Objective Name,Objective ID,Major/Minor,Type,AI                 1= valid for AI     0= Player only,loc x,loc z,radius (yds),# of Men needed,Points,Fatigue Bonus,Morale Bonus,Ammo Bonus,Occupied Modifier,Start Time H:M,End Time H:M,Interval,Sprite,Army1,Army2,Army3

IDS_MLOC_COPSE_OF_TREES,Copse_of_Trees,Major,hold,1,68650,93117,100,100,75,0,0,0,2,15:00:00 PM,16:00:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
IDS_MLOC_COPSE_OF_TREES,Copse_of_TreesCSA,Major,hold,2,70000,93117,100,100,200,0,0,0,2,15:00:00 PM,16:00:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
