Objective Name,Objective ID,Major/Minor,Type,AI                 1= valid for AI     0= Player only,loc x,loc z,radius (yds),# of Men needed,Points,Fatigue Bonus,Morale Bonus,Ammo Bonus,Occupied Modifier,Start Time H:M,End Time H:M,Interval,Sprite,Army1,Army2,Army3

IDS_MLOC_DEVILS_DEN,Devil's_Den,Major,hold,100,85898,72062,150,200,1,0,0,0,1,16:30:00 PM,17:00:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
IDS_MLOC_DEVILS_DEN,Devil's_Den2,Major,hold,100,85898,72062,150,200,100,0,0,0,1,17:00:00 PM,17:30:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
IDS_MLOC_LITTLE_ROUND_TOP,Little_Round_Top,Major,hold,100,88008,88202,150,200,1,0,0,0,1,16:30:00 PM,17:00:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
IDS_MLOC_LITTLE_ROUND_TOP,Little_Round_Top2,Major,hold,100,88008,88202,150,200,100,0,0,0,1,17:00:00 PM,17:30:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
IDS_MAP_Stony_Hill,Stony_Hill,Major,hold,100,70400,60672,150,200,1,0,0,0,1,16:30:00 PM,17:00:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
IDS_MAP_Stony_Hill,Stony_Hill2,Major,hold,100,70400,60672,150,200,100,0,0,0,1,17:00:00 PM,17:30:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
