Name,ID,File,MinDist,MaxDist,Loop,Volume,Music,,,
,idstring,sounds/path,[1/10000],[1/10000],[0/1],[-10000/0],[0/1],,,
,Name,"User defined name, not used by the program, cannot be blank",,,,,,,,
,ID,"id of this sound, used in other csv files to reference this sound",,,,,,,,
,File,"the file name of this sound, sounds are stored in the sounds folder",,,,,,,,
,MinDist,"this is in yards, sounds closer are played at full volume",,,,,,,,
,MaxDist,"this is in yards, sounds gradually get softer until you reach max, then they are not heard",,,,,,,,
,Loop,"0 says that this is not a looping sound, it plays then stops, 1 means that it loops forever",,,,,,,,
,Volume,"(-10000) is not heard at all, 0 plays at the recorded volume, directsound does not support amplification",,,,,,,,
,Music,should the game use this wav file as a music selection while the units are road marching,,,,,,,,
,,,,,,,,,,
ButtonClick,SFX_Btn_Click,Gb_NSDButton.wav,100,100,0,0,0,,,
,,,,,,,,,,
,,COMMANDER SOUNDS,,,,,,,,
Cdr Walk 1,SFX_Cdr_Walk_1,Cmdr_Walk.wav,25,500,1,0,0,,,
Cdr Stand 1,SFX_Cdr_Stand_1,Ml_NSDSGen1.wav,10,75,1,0,0,,,
Cdr Fire 1,SFX_Cdr_Fire_1,Ci_NSDGenShoot1.wav,100,200,1,0,0,,,
Cdr Run 1,SFX_Cdr_Run_1,Ml_NSDRGen1.wav,50,500,1,0,0,,,
Cdr Charge 1,SFX_Cdr_Charge_1,Ml_NSDRGen1.wav,50,500,1,0,0,,,
Cdr Melee 1,SFX_Cdr_Melee_1,Ci_NSDGenShoot1.wav,100,200,1,0,0,,,
Cdr Prone 1,SFX_Cdr_Prone_1,Ml_NSDSGen1.wav,10,100,1,0,0,,,
,,,,,,,,,,
,,INFANTRY SOUNDS,,,,,,,,
Inf Walk 1,SFX_Inf_Walk_1,Fr_March.wav,50,500,1,0,0,,,
Inf Walk 2,SFX_Inf_Walk_2,Br_March.wav,100,500,1,0,0,,,
Inf Walk 3,SFX_Inf_Walk_3,Ger_March.wav,50,500,1,0,0,,,
Inf Walk 4,SFX_Inf_Walk_4,Scot_March.wav,25,500,1,0,0,,,
Inf Stand 1,SFX_Inf_Stand_1,Mi_NSDIStand1.wav,25,500,1,0,0,,,
Inf Stand 2,SFX_Inf_Stand_2,Mi_NSDIStand2.wav,25,500,1,0,0,,,
Inf Stand 3,SFX_Inf_Stand_3,Mi_NSDIStand3.wav,25,500,1,0,0,,,
Inf Fire 1,SFX_Inf_Fire_1,Ci_NSDBattle3.wav,50,1000,1,0,0,,,
Inf Fire 2,SFX_Inf_Fire_2,Ci_NSDBattle3.wav,50,1000,1,0,0,,,
Inf Fire 3,SFX_Inf_Fire_3,Ci_NSDBattle3.wav,50,1000,1,0,0,,,
Inf Run 1,SFX_Inf_Run_1,Fr_DblTime.wav,50,500,1,0,0,,,
Inf Run 2,SFX_Inf_Run_2,Br_DblTime.wav,50,500,1,0,0,,,
Inf Run 3,SFX_Inf_Run_3,Ger_DblTime.wav,50,500,1,0,0,,,
Inf Charge 1,SFX_Inf_Charge_1,Mi_NSDUSAInf1.wav,50,500,1,0,0,,,
Inf Charge 2,SFX_Inf_Charge_2,Mi_NSDCSAInf1.wav,50,500,1,0,0,,,
Inf USA Melee 1,SFX_Inf_USA_Melee_1,Ci_NSDUMelee1.wav,50,1000,1,0,0,,,
Inf CSA Melee 1,SFX_Inf_CSA_Melee_1,Ci_NSDCMelee1.wav,50,1000,1,0,0,,,
Inf Prone 1,SFX_Inf_Prone_1,Mi_NSDIStand1.wav,25,500,1,0,0,,,
Inf Prone 2,SFX_Inf_Prone_2,Mi_NSDIStand2.wav,25,500,1,0,0,,,
Inf Prone 3,SFX_Inf_Prone_3,Mi_NSDIStand3.wav,25,500,1,0,0,,,
,,,,,,,,,,
,,CAVALRY SOUNDS,,,,,,,,
Cav Walk 1,SFX_Cav_Walk_1,Cav_Walk.wav,25,300,1,0,0,,,
Cav Walk 2,SFX_Cav_Walk_2,Mc_NSDCav2.wav,25,500,1,0,0,,,
Cav Walk 3,SFX_Cav_Walk_3,Mc_NSDCav3.wav,25,500,1,0,0,,,
Cav Walk Dismounted 1,SFX_Cav_Walk_Dismounted_1,Mi_NSDMInf1.wav,15,400,1,0,0,,,
Cav Walk Dismounted 2,SFX_Cav_Walk_Dismounted_2,Mi_NSDMInf2.wav,15,400,1,0,0,,,
Cav Walk Dismounted 3,SFX_Cav_Walk_Dismounted_3,Mi_NSDMInf3.wav,15,400,1,0,0,,,
Cav Stand 1,SFX_Cav_Stand_1,Mi_NSDIStand1.wav,25,500,1,0,0,,,
Cav Stand 2,SFX_Cav_Stand_2,Mi_NSDIStand2.wav,25,500,1,0,0,,,
Cav Stand 3,SFX_Cav_Stand_3,Mi_NSDIStand3.wav,25,500,1,0,0,,,
Cav Fire 1,SFX_Cav_Fire_1,Ci_NSDCavBattle1.wav,50,1000,1,0,0,,,
Cav Fire 2,SFX_Cav_Fire_2,Ci_NSDCavBattle2.wav,50,1000,1,0,0,,,
Cav Fire 3,SFX_Cav_Fire_3,Ci_NSDCavBattle3.wav,50,1000,1,0,0,,,
Cav Run 1,SFX_Cav_Run_1,Cav_Trot.wav,50,700,1,0,0,,,
Cav Run 2,SFX_Cav_Run_2,Mc_NSDCavRun2.wav,25,1000,1,0,0,,,
Cav Run 3,SFX_Cav_Run_3,Mc_NSDCavRun3.wav,25,1000,1,0,0,,,
Cav Run Dismounted 1,SFX_Cav_Run_Dismounted_1,Mi_NSDRInf1.wav,50,500,1,0,0,,,
Cav Run Dismounted 2,SFX_Cav_Run_Dismounted_2,Mi_NSDRInf2.wav,50,500,1,0,0,,,
Cav Run Dismounted 3,SFX_Cav_Run_Dismounted_3,Mi_NSDRInf3.wav,50,500,1,0,0,,,
Cav Charge 1,SFX_Cav_Charge_1,Cav_Charge.wav,50,700,1,0,0,,,
Cav Charge 2,SFX_Cav_Charge_2,Ci_NSDCavCharge2.wav,25,700,1,0,0,,,
Cav Charge 3,SFX_Cav_Charge_3,Ci_NSDCavCharge3.wav,25,700,1,0,0,,,
Cav Charge Dismounted 1,SFX_Cav_Charge_Dismounted_1,Mi_NSDUSAInf1.wav,50,500,1,0,0,,,
Cav Charge Dismounted 2,SFX_Cav_Charge_Dismounted_2,Mi_NSDCSAInf1.wav,50,500,1,0,0,,,
Cav Melee 1,SFX_Cav_Melee_1,Ci_NSDUMelee1.wav,50,1000,1,0,0,,,
Cav Melee 2,SFX_Cav_Melee_2,Ci_NSDCMelee1.wav,50,1000,1,0,0,,,
Cav Melee Dismounted 1,SFX_Cav_Melee_Dismounted_1,Ci_NSDUMelee1.wav,50,1000,1,0,0,,,
Cav Melee Dismounted 2,SFX_Cav_Melee_Dismounted_2,Ci_NSDCMelee1.wav,50,1000,1,0,0,,,
Cav Prone 1,SFX_Cav_Prone_1,Mi_NSDIStand1.wav,25,500,1,0,0,,,
Cav Prone 2,SFX_Cav_Prone_2,Mi_NSDIStand2.wav,25,500,1,0,0,,,
Cav Prone 3,SFX_Cav_Prone_3,Mi_NSDIStand3.wav,25,500,1,0,0,,,
,,,,,,,,,,
,,ARTILLERY SOUNDS,,,,,,,,
Art GunLimbered Walk 1,SFX_Art_GunLimbered_Walk_1,Arty_Walk.wav,25,500,1,-200,0,,,
Art GunWalk 1,SFX_Art_GunWalk_1,Ma_NSDArt1.wav,40,500,1,0,0,,,
Art GunWalk 2,SFX_Art_GunWalk_2,Ma_NSDArt2.wav,40,500,1,0,0,,,
Art GunWalk 3,SFX_Art_GunWalk_3,Ma_NSDArt3.wav,40,500,1,0,0,,,
Art Stand 1,SFX_Art_Stand_1,Mi_NSDIStand1.wav,10,100,1,0,0,,,
Art Stand 2,SFX_Art_Stand_2,Mi_NSDIStand2.wav,10,100,1,0,0,,,
Art Stand 3,SFX_Art_Stand_3,Mi_NSDIStand3.wav,10,100,1,0,0,,,
Art Load 1,SFX_Art_Load_1,Ca_NSDLoad.wav,25,500,0,0,0,,,
Art Ready 1,SFX_Art_Ready_1,Ca_NSDRam.wav,25,500,0,0,0,,,
Art Fire 1,SFX_Art_Fire_1,Ca_NSD12Nap.wav,200,3000,0,0,0,,,
Art Fire 2,SFX_Art_Fire_2,Ca_NSDParrott.wav,200,3000,0,0,0,,,
Art Fire 3,SFX_Art_Fire_3,Ca_NSDJames.wav,200,3000,0,0,0,,,
Art GunLimbered Run 1,SFX_Art_GunLimbered_Run_1,Mc_NSDCav1.wav,25,500,1,0,0,,,
Art GunLimbered Run 2,SFX_Art_GunLimbered_Run_2,Mc_NSDCav2.wav,25,500,1,0,0,,,
Art GunLimbered Run 3,SFX_Art_GunLimbered_Run_3,Mc_NSDCav3.wav,25,500,1,0,0,,,
Explosion Canister,SFX_Explosion_Canister,Ca_NSDCBurst.wav,70,1000,0,0,0,,,
Explosion GroundBurst,SFX_Explosion_Ground_Burst,Ca_NSDGBurst.wav,80,3000,0,0,0,,,
Explosion AirBurst,SFX_Explosion_Air_Burst,Ca_NSDABurst.wav,90,3000,0,0,0,,,
Explosion Solid,SFX_Explosion_Solid,Ca_NSDSBurst.wav,60,1000,0,0,0,,,
,,,,,,,,,,
,,TRANSPORT SOUNDS,,,,,,,,
Wagon Walk 1,SFX_Wagon_Walk_1,Ml_NSDMGen1.wav,50,500,1,0,0,,,
Wagon Stand 1,SFX_Wagon_Stand_1,Ml_NSDSGen1.wav,10,100,1,0,0,,,
Wagon Run 1,SFX_Wagon_Run_1,Mc_NSDCav2.wav,50,500,1,0,0,,,
Wagon Run 2,SFX_Wagon_Run_2,Mc_NSDCav3.wav,50,500,1,0,0,,,
,,,,,,,,,,
,,TERRAIN SOUNDS,,,,,,,,
Ambient 1,SFX_Ambient_1,Am_NSDAmbient1.wav,150,300,1,0,0,,,
Ambient 2,SFX_Ambient_2,Am_NSDAmbient2.wav,150,300,1,0,0,,,
Ambnite 1,SFX_Ambnite_1,Am_NSDAmbnite1.wav,150,300,1,0,0,,,
Creek 1,SFX_Creek_1,Am_NSDCreek1.wav,10,300,1,0,0,,,
Fields 1,SFX_Fields_1,Am_NSDFields1.wav,10,400,1,0,0,,,
Bell 1,SFX_Bell_1,Am_NSDBell1.wav,100,800,1,0,0,,,
Fire 1,SFX_Fire_1,Am_NSDFire1.wav,15,350,1,0,0,,,
Ford 1,SFX_Ford_1,Am_NSDFord1.wav,10,300,1,0,0,,,
Grass 1,SFX_Grass_1,Am_NSDGrass1.wav,10,400,1,0,0,,,
Marsh 1,SFX_Marsh_1,Am_NSDMarsh1.wav,10,300,1,0,0,,,
River 1,SFX_River_1,Am_NSDRiver1.wav,10,300,1,0,0,,,
Trees 1,SFX_Trees_1,Am_NSDTrees1.wav,10,400,1,0,0,,,
Trees 2,SFX_Trees_2,Am_NSDTrees2.wav,10,400,1,0,0,,,
Woods 1,SFX_Woods_1,Am_NSDWoods1.wav,10,400,1,0,0,,,
,,,,,,,,,,
,,MARCH SOUNDS,,,,,,,,
1-Mar,SFX_March_1,Mm_NSDMarch1.wav,25,500,0,0,1,,,
2-Mar,SFX_March_2,Mm_NSDMarch2.wav,25,500,0,0,1,,,
3-Mar,SFX_March_3,Mm_NSDMarch3.wav,25,500,0,0,1,,,
4-Mar,SFX_March_4,Mm_NSDMarch4.wav,25,500,0,0,1,,,
5-Mar,SFX_March_5,Mm_NSDMarch5.wav,25,500,0,0,1,,,
6-Mar,SFX_March_6,Mm_NSDMarch6.wav,25,500,0,0,1,,,
7-Mar,SFX_March_7,Mm_NSDMarch7.wav,25,500,0,0,1,,,
8-Mar,SFX_March_8,Mm_NSDMarch8.wav,25,500,0,0,1,,,
,,,,,,,,,,
,,GUI SOUNDS_1,,,,,,,,
Toolbar Advance,SFX_UI_Advance,Gb_NSDAdvance.wav,100,100,0,0,0,,,
Toolbar Button,SFX_UI_Button,Gb_NSDButton.wav,100,100,0,0,0,,,
Toolbar ButtonClick,SFX_UI_ButtonClick,Gb_NSDButton1.wav,100,100,0,0,0,,,
Toolbar Cantdo,SFX_UI_Cantdo,Gb_NSDCantdo.wav,100,100,0,0,0,,,
Toolbar Charge,SFX_UI_Charge,Gb_NSDCharge.wav,100,100,0,0,0,,,
Toolbar Click,SFX_UI_Click,Gb_NSDClick.wav,100,100,0,0,0,,,
Toolbar Combat,SFX_UI_Combat,Gb_NSDCombat.wav,100,100,0,0,0,,,
Toolbar Fallback,SFX_UI_Fallback,Gb_NSDFallback.wav,100,100,0,0,0,,,
Toolbar GotoSel,SFX_UI_GotoSel,Gb_NSDGotoSel.wav,100,100,0,0,0,,,
Toolbar LieDown,SFX_UI_LieDown,Gb_NSDLieDown.wav,100,100,0,0,0,,,
Toolbar Map,SFX_UI_Map,Gb_NSDMap.wav,100,100,0,0,0,,,
Toolbar Messenger,SFX_UI_Messenger,Gb_NSDCourier.wav,100,100,0,0,0,,,
Toolbar Move,SFX_UI_Move,Gb_NSDMove.wav,100,100,0,0,0,,,
Toolbar Orders,SFX_UI_Orders,Gb_NSDOrders.wav,100,100,0,0,0,,,
Toolbar RiseUp,SFX_UI_RiseUp,Gb_NSDRiseUp.wav,100,100,0,0,0,,,
Toolbar Stop,SFX_UI_Stop,Gb_NSDStop.wav,100,100,0,0,0,,,
Toolbar Sword,SFX_UI_Sword,Gb_NSDSword.wav,100,100,0,0,0,,,
Toolbar WheelLeft,SFX_UI_WheelLeft,Gb_NSDWLeft.wav,100,100,0,0,0,,,
Toolbar WheelRight,SFX_UI_WheelRight,Gb_NSDWRight.wav,100,100,0,0,0,,,
,,,,,,,,,,
,,GUI SOUNDS_2,,,,,,,,
Toolbar AboutFace,SFX_BU_AboutFace,Bu_NSDAboutFace.wav,100,1000,0,0,0,,,-800
Toolbar Advance,SFX_BU_Advance,Advance.wav,100,600,0,0,0,,,-600
Toolbar AFire,SFX_BU_AFire,Bu_NSDAFire.wav,100,1000,0,-500,0,,,-600
Toolbar CAssem,SFX_BU_CAssem,Bu_NSDCAssem.wav,100,1000,0,0,0,,,-600
Toolbar CBootNsat,SFX_BU_CBootNsat,Bu_NSDCBootNsat.wav,100,1000,0,0,0,,,-800
Toolbar CGallop,SFX_BU_CGallop,Bu_NSDCGallop.wav,100,1000,0,0,0,,,-400
Toolbar CHalt,SFX_BU_CHalt,Bu_NSDCHalt.wav,100,1000,0,0,0,,,-300
Toolbar Charge,SFX_BU_CCharge,Bu_NSDCCharge.wav,100,1000,0,0,0,,,-1000
Toolbar Charge,SFX_FR_Charge,Fr_Charge.wav,100,200,0,0,0,,,-1100
Toolbar Charge,SFX_GER_Charge,Ger_Charge.wav,100,200,0,0,0,,,-1100
Toolbar CRetreat,SFX_BU_CRetreat,Bu_NSDCRetreat.wav,100,1000,0,0,0,,,-700
Toolbar CSkirmish,SFX_BU_CSkirmish,Bu_NSDCSkirmish.wav,100,1000,0,0,0,,,-600
Toolbar DoubleQuick,SFX_BU_DoubleQuick,Bu_NSDDoubleTime.wav,100,1000,0,0,0,,,-1200
Toolbar Form Square,SFX_Br_FORM_SQUARE,Br_FormSquare.wav,100,400,0,0,0,,,-300
Toolbar Form Square,SFX_Fr_FORM_SQUARE,Fr_FormSquare.wav,100,400,0,0,0,,,-300
Toolbar Form Square,SFX_Ger_FORM_SQUARE,Ger_FormSquare.wav,100,400,0,0,0,,,-300
Toolbar Halt,SFX_BU_Halt,Bu_NSDHalt.wav,100,1000,0,0,0,,,-300
Toolbar ISkirmish,SFX_BU_ISkirmish,Bu_NSDISkirmish.wav,100,1000,0,0,0,,,-1000
Toolbar LieDown,SFX_BU_LieDown,Bu_NSDLieDown.wav,100,1000,0,0,0,,,-1000
Toolbar Pas de Charge,SFX_Fr_Pas_de_Charge,PasdeCharge.wav,100,1000,1,0,0,,,
Toolbar Resupply,SFX_BU_Resupply,Bu_NSDResupply.wav,100,1000,0,0,0,,,-600
Toolbar Retreat,SFX_BU_Retreat,Bu_NSDRetreat.wav,100,1000,0,0,0,,,-800
Toolbar RiseUp,SFX_BU_RiseUp,Bu_NSDRiseUp.wav,100,1000,0,0,0,,,-1000
Toolbar WheelLeft,SFX_BU_WheelLeft,Bu_NSDWLeft.wav,100,1000,0,0,0,,,-1000
Toolbar WheelRight,SFX_BU_WheelRight,Bu_NSDWRight.wav,100,1000,0,0,0,,,-1000
