Class,Type,Alt Class,Captured Class,Walk Speed (miles/hr),Run Speed (miles/hr),Uniform 1,Uniform 2,Uniform 3,Uniform 4,Uniform 5,Uniform 6,Walk Sound,Stand Sound,Load Sound,Ram Sound,Fire Sound,Run Sound,Charge Sound,Melee Sound,Prone Sound,Flag Bearer Sprite,GUI,Friendly GUI,Enemy GUI,Fighting Formation,Walk Formation

,Class,"this is the ID of the class, is used in the OOB and scenario.csv files",,,,,,,,,,,,,,,,,,,,,,,,
,Type,"this determines the type of a unit,1 = Infantry,2 = Cavalry,3 = Artillery,4 = Ordnance,5 = Courier",,,,,,,,,,,,,,,,,,,,,,,,
,Alt Class,this is the class that is used when artillery and cavalry units switch their states,,,,,,,,,,,,,,,,,,,,,,,,
,Captured Class,this is the class that is used when an artillery unit is captured,,,,,,,,,,,,,,,,,,,,,,,,
,Walk Speed,this is the number of miles per hour the unit can walk,,,,,,,,,,,,,,,,,,,,,,,,
,Run Speed,this is the number of miles per hour the unit can run,,,,,,,,,,,,,,,,,,,,,,,,
,Uniform 1-6,this are the sprite set names from unitmodel.csv,,,,,,,,,,,,,,,,,,,,,,,,
,Walk Sound,this is a looping sound from sfx.csv which is played while this unit is marching,,,,,,,,,,,,,,,,,,,,,,,,
,Stand Sound,this is a looping sound from sfx.csv which is played while this unit is standing,,,,,,,,,,,,,,,,,,,,,,,,
,Load Sound,this is a looping sound from sfx.csv which is played while this unit is loading,,,,,,,,,,,,,,,,,,,,,,,,
,Ram Sound,this is a looping sound from sfx.csv which is played while this unit is raming,,,,,,,,,,,,,,,,,,,,,,,,
,Fire Sound,this is a looping sound from sfx.csv which is played while this unit is firing,,,,,,,,,,,,,,,,,,,,,,,,
,Run Sound,this is a looping sound from sfx.csv which is played while this unit is running,,,,,,,,,,,,,,,,,,,,,,,,
,Charge Sound,this is a looping sound from sfx.csv which is played while this unit is charging,,,,,,,,,,,,,,,,,,,,,,,,
,Melee Sound,this is a looping sound from sfx.csv which is played while this unit is meleeing,,,,,,,,,,,,,,,,,,,,,,,,
,Prone Sound,this is a looping sound from sfx.csv which is played while this unit is prone,,,,,,,,,,,,,,,,,,,,,,,,
,Flag Bearer Sprite,this is the sprite set for the flag bearer from unitmodel.csv,,,,,,,,,,,,,,,,,,,,,,,,
,GUI,"this is the toolbar name from gui.csv, is shown when this unit is under your control",,,,,,,,,,,,,,,,,,,,,,,,
,Friendly GUI,"this is the toolbar name from gui.csv, is shown when this unit is on your side but not under your control",,,,,,,,,,,,,,,,,,,,,,,,
,Enemy GUI,"this is the toolbar name from gui.csv, is shown when this unit is not on your side",,,,,,,,,,,,,,,,,,,,,,,,
,Fighting Formation,this is the formation name from drills.csv that is used by the AI as the default formation to use when fighting,,,,,,,,,,,,,,,,,,,,,,,,
,Walk Formation,this is the formation name from drills.csv that is used by the AI as the default formation to use when walking,,,,,,,,,,,,,,,,,,,,,,,,
,Notes:,,,,,,,,,,,,,,,,,,,,,,,,,
,Time compression used - 1 second of game time equals 2 seconds of real time,,,,,,,,,,,,,,,,,,,,,,,,,
,Walk speeds are 2.5 mph for infantry limbered artillery and ordance 3.5 for cavalry and couriers,,,,,,,,,,,,,,,,,,,,,,,,,
,Walk and run speed for unlimbered artillery is 1/4 infantry walk speed,,,,,,,,,,,,,,,,,,,,,,,,,
,Run speed for all types except unlimbered artillery equals the types walk speed x2,,,,,,,,,,,,,,,,,,,,,,,,,

,COMMON ,,,,,,,,,,,,,,,,,,,,,,,,,
UGLB_USA_Inf_Cdr_Army,1,,,300,15,USPR_USA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Wing,1,,,300,15,USPR_USA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Corps,1,,,300,15,USPR_USA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Div,1,,,300,15,USPR_USA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_USA_Inf_Cdr_Brig,1,,,300,15,USPR_USA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
UGLB_USA_Inf_1,1,,,300,8,USPR_USA_Inf_01_Private_t,USPR_USA_Inf_01_NCO,USPR_USA_Inf_09_Private,USPR_USA_Inf_04_Private_s,USPR_USA_Inf_08_Private,USPR_USA_Inf_01_Private,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_2,1,,,300,8,USPR_USA_Inf_02_Private_s,USPR_USA_Inf_02_NCO,USPR_USA_Inf_02_Private_t,USPR_USA_Inf_02_Private,USPR_USA_Inf_02_Private_s,USPR_USA_Inf_02_Private,SFX_Inf_Walk_2,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_2,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_2,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_3,1,,,300,8,USPR_USA_Inf_03_Private_s,USPR_USA_Inf_03_NCO,USPR_USA_Inf_03_Private_t,USPR_USA_Inf_03_Private_s,USPR_USA_Inf_03_Private_t,USPR_USA_Inf_08_Private,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_3,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_4,1,,,300,8,USPR_USA_Inf_04_Private_s,USPR_USA_Inf_08_NCO,USPR_USA_Inf_01_Private_t,USPR_USA_Inf_04_Private,USPR_USA_Inf_08_Private,USPR_USA_Inf_01_Private,SFX_Inf_Walk_1,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_2,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_5,1,,,300,8,USPR_USA_Inf_05_Private_s,USPR_USA_Inf_05_NCO,USPR_USA_Inf_05_Private_t,USPR_USA_Inf_05_Private_s,USPR_USA_Inf_05_Private_t,USPR_USA_Inf_05_Private,SFX_Inf_Walk_2,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_1,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_2,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_6,1,,,300,8,USPR_USA_Inf_06_Private_s,USPR_USA_Inf_06_NCO,USPR_USA_Inf_06_Private,USPR_USA_Inf_06_Private_s,USPR_USA_Inf_06_Private_t,USPR_USA_Inf_06_Private,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_3,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_7,1,,,300,8,USPR_USA_Inf_01_Private_t,USPR_USA_Inf_01_NCO,USPR_USA_Inf_08_Private_t,USPR_USA_Inf_08_Private,USPR_USA_Inf_08_Private,USPR_USA_Inf_04_Private,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_3,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Inf_8,1,,,300,8,USPR_USA_Inf_08_Private,USPR_USA_Inf_01_NCO,USPR_USA_Inf_09_Private,USPR_USA_Inf_04_Private_s,USPR_USA_Inf_04_Private,USPR_USA_Inf_01_Private,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_1,SFX_Inf_USA_Melee_1,SFX_Inf_Prone_1,USPR_USA_Inf_01_Officer,GUI_US_LVL6_Inf,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_USA_Cav_Cdr_Corps,2,,,300,15,USPR_USA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL3_Cav,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
UGLB_USA_Cav_Cdr_Div,2,,,300,15,USPR_USA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL4_Cav,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
UGLB_USA_Cav_Cdr_Brig,2,,,300,15,USPR_USA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL5_Cav,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_RoadColumn
UGLB_USA_Cav_1,2,UGLB_USA_Cav_Dismount_1,,300,15,USPR_USA_Cav_01,USPR_USA_Cav_02,USPR_USA_Cav_01_s,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,USPR_USA_Cav_01,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_USA_Cav_2,2,UGLB_USA_Cav_Dismount_2,,300,15,USPR_USA_Cav_02,USPR_USA_Cav_01,USPR_USA_Cav_02_s,,,,SFX_Cav_Walk_2,SFX_Cav_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Cav_Run_2,SFX_Cav_Charge_2,SFX_Cav_Melee_1,SFX_Cav_Prone_2,USPR_USA_Cav_01,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_USA_Cav_3,2,UGLB_USA_Cav_Dismount_3,,300,15,USPR_USA_Cav_01_s,USPR_USA_Cav_02_s,USPR_USA_Cav_01,USPR_USA_Cav_02,,,SFX_Cav_Walk_3,SFX_Cav_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_3,SFX_Cav_Run_3,SFX_Cav_Charge_3,SFX_Cav_Melee_1,SFX_Cav_Prone_3,USPR_USA_Cav_01,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_USA_Cav_4,2,UGLB_USA_Cav_Dismount_4,,300,15,USPR_USA_Cav_02_s,USPR_USA_Cav_01_s,USPR_USA_Cav_02,USPR_USA_Cav_01,,,SFX_Cav_Walk_1,SFX_Cav_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_2,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,USPR_USA_Cav_01,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_USA_Cav_Dismount_1,2,UGLB_USA_Cav_1,,300,8,USPR_USA_Cav_01_Dismounted,USPR_USA_Cav_02_Dismounted,USPR_USA_Cav_01_Dismounted_s,,,,SFX_Cav_Walk_Dismounted_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_Dismounted_1,SFX_Cav_Charge_Dismounted_1,SFX_Cav_Melee_Dismounted_1,SFX_Cav_Prone_1,USPR_USA_Cav_01_Dismounted,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_USA_Cav_Dismount_2,2,UGLB_USA_Cav_2,,300,8,USPR_USA_Cav_02_Dismounted,USPR_USA_Cav_01_Dismounted,USPR_USA_Cav_02_Dismounted_s,,,,SFX_Cav_Walk_Dismounted_2,SFX_Cav_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Cav_Run_Dismounted_2,SFX_Cav_Charge_Dismounted_1,SFX_Cav_Melee_Dismounted_1,SFX_Cav_Prone_2,USPR_USA_Cav_01_Dismounted,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_USA_Cav_Dismount_3,2,UGLB_USA_Cav_3,,300,8,USPR_USA_Cav_01_Dismounted_s,USPR_USA_Cav_02_Dismounted_s,USPR_USA_Cav_01_Dismounted,USPR_USA_Cav_02_Dismounted,,,SFX_Cav_Walk_Dismounted_3,SFX_Cav_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_3,SFX_Cav_Run_Dismounted_3,SFX_Cav_Charge_Dismounted_1,SFX_Cav_Melee_Dismounted_1,SFX_Cav_Prone_3,USPR_USA_Cav_01_Dismounted,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_USA_Cav_Dismount_4,2,UGLB_USA_Cav_4,,300,8,USPR_USA_Cav_02_Dismounted_s,USPR_USA_Cav_01_Dismounted_s,USPR_USA_Cav_02_Dismounted,USPR_USA_Cav_01_Dismounted,,,SFX_Cav_Walk_Dismounted_1,SFX_Cav_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Cav_Run_Dismounted_1,SFX_Cav_Charge_Dismounted_1,SFX_Cav_Melee_Dismounted_1,SFX_Cav_Prone_1,USPR_USA_Cav_01_Dismounted,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_USA_Art_Cdr_Res,3,,,300,15,USPR_USA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_USA_Art_Cdr_Bn,3,,,300,15,USPR_USA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_USA_Art_Cdr_Bty,3,,,300,15,USPR_USA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
UGLB_USA_Art_Gun_1,3,UGLB_USA_Art_Limbered_1,UGLB_CSA_Art_Gun_1,300,3,USPR_USA_Art_01_Gun,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,USPR_USA_Art_01_Limber,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_USA_Art_Gun_2,3,UGLB_USA_Art_Limbered_2,UGLB_CSA_Art_Gun_2,300,3,USPR_USA_Art_01_Gun,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunWalk_2,SFX_Art_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_2,SFX_Art_GunWalk_2,SFX_Art_GunWalk_2,,SFX_Art_Stand_2,USPR_USA_Art_01_Limber,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_USA_Art_Gun_3,3,UGLB_USA_Art_Limbered_3,UGLB_CSA_Art_Gun_3,300,3,USPR_USA_Art_01_Gun,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunWalk_3,SFX_Art_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_3,SFX_Art_GunWalk_3,SFX_Art_GunWalk_3,,SFX_Art_Stand_3,USPR_USA_Art_01_Limber,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_USA_Art_Gun_4,3,UGLB_USA_Art_Limbered_4,UGLB_CSA_Art_Gun_4,300,3,USPR_USA_Art_02_Gun,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,USPR_USA_Art_01_Limber,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_USA_Art_Gun_5,3,UGLB_USA_Art_Limbered_5,UGLB_CSA_Art_Gun_5,300,3,USPR_USA_Art_02_Gun,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunWalk_2,SFX_Art_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_2,SFX_Art_GunWalk_2,SFX_Art_GunWalk_2,,SFX_Art_Stand_2,USPR_USA_Art_01_Limber,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_USA_Art_Gun_6,3,UGLB_USA_Art_Limbered_6,UGLB_CSA_Art_Gun_6,300,3,USPR_USA_Art_02_Gun,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunWalk_3,SFX_Art_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_3,SFX_Art_GunWalk_3,SFX_Art_GunWalk_3,,SFX_Art_Stand_3,USPR_USA_Art_01_Limber,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_USA_Art_Limbered_1,3,UGLB_USA_Art_Gun_1,UGLB_CSA_Art_Limbered_1,300,12,USPR_USA_Art_01_Gun-Limbered,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,USPR_USA_TRANS_Horses,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_USA_Art_Limbered_2,3,UGLB_USA_Art_Gun_2,UGLB_CSA_Art_Limbered_2,300,12,USPR_USA_Art_01_Gun-Limbered,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_2,SFX_Art_GunLimbered_Run_2,SFX_Art_GunLimbered_Run_2,,SFX_Art_Stand_2,USPR_USA_TRANS_Horses,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_USA_Art_Limbered_3,3,UGLB_USA_Art_Gun_3,UGLB_CSA_Art_Limbered_3,300,12,USPR_USA_Art_01_Gun-Limbered,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_3,SFX_Art_GunLimbered_Run_3,SFX_Art_GunLimbered_Run_3,,SFX_Art_Stand_3,USPR_USA_TRANS_Horses,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_USA_Art_Limbered_4,3,UGLB_USA_Art_Gun_4,UGLB_CSA_Art_Limbered_4,300,12,USPR_USA_Art_01_Gun-Limbered,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,USPR_USA_TRANS_Horses,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_USA_Art_Limbered_5,3,UGLB_USA_Art_Gun_5,UGLB_CSA_Art_Limbered_5,300,12,USPR_USA_Art_01_Gun-Limbered,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_2,SFX_Art_GunLimbered_Run_2,SFX_Art_GunLimbered_Run_2,,SFX_Art_Stand_2,USPR_USA_TRANS_Horses,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_USA_Art_Limbered_6,3,UGLB_USA_Art_Gun_6,UGLB_CSA_Art_Limbered_6,300,12,USPR_USA_Art_01_Gun-Limbered,USPR_USA_Art_01_Limber,USPR_USA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_3,SFX_Art_GunLimbered_Run_3,SFX_Art_GunLimbered_Run_3,,SFX_Art_Stand_3,USPR_USA_TRANS_Horses,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_USA_Wagon,4,UGLB_CSA_Wagon,,300,10,USPR_USA_TRANS_Wagon,USPR_TRANS_Mules,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_1,SFX_Wagon_Run_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_TRANS_Mules,GUI_US_Wagon,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
U_Courier,5,,,300,24,USPR_USA_Messenger,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US,GUI_US_LVL6_Friendly,GUI_US_Enemy,,
UGLB_CSA_Inf_Cdr_Army,1,,,300,15,USPR_CSA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL1_Inf,GUI_CS_LVL1_Friendly,GUI_CS_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Wing,1,,,300,15,USPR_CSA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL2_Inf,GUI_CS_LVL2_Friendly,GUI_CS_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Corps,1,,,300,15,USPR_CSA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL3_Inf,GUI_CS_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Div,1,,,300,15,USPR_CSA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL4_Inf,GUI_CS_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
UGLB_CSA_Inf_Cdr_Brig,1,,,300,15,USPR_CSA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL5_Inf,GUI_CS_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
UGLB_CSA_Inf_1,1,,,300,8,USPR_CSA_Inf_01_Private_t,USPR_CSA_Inf_01_NCO,USPR_CSA_Inf_02_Private_s,USPR_CSA_Inf_03_Private,USPR_CSA_Inf_01_Private_t,USPR_CSA_Inf_06_Private,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_2,1,,,300,8,USPR_CSA_Inf_02_Private_s,USPR_CSA_Inf_02_NCO,USPR_CSA_Inf_01_Private,USPR_CSA_Inf_03_Private,USPR_CSA_Inf_03_Private_t,USPR_CSA_Inf_06_Private_s,SFX_Inf_Walk_2,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_2,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_3,1,,,300,8,USPR_CSA_Inf_03_Private_t,USPR_CSA_Inf_03_NCO,USPR_CSA_Inf_01_Private,USPR_CSA_Inf_02_Private,USPR_CSA_Inf_02_Private_s,USPR_CSA_Inf_06_Private,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_3,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_4,1,,,300,8,USPR_CSA_Inf_01_Private_t,USPR_CSA_Inf_01_NCO,USPR_CSA_Inf_01_Private_t,USPR_CSA_Inf_02_Private,USPR_CSA_Inf_03_Private,USPR_CSA_Inf_06_Private_s,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_5,1,,,300,8,USPR_CSA_Inf_02_Private,USPR_CSA_Inf_06_NCO,USPR_CSA_Inf_03_Private_t,USPR_CSA_Inf_02_Private_s,USPR_CSA_Inf_01_Private,USPR_CSA_Inf_06_Private_s,SFX_Inf_Walk_2,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_2,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Inf_6,1,,,300,8,USPR_CSA_Inf_01_Private,USPR_CSA_Inf_06_NCO,USPR_CSA_Inf_08_Private,USPR_CSA_Inf_02_Private_s,USPR_CSA_Inf_03_Private_t,USPR_CSA_Inf_06_Private_s,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_3,USPR_CSA_Inf_01_Officer,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_CSA_Cav_Cdr_Corps,2,,,300,15,USPR_CSA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL3_Cav,GUI_CS_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
UGLB_CSA_Cav_Cdr_Div,2,,,300,15,USPR_CSA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL4_Cav,GUI_CS_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
UGLB_CSA_Cav_Cdr_Brig,2,,,300,15,USPR_CSA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL5_Cav,GUI_CS_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_RoadColumn
UGLB_CSA_Cav_1,2,UGLB_CSA_Cav_Dismount_1,,300,15,USPR_CSA_Cav_01,USPR_CSA_Cav_02,USPR_CSA_Cav_02_s,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_2,SFX_Cav_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_CSA_Cav_2,2,UGLB_CSA_Cav_Dismount_2,,300,15,USPR_CSA_Cav_02,USPR_CSA_Cav_01,USPR_CSA_Cav_01_s,,,,SFX_Cav_Walk_2,SFX_Cav_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Cav_Run_2,SFX_Cav_Charge_2,SFX_Cav_Melee_2,SFX_Cav_Prone_2,USPR_CSA_Cav_01,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_CSA_Cav_3,2,UGLB_CSA_Cav_Dismount_3,,300,15,USPR_CSA_Cav_01_s,USPR_CSA_Cav_02_s,USPR_CSA_Cav_01,USPR_CSA_Cav_02,,,SFX_Cav_Walk_3,SFX_Cav_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_3,SFX_Cav_Run_3,SFX_Cav_Charge_3,SFX_Cav_Melee_2,SFX_Cav_Prone_3,USPR_CSA_Cav_01,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_CSA_Cav_4,2,UGLB_CSA_Cav_Dismount_4,,300,15,USPR_CSA_Cav_02_s,USPR_CSA_Cav_01_s,USPR_CSA_Cav_02,USPR_CSA_Cav_01,,,SFX_Cav_Walk_1,SFX_Cav_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_2,SFX_Cav_Charge_1,SFX_Cav_Melee_2,SFX_Cav_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_CSA_Cav_Dismount_1,2,UGLB_CSA_Cav_1,,300,8,USPR_CSA_Cav_01_Dismounted,USPR_CSA_Cav_02_Dismounted,USPR_CSA_Cav_01_Dismounted_s,,,,SFX_Cav_Walk_Dismounted_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_Dismounted_1,SFX_Cav_Charge_Dismounted_2,SFX_Cav_Melee_Dismounted_2,SFX_Cav_Prone_1,USPR_CSA_Cav_01_Dismounted,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_CSA_Cav_Dismount_2,2,UGLB_CSA_Cav_2,,300,8,USPR_CSA_Cav_02_Dismounted,USPR_CSA_Cav_01_Dismounted,USPR_CSA_Cav_02_Dismounted_s,,,,SFX_Cav_Walk_Dismounted_2,SFX_Cav_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Cav_Run_Dismounted_2,SFX_Cav_Charge_Dismounted_2,SFX_Cav_Melee_Dismounted_2,SFX_Cav_Prone_2,USPR_CSA_Cav_01_Dismounted,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_CSA_Cav_Dismount_3,2,UGLB_CSA_Cav_3,,300,8,USPR_CSA_Cav_01_Dismounted_s,USPR_CSA_Cav_02_Dismounted_s,USPR_CSA_Cav_01_Dismounted,USPR_CSA_Cav_02_Dismounted,,,SFX_Cav_Walk_Dismounted_3,SFX_Cav_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_3,SFX_Cav_Run_Dismounted_3,SFX_Cav_Charge_Dismounted_2,SFX_Cav_Melee_Dismounted_2,SFX_Cav_Prone_3,USPR_CSA_Cav_01_Dismounted,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_CSA_Cav_Dismount_4,2,UGLB_CSA_Cav_4,,300,8,USPR_CSA_Cav_02_Dismounted_s,USPR_CSA_Cav_01_Dismounted_s,USPR_CSA_Cav_02_Dismounted,USPR_CSA_Cav_01_Dismounted,,,SFX_Cav_Walk_Dismounted_1,SFX_Cav_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Cav_Run_Dismounted_2,SFX_Cav_Charge_Dismounted_2,SFX_Cav_Melee_Dismounted_2,SFX_Cav_Prone_1,USPR_CSA_Cav_01_Dismounted,GUI_CS_LVL6_Cav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
UGLB_CSA_Art_Cdr_Res,3,,,300,15,USPR_CSA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL3_Art,GUI_CS_LVL3_Friendly,GUI_CS_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_CSA_Art_Cdr_Bn,3,,,300,15,USPR_CSA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL4_Art,GUI_CS_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
UGLB_CSA_Art_Cdr_Bty,3,,,300,15,USPR_CSA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL5_Art,GUI_CS_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
UGLB_CSA_Art_Gun_1,3,UGLB_CSA_Art_Limbered_1,UGLB_USA_Art_Gun_1,300,3,USPR_CSA_Art_01_Gun,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,USPR_CSA_Art_01_Limber,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_CSA_Art_Gun_2,3,UGLB_CSA_Art_Limbered_2,UGLB_USA_Art_Gun_2,300,3,USPR_CSA_Art_01_Gun,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunWalk_2,SFX_Art_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_2,SFX_Art_GunWalk_2,SFX_Art_GunWalk_2,,SFX_Art_Stand_2,USPR_CSA_Art_01_Limber,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_CSA_Art_Gun_3,3,UGLB_CSA_Art_Limbered_3,UGLB_USA_Art_Gun_3,300,3,USPR_CSA_Art_01_Gun,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunWalk_3,SFX_Art_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_3,SFX_Art_GunWalk_3,SFX_Art_GunWalk_3,,SFX_Art_Stand_3,USPR_CSA_Art_01_Limber,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_CSA_Art_Gun_4,3,UGLB_CSA_Art_Limbered_4,UGLB_USA_Art_Gun_4,300,3,USPR_CSA_Art_02_Gun,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,USPR_CSA_Art_01_Limber,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_CSA_Art_Gun_5,3,UGLB_CSA_Art_Limbered_5,UGLB_USA_Art_Gun_5,300,3,USPR_CSA_Art_02_Gun,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunWalk_2,SFX_Art_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_2,SFX_Art_GunWalk_2,SFX_Art_GunWalk_2,,SFX_Art_Stand_2,USPR_CSA_Art_01_Limber,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_CSA_Art_Gun_6,3,UGLB_CSA_Art_Limbered_6,UGLB_USA_Art_Gun_6,300,3,USPR_CSA_Art_02_Gun,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunWalk_3,SFX_Art_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_3,SFX_Art_GunWalk_3,SFX_Art_GunWalk_3,,SFX_Art_Stand_3,USPR_CSA_Art_01_Limber,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
UGLB_CSA_Art_Limbered_1,3,UGLB_CSA_Art_Gun_1,UGLB_USA_Art_Limbered_1,300,12,USPR_CSA_Art_01_Gun-Limbered,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,USPR_CSA_TRANS_Horses,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_CSA_Art_Limbered_2,3,UGLB_CSA_Art_Gun_2,UGLB_USA_Art_Limbered_2,300,12,USPR_CSA_Art_01_Gun-Limbered,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_2,SFX_Art_GunLimbered_Run_2,SFX_Art_GunLimbered_Run_2,,SFX_Art_Stand_2,USPR_CSA_TRANS_Horses,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_CSA_Art_Limbered_3,3,UGLB_CSA_Art_Gun_3,UGLB_USA_Art_Limbered_3,300,12,USPR_CSA_Art_01_Gun-Limbered,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_3,SFX_Art_GunLimbered_Run_3,SFX_Art_GunLimbered_Run_3,,SFX_Art_Stand_3,USPR_CSA_TRANS_Horses,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_CSA_Art_Limbered_4,3,UGLB_CSA_Art_Gun_4,UGLB_USA_Art_Limbered_4,300,12,USPR_CSA_Art_01_Gun-Limbered,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,USPR_CSA_TRANS_Horses,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_CSA_Art_Limbered_5,3,UGLB_CSA_Art_Gun_5,UGLB_USA_Art_Limbered_5,300,12,USPR_CSA_Art_01_Gun-Limbered,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_2,SFX_Art_GunLimbered_Run_2,SFX_Art_GunLimbered_Run_2,,SFX_Art_Stand_2,USPR_CSA_TRANS_Horses,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_CSA_Art_Limbered_6,3,UGLB_CSA_Art_Gun_6,UGLB_USA_Art_Limbered_6,300,12,USPR_CSA_Art_01_Gun-Limbered,USPR_CSA_Art_01_Limber,USPR_CSA_TRANS_Horses,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_3,SFX_Art_GunLimbered_Run_3,SFX_Art_GunLimbered_Run_3,,SFX_Art_Stand_3,USPR_CSA_TRANS_Horses,GUI_CS_LVL6_Art,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
UGLB_CSA_Wagon,4,UGLB_USA_Wagon,,300,10,USPR_CSA_TRANS_Wagon,USPR_TRANS_Mules,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_TRANS_Mules,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
C_Courier,5,,,8,24,USPR_CSA_Messenger,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,,
,PERSONALITIES,,,,,,,,,,,,,,,,,,,,,,,,,

,Dismounted Cavalry,,,,,,,,,,,,,,,,,,,,,,,,,

UGLB_CSA_DCav_1,1,,,4,8,USPR_CSA_DCav_01,USPR_CSA_DCav_01,USPR_CSA_DCav_01_s,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Cav_Prone_1,USPR_CSA_DCav_Cav_01_Dismounted,GUI_CS_LVL6_DCav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_SingleLine,DRIL_Lvl6_Inf_Column
UGLB_CSA_DCav_2,1,,,4,8,USPR_CSA_DCav_02,USPR_CSA_DCav_02,USPR_CSA_DCav_02_s,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Cav_Prone_1,USPR_CSA_DCav_Cav_02_Dismounted,GUI_CS_LVL6_DCav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_SingleLine,DRIL_Lvl6_Inf_Column
UGLB_CSA_DCav_3,1,,,4,8,USPR_CSA_DCav_01,USPR_CSA_DCav_02,USPR_CSA_DCav_01_s,USPR_CSA_DCav_02_s,,,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Cav_Prone_1,USPR_CSA_DCav_Cav_01_Dismounted,GUI_CS_LVL6_DCav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_SingleLine,DRIL_Lvl6_Inf_Column
UGLB_CSA_DCav_4,1,,,4,8,USPR_CSA_DCav_02,USPR_CSA_DCav_01,USPR_CSA_DCav_02_s,USPR_CSA_DCav_01_s,,,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Cav_Prone_1,USPR_CSA_DCav_Cav_02_Dismounted,GUI_CS_LVL6_DCav,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Cav_SingleLine,DRIL_Lvl6_Inf_Column

UGLB_USA_DCav_1,1,,,4,8,USPR_USA_DCav_01,USPR_USA_DCav_01,USPR_USA_DCav_01_s,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Cav_Prone_1,USPR_USA_DCav_Cav_01_Dismounted,GUI_US_LVL6_DCav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_SingleLine,DRIL_Lvl6_Inf_Column
UGLB_USA_DCav_2,1,,,4,8,USPR_USA_DCav_02,USPR_USA_DCav_02,USPR_USA_DCav_02_s,,,,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Cav_Prone_1,USPR_USA_DCav_Cav_02_Dismounted,GUI_US_LVL6_DCav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_SingleLine,DRIL_Lvl6_Inf_Column
UGLB_USA_DCav_3,1,,,4,8,USPR_USA_DCav_01,USPR_USA_DCav_02,USPR_USA_DCav_01_s,USPR_USA_DCav_02_s,,,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Cav_Prone_1,USPR_USA_DCav_Cav_01_Dismounted,GUI_US_LVL6_DCav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_SingleLine,DRIL_Lvl6_Inf_Column
UGLB_USA_DCav_4,1,,,4,8,USPR_USA_DCav_02,USPR_USA_DCav_01,USPR_USA_DCav_02_s,USPR_USA_DCav_01_s,,,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_2,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_USA_Melee_1,SFX_Cav_Prone_1,USPR_USA_DCav_Cav_02_Dismounted,GUI_US_LVL6_DCav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_SingleLine,DRIL_Lvl6_Inf_Column


UGLB_CSA_Cav_Cdr_Div_SL,1,,,4,15,USPR_CSA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL4_DCav,GUI_CS_LVL4_Friendly,GUI_CS_LVL4_Enemy,DRIL_Lvl4_Cav_Line2,DRIL_Lvl4_Inf_Column
UGLB_CSA_Cav_Cdr_Brig_SL,1,,,4,15,USPR_CSA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_CSA_Cav_01,GUI_CS_LVL5_DCav,GUI_CS_LVL5_Friendly,GUI_CS_LVL5_Enemy,DRIL_Lvl5_Cav_Line2,DRIL_Lvl5_Inf_RoadColumn

UGLB_USA_Cav_Cdr_Div_SL,1,,,4,15,USPR_USA_Cdr_02,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL4_DCav,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line2,DRIL_Lvl4_Inf_Column
UGLB_USA_Cav_Cdr_Brig_SL,1,,,4,15,USPR_USA_Cdr_01,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,USPR_USA_Cav_01,GUI_US_LVL5_DCav,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line2,DRIL_Lvl5_Inf_RoadColumn


,ZW MOD,,,,,,,,,,,,,,,,,,,,,,,,,
UGLB_BZ_Inf_1,1,,,4,8,USPR_BZ_Inf_01_Private_t,USPR_BZ_Inf_01_NCO,USPR_BZ_Inf_01_Private_s,USPR_BZ_Inf_01_Private,USPR_BZ_Inf_01_Private_s,USPR_BZ_Inf_01_Private,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,USPR_BZ_Inf_01_Private_t,GUI_CS_LVL6_Inf,GUI_CS_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_BZ_Inf_2,1,,,4,8,USPR_BZ_Inf_01_Private_t,USPR_BZ_Inf_01_NCO,USPR_BZ_Inf_01_Private_s,USPR_BZ_Inf_01_Private,USPR_BZ_Inf_01_Private_s,USPR_BZ_Inf_01_Private,SFX_Inf_Walk_2,SFX_Inf_Stand_2,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_2,SFX_Inf_Run_2,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_2,USPR_BZ_Inf_01_Private_t,GUI_CS_LVL6_Inf,GUI_CS_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
UGLB_BZ_Inf_3,1,,,4,8,USPR_BZ_Inf_01_Private_t,USPR_BZ_Inf_01_NCO,USPR_BZ_Inf_01_Private_s,USPR_BZ_Inf_01_Private,USPR_BZ_Inf_01_Private_s,USPR_BZ_Inf_01_Private,SFX_Inf_Walk_3,SFX_Inf_Stand_3,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_3,SFX_Inf_Run_3,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_3,USPR_BZ_Inf_01_Private_t,GUI_CS_LVL6_Inf,GUI_CS_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
