,,,4,8,PT_CA,PT_CA_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PT_CA,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
PT_CA_1ST,1,,,4,8,PT_CA,PT_CA_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PT_CA,GUI_BR_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
PT_FUS,1,,,4,8,PT_FUS,PT_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PT_FUS,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_2LineFight,DRIL_Lvl6_Inf_Column
PT_WAGON,4,FR_WAGON,,4,6,GB_WAGON,GB_DRIVER_CORPS,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_DRIVER_CORPS,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
,,,,,,,,,,,,,,,,,,,,,,,,,,
,PRUSSIA,,,,,,,,,,,,,,,,,,,,,,,,,
PRU_ART_CDR_BN,3,,,4.5,18,PRU_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_OFFICERMOUNTED,GUI_CS_LVL4_Art,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
PRU_ART_CDR_BTY,3,,,4.25,18,PRU_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_OFFICERMOUNTED,GUI_CS_LVL5_Art,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
PRU_ART_CDR_RES,3,,,4.5,18,PRU_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_OFFICERMOUNTED,GUI_CS_LVL3_Art,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
PRU_ART_Gun_1,3,PRU_ART_GunLimbered_1,FR_PRU_ART_Gun_1,2,3,PRU_ART_GUN,PRU_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,PRU_ART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
PRU_ART_GunLimbered_1,3,PRU_ART_Gun_1,FR_PRU_ART_GunLimbered_1,4,4,PRU_ART_GUNLIMBERED,PRU_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
PRU_CAV_CDR_BRIG,2,,,4.5,18,PRU_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_LIDR2,GUI_CS_LVL5_Cav,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_ColumnbyDivisionHold
PRU_CAV_CDR_CORPS,2,,,4.5,18,PRU_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_LIDR2,GUI_CS_LVL3_Cav,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
PRU_CAV_CDR_DIV,2,,,4.5,18,PRU_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_LIDR2,GUI_CS_LVL4_Cav,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
PRU_CAVART_Gun_1,3,PRU_ART_GunLimbered_1,FR_PRU_ART_Gun_1,2,3,PRU_ART_GUN,PRU_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,PRU_ART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
PRU_CAVART_GunLimbered_1,3,PRU_ART_Gun_1,FR_PRU_ART_GunLimbered_1,4.2,16,PRU_ART_GUNLIMBERED,PRU_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
PRU_Courier,5,,,8,24,PRU_DRAGOON,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_DRAGOON,GUI_CS,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,,
,"Lt. blue jacket, grey pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
PRU_DRAGOON,2,PRU_DRAGOON,,4.2,17,PRU_DRAGOON,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,PRU_DRAGOON,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
PRU_GREN_1,1,,,4,8,PRU_GREN,PRU_GREN_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PRU_GREN,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
PRU_HUS_1,2,PRU_HUS_1,,4.2,18,AUS_HUSSAR2,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR2,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
PRU_HUS_2,2,PRU_HUS_2,,4.2,18,GB_LIDR2,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,GB_LIDR2,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
PRU_HUS_3,2,PRU_HUS_3,,4.2,18,AUS_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
PRU_HUS_4,2,PRU_HUS_4,,4.2,18,FR_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_HUSSAR,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"black jacket, black pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
PRU_HUS_DH,2,PRU_HUS_DH,,4.2,18,PRU_HUSDH,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,PRU_HUSDH,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
PRU_INF_CDR_Army,1,,,4.5,18,PRU_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_GENERAL,GUI_CS_LVL1_Inf,GUI_CS_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
PRU_INF_CDR_Brig,1,,,4.25,18,PRU_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_OFFICERMOUNTED,GUI_CS_LVL5_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_SkirmishHold,DRIL_Lvl5_Inf_ColumnbyDivisionHold
PRU_INF_CDR_Corps,1,,,4.5,18,PRU_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_OFFICERMOUNTED,GUI_CS_LVL3_Inf,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
PRU_INF_CDR_Div,1,,,4.5,18,PRU_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_OFFICERMOUNTED,GUI_CS_LVL4_Inf,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
PRU_INF_CDR_LINE_Brig,1,,,4.25,18,PRU_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,PRU_OFFICERMOUNTED,GUI_CS_LVL5_LINE_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_ColumnbyDivisionHold
PRU_MUSK_1,1,,,4,8,PRU_GREN,PRU_MUSK_NCO,PRU_MUSK,PRU_MUSK,PRU_MUSK,PRU_MUSK,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PRU_MUSK,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
PRU_JAGER_1,1,,,4,8,DUT_LT,DUT_LT_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,DUT_LT,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
PRU_LANDWEHR,1,,,4,8,PRU_LANDWEHR,PRU_LANDWEHR_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PRU_LANDWEHR,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
PRU_WAGON,4,FR_WAGON,,4,6,FR_AMMO_WAGON,FR_ART_TRAIN_HORSES,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_ART_TRAIN_HORSES,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
,,,,,,,,,,,,,,,,,,,,,,,,,,
,RUSSIA,,,,,,,,,,,,,,,,,,,,,,,,,
RUS_ART_CDR_BN,3,,,4.5,18,RUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL4_Art,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
RUS_ART_CDR_BTY,3,,,4.25,18,RUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL5_Art,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
RUS_ART_CDR_RES,3,,,4.5,15,RUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL3_Art,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
RUS_ART_Gun_1,3,RUS_ART_GunLimbered_1,FR_RUS_ART_Gun_1,2,3,RUS_ART_GUN,RUS_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,RUS_ART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
RUS_ART_GunLimbered_1,3,RUS_ART_Gun_1,FR_RUS_ART_GunLimbered_1,4,4,RUS_ART_GUNLIMBERED,RUS_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
RUS_CAV_CDR_BRIG,2,,,4.25,18,RUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL5_Cav,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_ColumnbyDivisionHold
RUS_CAV_CDR_CORPS,2,,,4.5,18,RUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL3_Cav,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
RUS_CAV_CDR_DIV,2,,,4.5,18,RUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL4_Cav,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
RUS_COSSACK,2,RUS_COSSACK,,4.2,19,RUS_COSSACK,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,RUS_COSSACK,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Skirmish,DRIL_Lvl6_Cav_Column
RUS_Courier,5,,,8,24,RUS_HUSSAR,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_HUSSAR,GUI_CS,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,,
,"White Uniform, red edgings, black helmet, silver cuirass",,,,,,,,,,,,,,,,,,,,,,,,,
RUS_CUIRASSIER,2,RUS_CUIRASSIER,,4.2,16,RUS_CUIRASSIER,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_CUIRASSIER,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"Green jacket, grey pants, black helmet",,,,,,,,,,,,,,,,,,,,,,,,,
RUS_DRAGOON,2,AUS_CHEVAULEGERS,,4.2,17,AUS_CHEVAULEGERS,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_CHEVAULEGERS,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
RUS_FUS,1,,,4,8,RUS_GREN,RUS_FUS_NCO,RUS_FUS,RUS_FUS,RUS_FUS,RUS_FUS,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,RUS_FUS,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
RUS_FUS_SK,1,,,4,8,RUS_FUS,RUS_FUS_NCO,RUS_FUS,RUS_FUS,RUS_FUS,RUS_LINE_VOLTIGEUR,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,RUS_FUS,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
RUS_FUS_2,1,,,4,8,RUS_GREN,RUS_FUS2_NCO,RUS_FUS2,RUS_FUS2,RUS_FUS2,RUS_FUS2,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,RUS_FUS2,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
RUS_FUS_2_SK,1,,,4,8,RUS_FUS2,RUS_FUS2_NCO,RUS_FUS2,RUS_FUS2,RUS_FUS2,RUS_LINE_VOLTIGEUR,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,RUS_FUS2,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
RUS_GREN,1,,,4,8,RUS_GREN,RUS_GREN,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,RUS_GREN,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
RUS_HART_Gun_1,3,RUS_HART_GunLimbered_1,FR_RUS_ART_Gun_1,2,3,RUS_HART_GUN,RUS_HART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,RUS_HART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
RUS_HART_GunLimbered_1,3,RUS_HART_Gun_1,FR_RUS_ART_GunLimbered_1,4.2,16,RUS_HART_GUNLIMBERED,RUS_HART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
,"Blue jacket, blue pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
RUS_HUSSAR1,2,AUS_HUSSAR,,4.2,18,AUS_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"Olive green & brown jacket, black pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
RUS_HUSSAR,2,RUS_HUSSAR,,4.2,18,RUS_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,RUS_HUSSAR,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,"Green jacket, red pants, black shako",,,,,,,,,,,,,,,,,,,,,,,,,
RUS_HUSSAR2,2,AUS_HUSSAR2,,4.2,18,AUS_HUSSAR2,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR2,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
RUS_INF_CDR_Army,1,,,4.5,18,RUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_GENERAL,GUI_CS_LVL1_Inf,GUI_CS_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
RUS_INF_CDR_Brig,1,,,4.25,18,RUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL5_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_SkirmishHold,DRIL_Lvl5_Inf_ColumnbyDivisionHold
RUS_INF_CDR_Corps,1,,,4.5,18,RUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL3_Inf,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
RUS_INF_CDR_Div,1,,,4.5,18,RUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL4_Inf,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
RUS_INF_CDR_LINE_Brig,1,,,4.25,18,RUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL5_LINE_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_ColumnbyDivisionHold
RUS_INF_CDR_Wing,1,,,4.5,18,RUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,RUS_OFFICERMOUNTED,GUI_CS_LVL2_Inf,GUI_CS_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
RUS_JAGER,1,,,4,8,RUS_JAGER,RUS_JAGER_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,RUS_JAGER,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
RUS_LGRD,1,,,4,8,RUS_LGRD,RUS_LGRD_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,RUS_LGRD,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
RUS_MILITIA,1,,,4,8,RUS_MIL,RUS_MIL_NCO,RUS_MIL,RUS_MIL,RUS_MIL,RUS_MIL,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,RUS_MIL,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,"Dk. Blue and yellow jacket, blue pants, blue hat",,,,,,,,,,,,,,,,,,,,,,,,,
RUS_PL_UHLAN,2,PL_VLL,,4.2,18,PL_VLL,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,PL_VLL,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
RUS_WAGON,4,FR_WAGON,,4,6,FR_AMMO_WAGON,FR_ART_TRAIN_HORSES,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_ART_TRAIN_HORSES,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
,,,,,,,,,,,,,,,,,,,,,,,,,,
,SAXONY,,,,,,,,,,,,,,,,,,,,,,,,,
,"White Uniform, red edgings, black helmet, silver cuirass",,,,,,,,,,,,,,,,,,,,,,,,,
SAX_CUIRASSIER,2,RUS_CUIRASSIER,,4.2,16,RUS_CUIRASSIER,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_CUIRASSIER,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,SPAIN,,,,,,,,,,,,,,,,,,,,,,,,,
SP_ART_CDR_BN,3,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_CS_LVL4_Art,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
SP_ART_CDR_BTY,3,,,4.25,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_CS_LVL5_Art,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
SP_ART_CDR_RES,3,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_CS_LVL3_Art,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
SP_ART_Gun_1,3,SP_ART_GunLimbered_1,FR_ART_Gun_1,2,3,AUS_ART_GUN,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,AUS_ART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
SP_ART_GunLimbered_1,3,SP_ART_Gun_1,FR_ART_GunLimbered_1,4,4,AUS_ART_GUNLIMBERED,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,AUS_ART_TRAIN_HORSES,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
SP_ART_GunSiege_1,3,SP_ART_GunLimbered_1,FR_ART_Gun_1,1,1,AUS_ART_GUN,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,AUS_ART_LIMBER,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
SP_ART_GunSiegeLimbered_1,3,SP_ART_Gun_1,FR_ART_GunLimbered_1,2,2,AUS_ART_GUNLIMBERED,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,AUS_ART_TRAIN_HORSES,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
SP_CA_1,1,,,4,8,PT_CA,PT_CA_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_CA_1_1ST,1,,,4,8,PT_CA,PT_CA_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_CA_2,1,,,4,8,PT_CA,PT_CA_NCO,AUS_AD,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_CA_2_1ST,1,,,4,8,PT_CA,PT_CA_NCO,AUS_AD,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_CA_3,1,,,4,8,PT_CA,PT_CA_NCO,AUS_AD,AUS_LANDWEHR,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PT_CA,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_CA_3_1ST,1,,,4,8,PT_CA,PT_CA_NCO,AUS_AD,AUS_LANDWEHR,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PT_CA,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_CA_4,1,,,4,8,PT_CA,AUS_JAGER_NCO,AUS_AD,AUS_AD,GB_KLI,AUS_LANDWEHR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PT_CA,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_CA_4_1ST,1,,,4,8,PT_CA,AUS_JAGER_NCO,AUS_AD,AUS_AD,GB_KLI,AUS_LANDWEHR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PT_CA,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_CAB_1,2,SP_CAB_1,,4.2,16,AUS_CUIRASSIER,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_CUIRASSIER,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_CAB_2,2,SP_CAB_2,,4.2,16,BAV_DRAGOON,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,BAV_DRAGOON,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_CAC_1,2,SP_CAC_1,,4.2,18,WUR_CH,BAV_CHEVAULEGERS,AUS_CHEVAULEGERS,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_CHEVAULEGERS,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_CAC_2,2,SP_CAC_2,,4.2,18,GB_LIDR2,GB_LIDR2,AUS_HUSSAR,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_CAV_CDR_BRIG,2,,,4.25,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_LIDR2,GUI_CS_LVL5_Cav,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_ColumnbyDivisionHold
SP_CAV_CDR_CORPS,2,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_DRAGOON,GUI_CS_LVL3_Cav,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
SP_CAV_CDR_DIV,2,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_HUSSAR2,GUI_CS_LVL4_Cav,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
SP_Courier,5,,,8,24,FR_HUSSAR8,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_HUSSAR8,GUI_CS,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,,
SP_DGN_1,2,SP_DGN_1,,4.2,17,AUS_DRAGOON,AUS_CUIRASSIER,AUS_CUIRASSIER,AUS_DRAGOON,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_CUIRASSIER,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_DGN_2,2,SP_DGN_2,,4.2,17,BAV_CHEVAULEGERS,AUS_CHEVAULEGERS,BAV_CHEVAULEGERS,AUS_CHEVAULEGERS,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,BAV_CHEVAULEGERS,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_DGN_3,2,SP_DGN_3,,4.2,17,BAV_DRAGOON,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,BAV_DRAGOON,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_FUS,1,,,4,8,SP_FUS,SP_FUS_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,SP_FUS,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_FUS_1ST,1,,,4,8,SP_FUS,SP_FUS_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,SP_FUS,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_FUS_2,1,,,4,8,SP_FUS,SP_FUS_NCO,WES_FUS,SP_FUS,SP_FUS,WES_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_FUS_2_1ST,1,,,4,8,SP_FUS,SP_FUS_NCO,WES_FUS,SP_FUS,SP_FUS,WES_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_FUS_3,1,,,4,8,SP_FUS,SP_FUS_NCO,AUS_GREN,WES_FUS,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_FUS_3_1ST,1,,,4,8,SP_FUS,SP_FUS_NCO,AUS_GREN,WES_FUS,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_FUS_4,1,,,4,8,SP_FUS,PT_FUS_NCO,WES_FUS,SP_FUS,WES_FUS,SP_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_FUS_4_1ST,1,,,4,8,SP_FUS,PT_FUS_NCO,WES_FUS,SP_FUS,WES_FUS,SP_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_FUS_5,1,,,4,8,PT_FUS,PT_FUS,SP_FUS,WUR_FUS,SP_FUS,PT_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_FUS_5_1ST,1,,,4,8,PT_FUS,PT_FUS,SP_FUS,WUR_FUS,SP_FUS,PT_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_GD_1,1,,,4,8,WES_GU,WES_FUS_NCO,SP_FUS,WES_GU,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_GD_2,1,,,4,8,WES_GU,WES_GU_NCO,WES_GU,FR_OLDGUARD,SP_FUS,WES_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_GREN_1,1,,,4,8,AUS_GREN,AUS_GREN_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_GREN_1_1ST,1,,,4,8,AUS_GREN,AUS_GREN_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_GREN_2,1,,,4,8,FR_OLDGUARD,WES_GU_NCO,WES_FUS,WES_GU,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_GREN_2_1ST,1,,,4,8,FR_OLDGUARD,WES_GU_NCO,WES_FUS,WES_GU,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_GREN_3,1,,,4,8,WES_GU,WES_GU_NCO,AUS_GREN,AUS_GREN,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_GREN_3_1ST,1,,,4,8,WES_GU,WES_GU_NCO,AUS_GREN,AUS_GREN,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_GREN_4,1,,,4,8,WES_GU,AUS_GREN_NCO,AUS_GREN,WES_GU,FR_OLDGUARD,AUS_GREN,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_GREN_4_1ST,1,,,4,8,WES_GU,AUS_GREN_NCO,AUS_GREN,WES_GU,FR_OLDGUARD,AUS_GREN,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_HUS_1,2,SP_HUS_1,,4.2,18,AUS_HUSSAR,AUS_HUSSAR,FR_HUSSAR,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_HUS_2,2,SP_HUS_2,,4.2,18,AUS_HUSSAR2,AUS_HUSSAR2,FR_HUSSAR8,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR2,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_INF_CDR_Army,1,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_CS_LVL1_Inf,GUI_CS_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
SP_INF_CDR_Brig,1,,,4.25,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_CS_LVL5_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_ColumnbyDivisionHold
SP_INF_CDR_Corps,1,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_CS_LVL3_Inf,GUI_CS_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
SP_INF_CDR_Div,1,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_CS_LVL4_Inf,GUI_CS_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
SP_INF_CDR_LINE_Brig,1,,,4.25,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_CS_LVL5_LINE_Inf,GUI_CS_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_ColumnbyDivisionHold
SP_INF_CDR_Wing,1,,,4.5,18,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_GENERAL,GUI_CS_LVL2_Inf,GUI_CS_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
SP_LAN_1,2,SP_LAN_1,,4.2,18,AUS_UHLAN,AUS_UHLAN,AUS_UHLAN,AUS_UHLAN,PL_VLL,AUS_UHLAN,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_UHLAN,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_LAN_2,2,SP_LAN_2,,4.2,18,PL_VLL,PL_VLL,PL_VLL,PL_VLL,AUS_UHLAN,PL_VLL,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,PL_VLL,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
SP_MIQ_1,1,,,4,8,GB_KLI,AUS_LANDWEHR_NCO,PT_CA,GB_INF2,AUS_LANDWEHR,AUS_LANDWEHR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_AD,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
SP_MIQ_2,1,,,4,8,GB_KLI,AUS_JAGER_NCO,PT_CA,GB_INF2,AUS_AD,SP_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_AD,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
SP_PROV_1,1,,,4,8,SP_FUS,SP_FUS_NCO,WES_FUS,PT_FUS,WUR_FUS,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_PROV_1_1ST,1,,,4,8,SP_FUS,SP_FUS_NCO,WES_FUS,PT_FUS,WUR_FUS,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_PROV_2,1,,,4,8,SP_FUS,PT_FUS_NCO,WES_FUS,PT_FUS,PT_FUS,SP_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_PROV_2_1ST,1,,,4,8,SP_FUS,PT_FUS_NCO,WES_FUS,PT_FUS,PT_FUS,SP_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_SW_FUS,1,,,4,8,GB_INB,SW_INF_NCO,GB_INF2,SW_INF,SW_INF,GB_INF2,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_VOL_1,1,,,4,8,GB_INF2,PT_FUS_NCO,PT_FUS,PT_FUS,AUS_AD,AUS_AD,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_VOL_1_1ST,1,,,4,8,GB_INF2,PT_FUS_NCO,PT_FUS,PT_FUS,AUS_AD,AUS_AD,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_VOL_2,1,,,4,8,AUS_AD,PT_CA_NCO,PT_FUS,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_VOL_2_1ST,1,,,4,8,AUS_AD,PT_CA_NCO,PT_FUS,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_VOL_3,1,,,4,8,AUS_AD,PT_FUS_NCO,PT_CA,PT_CA,PT_FUS,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_AD,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_VOL_3_1ST,1,,,4,8,AUS_AD,PT_FUS_NCO,PT_CA,PT_CA,PT_FUS,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_AD,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_VOL_4,1,,,4,8,AUS_AD,AUS_AD_NCO,PT_FUS,SP_FUS,SP_FUS,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_VOL_4_1ST,1,,,4,8,AUS_AD,AUS_AD_NCO,PT_FUS,SP_FUS,SP_FUS,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SP_WAGON,4,FR_WAGON,,4,6,AUS_AMMO_WAGON,AUS_ART_TRAIN_HORSES,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_ART_TRAIN_HORSES,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
SP_WAGON_S,4,FR_WAGON,,2,2,AUS_AMMO_WAGON,AUS_ART_TRAIN_HORSES,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_ART_TRAIN_HORSES,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_US_LVL6_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
,,,,,,,,,,,,,,,,,,,,,,,,,,
,SWISS,,,,,,,,,,,,,,,,,,,,,,,,,
SW_INF,1,,,4,8,SW_INF,SW_INF_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,SW_INF,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SW_INF_1ST,1,,,4,8,SW_INF,SW_INF_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,SW_INF,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
SW_INF_SK,1,,,4,8,SW_INF,SW_INF_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,SW_INF,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,WESTPHALIA,,,,,,,,,,,,,,,,,,,,,,,,,
WES_FUS,1,,,4,8,WES_FUS,WES_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WES_FUS,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
WES_FUS_1ST,1,,,4,8,WES_FUS,WES_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WES_FUS,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
WES_FUS_SK,1,,,4,8,WES_FUS,WES_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WES_FUS,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
WES_GU,1,,,4,8,WES_GU,WES_GU_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WES_GU,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,WURTTEMBERG,,,,,,,,,,,,,,,,,,,,,,,,,
WUR_ART_CDR_BN,3,,,4.5,18,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
WUR_ART_CDR_BTY,3,,,4.25,18,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
WUR_ART_CDR_RES,3,,,4.5,18,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
WUR_ART_Gun_1,3,WUR_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,WUR_ART_GUN,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,WUR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
WUR_ART_GunLimbered_1,3,WUR_ART_Gun_1,AUS_ART_GunLimbered_1,4,4,WUR_ART_GUNLIMBERED,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
WUR_RUS_ART_Gun_1,3,WUR_ART_GunLimbered_1,RUS_ART_Gun_1,2,3,WUR_ART_GUN,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,WUR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
WUR_RUS_ART_GunLimbered_1,3,WUR_ART_Gun_1,RUS_ART_GunLimbered_1,4,4,WUR_ART_GUNLIMBERED,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
WUR_CAV_CDR_BRIG,2,,,4.25,18,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL5_Cav,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_ColumnbyDivisionHold
WUR_CAV_CDR_CORPS,2,,,4.5,18,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL3_Cav,GUI_US_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
WUR_CAV_CDR_DIV,2,,,4.5,18,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL4_Cav,GUI_US_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
,"Green and grey jacket, white pants, black helmet",,,,,,,,,,,,,,,,,,,,,,,,,
WUR_CH,2,WUR_CH,,4.2,18,WUR_CH,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,WUR_CH,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
WUR_FUS,1,,,4,8,WUR_FUS,WUR_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WUR_FUS,GUI_US_LINE_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
WUR_FUS_1ST,1,,,4,8,WUR_FUS,WUR_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WUR_FUS,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
WUR_FUS_SK,1,,,4,8,WUR_FUS,WUR_FUS_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WUR_FUS,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
WUR_HORSE_ART_Gun_1,3,WUR_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,WUR_ART_GUN,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,WUR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
WUR_HORSE_ART_GunLimbered_1,3,WUR_ART_Gun_1,AUS_ART_GunLimbered_1,4.2,16,WUR_ART_GUNLIMBERED,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
WUR_RUS_HORSE_ART_Gun_1,3,WUR_ART_GunLimbered_1,RUS_HART_Gun_1,2,3,WUR_ART_GUN,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,WUR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
WUR_RUS_HORSE_ART_GunLimbered_1,3,WUR_ART_Gun_1,RUS_HART_GunLimbered_1,4.2,16,WUR_ART_GUNLIMBERED,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
WUR_INF_CDR_Army,1,,,4.5,18,WUR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_GENERAL,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_CS_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
WUR_INF_CDR_Brig,1,,,4.25,18,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Inf_SkirmishHold,DRIL_Lvl5_Inf_ColumnbyDivisionHold
WUR_INF_CDR_Corps,1,,,4.5,18,WUR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
WUR_INF_CDR_Div,1,,,4.5,18,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
WUR_INF_CDR_LINE_Brig,1,,,4.25,18,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL5_LINE_Inf,GUI_US_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_ColumnbyDivisionHold
WUR_INF_CDR_Wing,1,,,4.5,18,WUR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_CS_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reg_Res
WUR_JG,1,,,4,8,WUR_JG,WUR_JG_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WUR_JG,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
WUR_LI,1,,,4,8,WUR_LI,WUR_LI_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WUR_LI,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_Skirmish,DRIL_Lvl6_Inf_Column
WUR_LI_1ST,1,,,4,8,WUR_LI,WUR_LI_NCO,,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WUR_LI,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_CS_LVL6_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
