Name,ID,File,MinDist,MaxDist,Loop,Volume,Music,,,
,idstring,sounds/path,[1/10000],[1/10000],[0/1],[-10000/0],[0/1],,,
,Name,"User defined name, not used by the program, cannot be blank",,,,,,,,
,ID,"id of this sound, used in other csv files to reference this sound",,,,,,,,
,File,"the file name of this sound, sounds are stored in the sounds folder",,,,,,,,
,MinDist,"this is in yards, sounds closer are played at full volume",,,,,,,,
,MaxDist,"this is in yards, sounds gradually get softer until you reach max, then they are not heard",,,,,,,,
,Loop,"0 says that this is not a looping sound, it plays then stops, 1 means that it loops forever",,,,,,,,
,Volume,"(-10000) is not heard at all, 0 plays at the recorded volume, directsound does not support amplification",,,,,,,,
,Music,should the game use this wav file as a music selection while the units are road marching,,,,,,,,

,,GUI SOUNDS,,,,,,,,
Toolbar Advance 2,SFX_UI_Advance2,Gb_NSDAdvance2.wav,100,1000,0,0,0,,,-400
Toolbar Aattackmarch,SFX_UI_ Attackmarch_2,Gb_NSDAttackmarch_2.wav,100,1000,0,0,0,,,-500
Toolbar Attackmarch,SFX_UI_ Attackmarch,Gb_NSDAttackmarch.wav,100,1000,0,0,0,,,-400
Toolbar Double Time,SFX_UI_Doubletime,Gb_NSDDoubletime.wav,100,1000,0,0,0,,,-500
Toolbar Double TimeReg,SFX_UI_DoubletimeReg,Gb_NSDDoubletimeReg.wav,100,1000,0,0,0,,,-500
Toolbar CavalryGallop,SFX_UI_CavalryGallop,Gb_NSDCavalryGallop.wav,100,1000,0,0,0,,,-100
Toolbar Assembly,SFX_UI_Assembly,Gb_NSDAssembly.wav,100,1000,0,0,0,,,-300
Toolbar Advance,SFX_UI_Advance,Gb_NSDAdvance.wav,100,1000,0,0,0,,,-300
Toolbar CavalryHalt,SFX_UI_CavalryHalt,Gb_NSDCavalryHalt.wav,100,1000,0,0,0,,,-300
Toolbar CavalryMount,SFX_UI_CavalryMount,Gb_NSDCavalryMount.wav,100,1000,0,0,0,,,-300
Toolbar CavalrySkirmish,SFX_UI_CavalrySkirmish,Gb_NSDCavalrySkirmish.wav,100,1000,0,0,0,,,-300
Toolbar Fallback,SFX_UI_Fallback,Gb_NSDFallback.wav,100,1000,0,0,0,,,-300
Toolbar FallbackVocal,SFX_UI_FallbackVocal,Gb_NSDFallbackVocal.wav,100,1000,0,0,0,,,-300
Toolbar Retreat,SFX_UI_Retreat,Gb_NSDRetreat.wav,100,1000,0,0,0,,,-300
Toolbar RetreatVocal,SFX_UI_RetreatVocal,Gb_NSDRetreatVocal.wav,100,1000,0,0,0,,,-300
Toolbar Stop,SFX_UI_Stop,Gb_NSDStop.wav,100,1000,0,0,0,,,-300
Toolbar StopVocal,SFX_UI_StopVocal,Gb_NSDStopVocal.wav,100,1000,0,0,0,,,-300
Toolbar BootsAndSaddles,SFX_UI_BootsAndSaddles,Gb_NSDCavBootsAndSaddles.wav,100,1000,0,0,0,,,-500
Toolbar BattleLineReg,SFX_UI_BattleLineReg,Gb_NSDBattleLineReg.wav,100,1000,0,0,0,,,-600
Toolbar Button,SFX_UI_Button,Gb_NSDButton.wav,100,100,0,0,0,,,-500
Toolbar ButtonClick,SFX_UI_ButtonClick,Gb_NSDButton1.wav,100,100,0,0,0,,,-500
Toolbar Click,SFX_UI_Click,Gb_NSDClick.wav,100,100,0,0,0,,,-500
Toolbar Combat,SFX_UI_Combat,Gb_NSDCombat.wav,100,100,0,0,0,,,-500
Toolbar WheelLeft,SFX_UI_WheelLeft,Gb_NSDWLeft.wav,100,100,0,0,0,,,-500
Toolbar WheelRight,SFX_UI_WheelRight,Gb_NSDWRight.wav,100,100,0,0,0,,,-500
Toolbar AboutFace,SFX_UI_AboutFace,Gb_NSDAboutFace.wav,100,1000,0,0,0,,,-500
Toolbar FixBayonet,SFX_UI_FixBayonet,Gb_NSDFixBayonet.wav,100,1000,0,0,0,,,-700
Toolbar FixBayonet,SFX_UI_FixBayonetNV,Gb_NSDFixBayonetNV.wav,100,1000,0,0,0,,,-500
Toolbar Charge,SFX_UI_Charge,Gb_NSDCharge.wav,100,1000,0,0,0,,,-700
Toolbar Yank Charge,SFX_UI_YankCharge,Gb_NSDChargeYank.wav,100,1000,0,-300,0,,,-700
Toolbar Cavalry Charge,SFX_UI_CavalryCharge,Bu_NSDCCharge.wav,100,1000,0,0,0,,,-700
Toolbar BattleLine,SFX_UI_BattleLine,Gb_NSDBattleLine.wav,100,1000,0,0,0,,,-900
Toolbar FlankLeft,SFX_UI_FlankLeft,Gb_NSDFlankLeft.wav,100,1000,0,0,0,,,-800
Toolbar FlankRight,SFX_UI_FlankRight,Gb_NSDFlankRight.wav,100,1000,0,0,0,,,-800
Toolbar Skirmish,SFX_UI_Skirmish,Gb_NSDSkirmish.wav,100,1000,0,0,0,,,-800
Toolbar LieDown,SFX_UI_LieDown,Gb_NSDLieDown.wav,100,1000,0,0,0,,,-1000
Toolbar RiseUpBugle,SFX_UI_RiseUpBugle,Gb_NSDRiseUpBugle.wav,100,1000,0,0,0,,,-1000
Toolbar RiseUp,SFX_UI_RiseUp,Gb_NSDRiseUp.wav,100,1000,0,0,0,,,-1500
