$Intro <FONT=HelpHeader,C,8,12,24>GB-July3-Pickett's Charge CSA USA
 
<FONT=HelpText,L,195,4,39>Length of Play:<FONT=HelpText,L,8,12,24> 1 hour
 
<FONT=HelpText,L,195,4,39>Command:<FONT=HelpText,L,8,12,24> Your choice
<FONT=HelpText,L,195,4,39>Date:<FONT=HelpText,L,8,12,24> 3 July 1863
<FONT=HelpText,L,195,4,39>Time:<FONT=HelpText,L,8,12,24> 3:00 PM
<FONT=HelpText,L,195,4,39>Location:<FONT=HelpText,L,8,12,24> South of Gettysburg, PA
<FONT=HelpText,L,195,4,39>Weather:<FONT=HelpText,L,8,12,24> Overcast and hot
 
<FONT=HelpText,L,195,4,39>Situation:<FONT=HelpText,L,8,12,24> This scenario is set to enable control of any commander from both armies that took part in that famous Rebel assault upon the center of the Union line on Cemetery Ridge, the third and last day of the battle.  
Scoring a Major Victory is more accurate when the top commander, Lee or Meade, is selected. Additionally, each side has it's own objective, North and South, with different points per minute, 75 and 200 respectively, balancing major victory criteria.
Scripting is limited to initial moves, the exception being Union side, whereas once the Rebels have secured their objective, all Union troops will converge to the objective area, with attack orders...as per historic happenings.  Keep this in mind while playing either side, and Yanks, don't blame the designer when you momentarily lose control, you were forewarned.
No courier messages are designed within, they are all randomly generated by the game, so don't figure them into play.

<FONT=HelpText,L,195,4,39>Mission:<FONT=HelpText,L,8,12,24> Attack/Defend Cemetery Ridge.
 
<FONT=HelpText,L,195,4,39>Victory Conditions:<FONT=HelpText,L,8,12,24>
7500 = Major Victory
6000 = Minor Victory
4500 = Draw
3000 = Minor Defeat
1500 = Major Defeat
 
 
<FONT=HelpText,L,195,4,39>Confederate Forces Available:<FONT=HelpText,L,8,12,24>
Army of Northern Virginia, General Robert E. Lee
      First Corps, Lieut. Gen. James Longstreet
            Pickett's Division, Maj. Gen. George E. Pickett
            Reserve Artillery, Col. James B. Walton
      Second Corps, Lieut. Gen. Richard S. Ewell
            Rodes' Division, Maj. Gen. Robert E. Rodes
      Third Corps, Lieut. Gen. Ambrose P. Hill
            Anderson's Division, Maj. Gen. Richard H. Anderson
            Heth's Division, Brig. Gen. James J. Pettigrew
            Pender's Division, Maj. Gen. Isaac R. Trimble
            Reserve Artillery, Col. Reuben L. Walker
 
<FONT=HelpText,L,195,4,39>Union Forces Available:<FONT=HelpText,L,8,12,24>
Army of the Potomac, Maj. Gen. George G. Meade
      First Corps, Maj. Gen. John Newton
            Third Division, Maj. Gen. Abner Doubleday
      Second Corps, Maj. Gen. Winfield S. Hancock
            First Division, Brig. Gen. John C. Caldwell
            Second Division, Brig. Gen. John Gibbon
            Third Division, Brig. Gen. Alexander Hays
      Third Corps, Maj. Gen. David B. Birney
            First Division, Brig. Gen. J. H. Hobart Ward
            Second Division, Brig. Gen. Andrew A. Humphreys
      Eleventh Corps, Maj. Gen. Oliver O. Howard
            First Division, Brig. Gen. Adelbert Ames
            Second Division, Brig. Gen. Adolf von Steinwehr
            Third Division, Maj. Gen. Carl Schurz
      Reserve Artillery, Brig. Gen. Henry J. Hunt
            Artillery Brigade, Capt. Dunbar R. Ransom
            Artillery Brigade, Capt. James F. Huntington
            Artillery Brigade, Capt. Robert H. Fitzhugh
 
 
<FONT=HelpText,L,195,4,39>Scenario Author:<FONT=HelpText,L,8,12,24> Randy Keen aka RebBugler
