Objective Name,Objective ID,Major/Minor,Type,AI                 1= valid for AI     0= Player only,loc x,loc z,radius (yds),# of Men needed,Points,Fatigue Bonus,Morale Bonus,Ammo Bonus,Occupied Modifier,Start Time H:M,End Time H:M,Interval,Sprite,Army1,Army2,Army3

Wheat Field,Wheat_Field,Major,hold,100,71261,70828,100,100,10,0,0,0,2,16:30:00 PM,17:30:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
Devil's Den,Devils_Den,Major,hold,100,85898,72062,100,100,15,0,0,0,2,16:30:00 PM,17:30:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
Little Round Top,Little_Round_Top,Major,hold,100,88008,88202,100,100,20,0,0,0,2,16:30:00 PM,17:30:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
Round Top,Round_Top,Major,hold,100,106342,81078,100,100,5,0,0,0,2,16:30:00 PM,16:40:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
Peach Orchard,Peach_Orchard,Major,hold,100,56181,50554,100,100,10,0,0,0,2,17:00:00 PM,17:30:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
