$Intro <FONT=DefaultMedium,L,255,255,255>Bugles and Flags XII
 
<FONT=DefaultMedium,L,255,255,255>Author: RebBugler
 
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Bugle Calls
 
These calls are similar to the stock versions, all calls performed also by me.  Before being standardized in 1867, bugle calls varied greatly between units and armies, and were assigned at the convenience of individual commanders and units.  Many units initially had their own calls, and adopted more standardized calls as the ACW progressed.
Version 10: Bugle calls are muted
  
Damned Red Flags - DRF
 
DRF is coined from the main reference I used: Richard Rollins, The Damned Red Flags of the Rebellion.  Represented historically, most of these 56 CSA flags flew over the 'Ground' of Gettysburg, July, 1863.  State flags remained rolled, used here for state personality and gameplay, for Lee gave orders that all battle units would only carry the Southern Cross.  New flags were issued in the months before, but many units chose their own unique Southern Cross versions to carry into battle, their flags being an important part of their spirit and pride.  Some units carried their local flags along side the southern cross, several Stars and Bars were flown.  For sure it was a colorful, red dominated array, which sent chills among friend and foe…those Damned Red Flags.
Version 09: Total redesign of all flags
Version XII: Redesign of all HD flags plus inclusion of all CS flags from CV Extras and upgraded to HD
  
Toolbar
 
The toolbar has been reorganized for fast command assignments.
Included additional commands are:
 Advance – move forward quickly
 Advance Line - 4 brigade line commands
 OOB navigation
 Wheel quarter turn
 Follow - handy to move with the unit
 Attackmarch – much better attack control than TC, with better results
 Move fast in attack column(s)...split command - column/run, positioned next to Attackmarch for fast assignments
 Zoom - available for ‘Friendlies’ and upper level commanders
 Line commands are spit to provide the option of holding formations in lines
 Atcommon and off
 Getaway - short retreat
 Bugle option - many buttons are split with the bugle call eliminated on the back split.  This is provided to avoid the 'stacking up' of calls.
 Toolbar Left - Additional status data and Orders displayed
 Separate Charge Yells
 Command Map Button
 TC Officers 
 Attach units, handy to attach captured guns
 
V8 Additions:
Default Keyboard layout added to Menu Options.
The command justrun and Ajustrun is available to move engaged units in and out of action.
New division level formations featuring division lines made up of brigade lines, rather than brigade double lines.
Detach and Guard command added to infantry toolbars.
Upgraded, more realistic courier message screen.
Edited unitattributes file to add more visibility options to be used with night to day designs.
 
V9 Additions: 
Corps and Army level formations
 
V10 Additions: 
Division level Assault formations included.
Hold form formations have reduced distances between lines.
Portraits are upgraded through the next expansion, patch 1.5 compatible.
 
Bugles and Flags XI - 14 February 2013
New Toolbar Additions (detailed descriptions on pages 4 and 5 of the B&F XI thread):
Revised Infantry Brigade Assault Formations
Artillery Brigade Force Move Command
Withdraw, JustRun--split button
 
More XI additions:
All Rebel and Union Regimental Flags re-designed and in HD (High Detail).
All Union Flags are now represented in the Bugles and Flags style.
Splash Screens revised and updated to reflect new flag format.
 
Version XII: When B&F XI is placed below CV Extras, all of the CS and US regimental flags will be replaced in HD.
Square formation added to infantry regimental level.




 
OOB's
 
The included OOB_SB's enable Sandbox play with this mod, many are the same as the Sandbox versions, these end with DRF.  One is modded for a brigade battery mix, BB.   
  
Scenarios 
  
GB-DRF-July2-Little Round Top (C-Brig) 
GB-DRF-July2-Barksdale, The Longest Charge (C-Brig)
GB-DRF-July2-Wilcox & Lang, 2nd Day (C-Brigs)
GB-DRF-July2-Little Round Top (U-Brig)
GB-DRF-July2-Gettysburg South, 2nd Day (Corps-USA)
GB-DRF-July2-Gettysburg South, 2nd Day (Corps-CSA)
GB-DRF-July2-Gettysburg South, 2nd Day CSA USA
GB-DRF-July2-Gettysburg South, 2nd Day-VP CSA USA
GB-DRF-July3-Pickett's Charge (Corps-USA)
GB-DRF-July3-Pickett's Charge CSA USA
GB-July2-Brinkerhoff Ridge-2nd Virginia (C-Reg) - Featuring 3 versions of the 2nd Va flag
GB-July2-Brinkerhoff Ridge-Greg (U-Brig) - A little different than the stock version
GB-July3-East Cavalry Field - Come On, You Wolverines (U-Div) - Some added sound effects
GB-July3-East Cavalry Field - Rummel Farm (U-Div) - Similar to the stock version
GB-July3-ECF1 - Rummel Farm (U-Div) SR1
GB-July3-ECF2 - Come On, You Wolverines (U-Div) SR1
GB-July3-ECF3 - Witcher's Probe,  Rummel Farm (C-Brig) SR1
GB-July3-ECF4 - Stuart's Grand Charge (C-Div) SR1
GB-July3-ECF5 - Battle for Hanover Road (C-Div) SR1
GB-July3-South Cavalry Field - Boy Generals' Tigers (U-Div)
GB-July3-South Cavalry Field - In Rode the Six Hundred (U-Reg)
GB-July3-South Cavalry Field - Merritt's Tigers (U-Brig)
GB-July3-South Cavalry Field - Roll the Right (U-Corps)
GB-July3-South Cavalry Field - Take Back Our Ground (U-Corps)
GB-July3-South Cavalry Field - The Finale (U-Div)
GB3D-July1-3 Gettysburg Three Days (C-Army) DRF SR10
 
V08 Additions:
PC08-July3-Pipe Creek - Rebel Breakthrough (U-Army)
GB3D1-July1-Gettysburg Day One (C-Army) SR10 DRF
GB3D2-July2-Gettysburg Day Two (C-Army) SR10 DRF
GB3D2B-July2-Gb Day2 - Wolf Hill Line (C-Army) SR10 DRF
GB3D3-July3-Gettysburg Day Three (C-Army) SR10 DRF
GB3D3B-July3-Gb Day3 - Wolf Hill Line (C-Army) SR10 DRF

  
To play stock Gettysburg scenarios with this mod, copy and rename then add to the scenarios’ folder within this mod.  They will appear in the User Scenarios section.