UI Name,Graphic Name,loc x (across),loc y (down),Sticky (0/1/2),Button Sound,Unit Sound,Normal (across),Normal (down),Highlighted (across),Highlighted (down),gray (across),gray (down),Active (across),Active (down),mod left,mod top,mod right,mod bottom,func,func2,text,Special,Show Condition,Highlight Condition

,UI Name,"this is the name of the toolbar, is used in guitext.csv and unitglobal.csv",,,,,,,,,,,,,,,,,,,,,,
,Graphic Name,"this is either the name of the graphic from the gfx.csv file, the word INHERIT or the word GROUP",,,,,,,,,,,,,,,,,,,,,,
,loc x,"x value of where to draw the graphic, based on a 1024x768 screen, it is based on the screen top being 0,0",,,,,,,,,,,,,,,,,,,,,,
,loc y,"y value of where to draw the graphic, based on a 1024x768 screen, it is based on the screen top being 0,0",,,,,,,,,,,,,,,,,,,,,,
,Sticky,"used to convert to different resolutions (0-bottom center, 1 - top left, 2 - top right)",,,,,,,,,,,,,,,,,,,,,,
,Button Sound,this contains the name of a sound from the sfx.csv file,,,,,,,,,,,,,,,,,,,,,,
,Normal (across),"this specifies the index normal state of the graphic, it is the 0 based index of the referenced graphic",,,,,,,,,,,,,,,,,,,,,,
,Normal (down),"this specifies the index normal state of the graphic, it is the 0 based index of the referenced graphic",,,,,,,,,,,,,,,,,,,,,,
,Highlighted (across),"this specifies the index highlighted state of the graphic, it is the 0 based index of the referenced graphic",,,,,,,,,,,,,,,,,,,,,,
,Highlighted (down),"this specifies the index highlighted state of the graphic, it is the 0 based index of the referenced graphic",,,,,,,,,,,,,,,,,,,,,,
,,is used when the button met the highlight condition,,,,,,,,,,,,,,,,,,,,,,
,gray (across),"this specifies the index grayed out state of the graphic, it is the 0 based index of the referenced graphic",,,,,,,,,,,,,,,,,,,,,,
,gray (down),"this specifies the index grayed out state of the graphic, it is the 0 based index of the referenced graphic",,,,,,,,,,,,,,,,,,,,,,
,Active (across),"this specifies the index active state of the graphic, it is the 0 based index of the referenced graphic",,,,,,,,,,,,,,,,,,,,,,
,Active (down),"this specifies the index active state of the graphic, it is the 0 based index of the referenced graphic"
,,is used when the cursor is over the button
,mod left,this is for specifying a hit area on the left side of a button
,mod top,this is for specifying a hit area to the top of a button
,mod right,this is for specifying a hit area on the right side of a button
,mod bottom,this is for specifying a hit area to the bottom of a button
,func,this is the function for the button
,func2,this is a second function for the button
,text,this is the tooltip text of a button or graphic
,Special,is only used for progress bars and portrait graphics
,Show Condition,this will determine whether or not to draw this graphic
,Highlight Condition,this will determine whether or not to show the button in the highlighted state
,Notes:,
,,use INHERIT and the name of another toolbar to inherit the same information from it
,,use GROUP to assign specific buttons to a group


GUI_LVL6_Inf,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,
GUI_LVL6_Inf,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_LVL6_Inf,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_LVL6_Inf,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_LVL6_Inf,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,
GUI_LVL6_Inf,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Morale: $morale,progbar:#moralemin-#moralecur-#moralemax
GUI_LVL6_Inf,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Fatigue: $fatigue,progbar:#fatiguemin-#fatiguecur-#fatiguemax
GUI_LVL6_Inf,GFX_BS_RegBackground,685,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
,GUI_LVL6_Inf,GROUP,GUI_LVL6_Inf_Combat,,,,SFX_UI_Combat,,,,,,,,,,,,,,,
,GUI_LVL6_Inf,GROUP,GUI_LVL6_Inf_Move,,,,SFX_UI_Move,,,,,,,,,,,,,,,
,GUI_LVL6_Inf,GROUP,GUI_LVL6_Inf_Orders,,,,SFX_UI_Orders,,,,,,,,,,,,,,,
GUI_LVL6_Inf,GFX_BS_Buttons,687,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,moveformfwd:100:0,run,Advance 100 Yards - run,
GUI_LVL6_Inf,GFX_BS_Buttons,687,655,,,SFX_UI_Advance2,0,15,0,17,0,15,0,16,0,0,-13,0,moveformfwd:100:0,,Advance 100 Yards,
GUI_LVL6_Inf,GFX_BS_Buttons,712,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,moveformfwd:300:0,run,Advance 300 Yards - run,
GUI_LVL6_Inf,GFX_BS_Buttons,712,655,,,SFX_UI_Advance2,1,15,1,17,1,15,1,16,0,0,-13,0,moveformfwd:300:0,,Advance 300 Yards,
GUI_LVL6_Inf,GFX_BS_Buttons,737,655,,,,2,15,2,17,2,15,2,16,13,0,0,0,movefwd:300:1,run,Advance to Cover - run
GUI_LVL6_Inf,GFX_BS_Buttons,737,655,,,SFX_UI_Advance2,2,15,2,17,2,15,2,16,0,0,-13,0,movefwd:300:1,,Advance to Cover
GUI_LVL6_Inf,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees
GUI_LVL6_Inf,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees
GUI_LVL6_Inf,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back
GUI_LVL6_Inf,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward
GUI_LVL6_Inf,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up
GUI_LVL6_Inf,GFX_BS_Buttons,687,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map
GUI_LVL6_Inf,GFX_BS_Buttons,712,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release
GUI_LVL6_Inf,GFX_BS_Buttons,737,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,attackmarch,,Attackmarch - Move Unengaged unless Melee
GUI_LVL6_Inf,GFX_BS_Buttons,737,739,,,SFX_UI_ Attackmarch,6,15,6,17,6,15,6,16,0,0,-13,0,attackmarch,,Attackmarch - Move Unengaged unless Melee
GUI_LVL6_Inf,GFX_BS_Buttons,762,739,,SFX_UI_Click,,8,15,8,17,8,15,8,16,13,0,0,0,run:form:DRIL_Lvl6_Inf_Column_HoldForm,,Move Fast
GUI_LVL6_Inf,GFX_BS_Buttons,762,739,,,,8,15,8,17,8,15,8,16,0,0,-13,0,form:DRIL_Lvl6_Inf_Column_HoldForm,run,Column Hold Form - Run
GUI_LVL6_Inf,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,13,0,0,0,wheelleft,run,Wheel Left Run
GUI_LVL6_Inf,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,-13,0,wheelleft,,Wheel Left
GUI_LVL6_Inf,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,13,0,0,0,wheelright,run,Wheel Right Run
GUI_LVL6_Inf,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,-13,0,wheelright,,Wheel Right,,,
GUI_LVL6_Inf,GFX_BS_Buttons,846,655,,,,2,0,2,2,2,0,2,1,13,0,0,0,mleftflank,,Left Flank,,,
GUI_LVL6_Inf,GFX_BS_Buttons,846,655,,,SFX_UI_FlankLeft,2,0,2,2,2,0,2,1,0,0,-13,0,mleftflank,,Left Flank,,,
GUI_LVL6_Inf,GFX_BS_Buttons,874,655,,,,3,0,3,2,3,0,3,1,13,0,0,0,mrightflank,,Right Flank,,,
GUI_LVL6_Inf,GFX_BS_Buttons,874,655,,,SFX_UI_FlankRight,3,0,3,2,3,0,3,1,0,0,-13,0,mrightflank,,Right Flank,,,
GUI_LVL6_Inf,GFX_BS_Buttons,906,655,,,,12,9,12,11,12,9,12,10,0,0,0,0,guard,,Select Unit to Guard,,,#follow == 1
GUI_LVL6_Inf,GFX_BS_Buttons,939,655,,,,3,3,3,5,3,3,3,4,0,0,0,0,form:DRIL_Lvl6_Inf_Column,,Column,,,#formnum == 5
GUI_LVL6_Inf,GFX_BS_Buttons,967,655,,,,0,3,0,5,0,3,0,4,13,0,0,0,form:DRIL_Lvl6_Inf_LineHold,,Line Hold Formation,,,#formnum == 58
GUI_LVL6_Inf,GFX_BS_Buttons,967,655,,,,0,3,0,5,0,3,0,4,0,0,-13,0,form:DRIL_Lvl6_Inf_Line,,Line,,,#formnum < 2
GUI_LVL6_Inf,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,resupply,,Re-Supply,,,
,GUI_LVL6_Inf,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,-13,0,form:DRIL_Lvl6_Inf_LineScatFight,,Scattered Line,,
GUI_LVL6_Inf,GFX_BS_Buttons,790,683,,,SFX_UI_Stop,11,0,11,2,11,0,11,1,0,0,0,0,stop,,Halt,,,#regstate == 1
GUI_LVL6_Inf,GFX_BS_Buttons,818,683,,,,12,0,12,2,12,0,12,1,13,0,0,0,run,,Double Quick (Run),,#regstate != 5,
GUI_LVL6_Inf,GFX_BS_Buttons,818,683,,,SFX_UI_DoubletimeReg,12,0,12,2,12,0,12,1,0,0,-13,0,run,,Double Quick (Run),,#regstate != 5,
GUI_LVL6_Inf,GFX_BS_Buttons,818,683,,,SFX_UI_RiseUp,12,0,12,2,12,0,12,1,0,0,0,0,walk,,Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL6_Inf,GFX_BS_Buttons,846,683,,,,4,0,4,2,4,0,4,1,13,0,0,0,mleftoblique,,Oblique Left,,,
GUI_LVL6_Inf,GFX_BS_Buttons,846,683,,,SFX_UI_FlankLeft,4,0,4,2,4,0,4,1,0,0,-13,0,mleftoblique,,Oblique Left,,,
GUI_LVL6_Inf,GFX_BS_Buttons,874,683,,,,5,0,5,2,5,0,5,1,13,0,0,0,mrightoblique,,Oblique Right,,,
GUI_LVL6_Inf,GFX_BS_Buttons,874,683,,,SFX_UI_FlankRight,5,0,5,2,5,0,5,1,0,0,-13,0,mrightoblique,,Oblique Right,,,
GUI_LVL6_Inf,GFX_BS_Buttons,939,683,,,,13,0,13,2,13,0,13,1,0,0,0,0,forcepath,marchmusic,Use Roads,,,#useroads == 1
GUI_LVL6_Inf,GFX_BS_Buttons,967,683,,,,4,3,4,5,4,3,4,4,0,0,0,0,form:DRIL_Lvl6_Inf_ColumnbyDivision,,Column by Divisions,,,#formnum == 3
GUI_LVL6_Inf,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL6_Inf,GFX_BS_Buttons,790,711,,,SFX_UI_LieDown,6,0,6,2,6,0,6,1,0,0,0,0,takecover,,Lie Down,,,#regstate == 8
GUI_LVL6_Inf,GFX_BS_Buttons,818,711,,,SFX_UI_RiseUpBugle,7,0,7,2,7,0,7,1,0,0,0,0,takecover,,Rise Up,,,#regstate != 8
GUI_LVL6_Inf,GFX_BS_Buttons,846,711,,,SFX_UI_AboutFace,10,0,10,2,10,0,10,1,0,0,0,0,aboutface,,About Face,,,
GUI_LVL6_Inf,GFX_BS_Buttons,874,711,,,SFX_UI_Retreat,11,13,11,15,11,13,11,14,0,0,0,0,getaway,,Short Retreat,,,
GUI_LVL6_Inf,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL6_Inf,GFX_BS_Buttons,967,711,,,SFX_UI_Skirmish,2,3,2,5,2,3,2,4,0,0,0,0,form:DRIL_Lvl6_Inf_Skirmish,,Skirmish,,,#formnum == 2
GUI_LVL6_Inf,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL6_Inf,GFX_BS_Buttons,790,739,,,SFX_UI_YankCharge,16,16,16,17,16,16,16,16,0,0,0,0,charge,,Charge!,,#side == 1,#regstate == 6
GUI_LVL6_Inf,GFX_BS_Buttons,790,739,,,SFX_BU_RebelYell,11,17,12,17,11,17,11,17,0,0,0,0,charge,,Charge!,,#side == 2,#regstate == 6
GUI_LVL6_Inf,GFX_BS_Buttons,818,739,,,SFX_UI_Advance,1,9,1,11,1,9,1,10,0,0,0,0,advance,,Advance,,,#regstate == 11
GUI_LVL6_Inf,GFX_BS_Buttons,846,739,,,SFX_UI_Fallback,2,9,2,11,2,9,2,10,0,0,0,0,fallback,,Fallback,,,#regstate == 9
GUI_LVL6_Inf,GFX_BS_Buttons,874,739,,,SFX_UI_Retreat,3,9,3,11,3,9,3,10,0,0,0,0,retreat,,Retreat,,,#regstate == 10
GUI_LVL6_Inf,GFX_BS_Buttons,906,739,,,,15,14,15,15,15,14,15,14,0,0,0,0,justrun,,Retreat or Run To...justrun - Select Destination First,,,
GUI_LVL6_Inf,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL6_Inf,GFX_BS_Buttons,967,739,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Regiment,,,#attached == 1
GUI_LVL6_Inf,GFX_BS_Buttons,995,739,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Regiment,,,#attached == 0
GUI_LVL6_Inf,GFX_Ammo,521,683,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Weapon: $weapon - Range: #weaponmax yds - Reload Time: #reloadsec secs.,,,
GUI_LVL6_Inf,GFX_Status_Icons,349,656,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Visible to Enemy,,#visible == 1,
GUI_LVL6_Inf,GFX_Status_Icons,371,656,,,,6,0,6,0,0,0,6,0,0,0,0,0,,,Commander Bonus,,#leaderbonus != 0,
GUI_LVL6_Inf,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,
GUI_LVL6_Inf,GFX_Status_Icons,349,678,,,,10,0,10,0,0,0,10,0,0,0,0,0,,,Support Bonus,,#unitbonus != 0,
GUI_LVL6_Inf,GFX_Status_Icons,371,678,,,,11,0,11,0,0,0,11,0,0,0,0,0,,,Defensive Terrain Bonus,,#defbonus == 1,
GUI_LVL6_Inf,GFX_Status_Icons,393,678,,,,12,0,12,0,0,0,12,0,0,0,0,0,,,High Ground Bonus,,#elevbonus==1,
GUI_LVL6_Inf,GFX_Status_Icons,349,700,,,,3,0,3,0,0,0,3,0,0,0,0,0,,,Unit Resting,,#resting == 1,
GUI_LVL6_Inf,GFX_Status_Icons,371,700,,,,4,0,4,0,0,0,4,0,0,0,0,0,,,Unit Rallying,,#rallying == 1,
GUI_LVL6_Inf,GFX_Status_Icons,393,700,,,,9,0,9,0,0,0,9,0,0,0,0,0,,,Getting Flanked,,#flankfire == 1,
GUI_LVL6_Inf,GFX_Status_Icons,349,722,,,,1,0,1,0,0,0,1,0,0,0,0,0,,,A Target is Blocked,,#blocked != 0,,
GUI_LVL6_Inf,GFX_Status_Icons,371,722,,,,5,0,5,0,0,0,5,0,0,0,0,0,,,Shooting Over,,#shootover == 1,,

GUI_CS_LVL6_Inf,INHERIT,GUI_LVL6_Inf,,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL6_Inf,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,,
,GUI_CS_LVL6_Inf,GFX_CS_Portraits_LVL6,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,
,GUI_CS_LVL6_Inf,GFX_BS_Buttons,687,739,,,SFX_UI_RebelYellBugle,11,17,12,17,11,17,11,17,13,0,0,0,charge,,Rebel Yell Charge with Bugle,,,#regstate == 6
,GUI_CS_LVL6_Inf,GFX_BS_Buttons,687,739,,,SFX_UI_RebelYell,11,17,12,17,11,17,11,17,0,0,-13,0,charge,,Rebel Yell Charge,,,#regstate == 6

GUI_US_LVL6_Inf,INHERIT,GUI_LVL6_Inf,,,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL6_Inf,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
,GUI_US_LVL6_Inf,GFX_US_Portraits_LVL6,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,
,GUI_US_LVL6_Inf,GFX_MS_ButtonHide,687,739,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,


GUI_LVL5_Inf,GFX_MS_WideBackground,343,652,,,,,,,,,,,,,,,,,,,,,,
GUI_LVL5_Inf,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_LVL5_Inf,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_LVL5_Inf,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
,GUI_LVL5_Inf,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,13,0,0,0,loadscreen:OOB_Reg:1,,Regiments
GUI_LVL5_Inf,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,
GUI_LVL5_Inf,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL5_Inf,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
,GUI_LVL5_Inf,GFX_BS_Background,787,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL5_Inf,GROUP,GUI_LVL5_Inf_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,,
GUI_LVL5_Inf,GROUP,GUI_LVL5_Inf_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,,
GUI_LVL5_Inf,GROUP,GUI_LVL5_Inf_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,,
GUI_LVL5_Inf,GFX_BS_Buttons,636,655,,,,9,15,9,17,9,15,9,16,13,0,0,0,Arun,walk,Run - Leader Walks,
GUI_LVL5_Inf,GFX_BS_Buttons,636,655,,,SFX_UI_Advance2,9,15,9,17,9,15,9,16,0,0,-13,0,Aform:DRIL_Lvl5_Inf_Line_Fwd50,moveformfwd:50:0,Advance Line 50 Yards - Leader Moves,
GUI_LVL5_Inf,GFX_BS_Buttons,661,655,,,,10,15,10,17,10,15,10,16,13,0,0,0,Arun,walk,Run - Leader Walks,
GUI_LVL5_Inf,GFX_BS_Buttons,661,655,,,SFX_UI_Advance2,10,15,10,17,10,15,10,16,0,0,-13,0,Aform:DRIL_Lvl5_Inf_Line_Fwd100,moveformfwd:100:0,Advance Line 100 Yards - Leader Moves,
GUI_LVL5_Inf,GFX_BS_Buttons,636,683,,,,11,16,9,17,11,16,11,16,13,0,0,0,Aform:DRIL_Lvl5_Inf_Line_Fwd50,,Advance Line 50 Yards - Leader Stays,
GUI_LVL5_Inf,GFX_BS_Buttons,636,683,,,SFX_UI_Advance2,11,16,9,17,11,16,11,16,0,0,-13,0,Aform:DRIL_Lvl5_Inf_Line_Fwd50,,Advance Line 50 Yards - Leader Stays,,,
GUI_LVL5_Inf,GFX_BS_Buttons,661,683,,,,12,16,10,17,12,16,12,16,13,0,0,0,Aform:DRIL_Lvl5_Inf_Line_Fwd100,,Advance Line 100 Yards - Leader Stays,,,
GUI_LVL5_Inf,GFX_BS_Buttons,661,683,,,SFX_UI_Advance2,12,16,10,17,12,16,12,16,0,0,-13,0,Aform:DRIL_Lvl5_Inf_Line_Fwd100,,Advance Line 100 Yards - Leader Stays,,,
GUI_LVL5_Inf,GFX_BS_Buttons,687,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,Amoveformfwd:100:0,Arun,Advance 100 Yards - run,,,
GUI_LVL5_Inf,GFX_BS_Buttons,687,655,,,SFX_UI_Advance2,0,15,0,17,0,15,0,16,0,0,-13,0,Amoveformfwd:100:0,,Advance 100 Yards,,,
GUI_LVL5_Inf,GFX_BS_Buttons,712,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,Amoveformfwd:300:0,Arun,Advance 300 Yards - run,,,
GUI_LVL5_Inf,GFX_BS_Buttons,712,655,,,SFX_UI_Advance2,1,15,1,17,1,15,1,16,0,0,-13,0,Amoveformfwd:300:0,,Advance 300 Yards,,,
GUI_LVL5_Inf,GFX_BS_Buttons,737,655,,,,2,15,2,17,2,15,2,16,13,0,0,0,Amovefwd:300:1,Arun,Advance to Cover - run,,,
GUI_LVL5_Inf,GFX_BS_Buttons,737,655,,,SFX_UI_Advance2,2,15,2,17,2,15,2,16,0,0,-13,0,Amovefwd:300:1,,Advance to Cover,,,
GUI_LVL5_Inf,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,,,
GUI_LVL5_Inf,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL5_Inf,GFX_BS_Buttons,636,711,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL5_Inf,GFX_BS_Buttons,661,711,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL5_Inf,GFX_BS_Buttons,636,739,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Brigade,,,#attached == 1
GUI_LVL5_Inf,GFX_BS_Buttons,661,739,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Brigade,,,#attached == 0
GUI_LVL5_Inf,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
GUI_LVL5_Inf,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL5_Inf,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL5_Inf,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,,,
GUI_LVL5_Inf,GFX_BS_Buttons,687,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL5_Inf,GFX_BS_Buttons,712,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL5_Inf,GFX_BS_Buttons,737,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL5_Inf,GFX_BS_Buttons,737,739,,,SFX_UI_ Attackmarch_2,6,15,6,17,6,15,6,16,0,0,-13,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL5_Inf,GFX_BS_Buttons,762,739,,,,8,15,8,17,8,15,8,16,13,0,0,0,Aform:DRIL_Lvl5_Inf_Column_Spread,Arun,Battle Columns Wide - Run,,,
GUI_LVL5_Inf,GFX_BS_Buttons,762,739,,,,8,15,8,17,8,15,8,16,0,0,-13,0,Aform:DRIL_Lvl5_Inf_Column_HalfSpread,Arun,Battle Columns - Run,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,846,655,,,,2,0,2,2,2,0,2,1,13,0,0,0,Amleftflank,,Left Flank,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,846,655,,,SFX_UI_FlankLeft,2,0,2,2,2,0,2,1,0,0,-13,0,Amleftflank,,Left Flank,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,874,655,,,,3,0,3,2,3,0,3,1,13,0,0,0,Amrightflank,,Right Flank,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,874,655,,,SFX_UI_FlankRight,3,0,3,2,3,0,3,1,0,0,-13,0,Amrightflank,,Right Flank,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,939,655,,,,1,3,1,5,1,3,1,4,13,0,0,0,Aform:DRIL_Lvl5_Inf_DoubleLine_HoldForm,,Double Line Hold Formation,,,#formnum == 60
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,939,655,,,,1,3,1,5,1,3,1,4,0,0,-13,0,Aform:DRIL_Lvl5_Inf_DoubleLine,,Double Line,,,#formnum == 10
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,967,655,,,,7,3,7,5,7,3,7,4,13,0,0,0,Aform:DRIL_Lvl5_Inf_RoadColumn,,Road Column,,,#formnum == 16
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,967,655,,,,3,3,3,5,3,3,3,4,0,0,-13,0,Aform:DRIL_Lvl5_Inf_Column,,Column,,,#formnum == 15
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,995,655,,,SFX_UI_BattleLineReg,0,3,0,5,0,3,0,4,13,0,0,0,Aform:DRIL_Lvl5_Inf_LineHold,,Line Hold Formation,,,#formnum ==59
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,995,655,,,,0,3,0,5,0,3,0,4,0,0,-13,0,Aform:DRIL_Lvl5_Inf_Line,,Line,,,#formnum == 8
GUI_LVL5_Inf,GFX_BS_Buttons,790,683,,,SFX_UI_Stop,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
GUI_LVL5_Inf,GFX_BS_Buttons,818,683,,,,12,0,12,2,12,0,12,1,13,0,0,0,Arun,,Double Quick (Run),,,
GUI_LVL5_Inf,GFX_BS_Buttons,818,683,,,SFX_UI_DoubleTime,12,0,12,2,12,0,12,1,0,0,-13,0,Arun,,Double Quick (Run),,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,846,683,,,,4,0,4,2,4,0,4,1,13,0,0,0,Amleftoblique,,Oblique Left,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,846,683,,,SFX_UI_FlankLeft,4,0,4,2,4,0,4,1,0,0,-13,0,Amleftoblique,,Oblique Left,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,874,683,,,,5,0,5,2,5,0,5,1,13,0,0,0,Amrightoblique,,Oblique Right,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,874,683,,,SFX_UI_FlankRight,5,0,5,2,5,0,5,1,0,0,-13,0,Amrightoblique,,Oblique Right,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,939,683,,,,6,3,6,5,6,3,6,4,13,0,0,0,Aform:DRIL_Lvl5_Inf_LinewithReserves_HoldForm,,Line with Reserves Hold Form,,,#formnum == 104
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,939,683,,,,6,3,6,5,6,3,6,4,0,0,-13,0,Aform:DRIL_Lvl5_Inf_LinewithReserves,,Line with Reserves,,,#formnum == 11
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,967,683,,,,4,3,4,5,4,3,4,4,13,0,0,0,Aform:DRIL_Lvl5_Inf_LinesbyTwos_HoldForm,,Lines byTwos Hold Form,,,#formnum == 105
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,967,683,,,,4,3,4,5,4,3,4,4,0,0,-13,0,Aform:DRIL_Lvl5_Inf_ColumnbyDivision,,Column by Divisions,,,#formnum == 13
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,995,683,,,,5,3,5,5,5,3,5,4,13,0,0,0,Aform:DRIL_Lvl5_Inf_ColumninLine_HoldForm,,Column of Regiments in Line Hold Formation,,,#formnum == 61
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,995,683,,,,5,3,5,5,5,3,5,4,0,0,-13,0,Aform:DRIL_Lvl5_Inf_ColumninLine,,Column of Regiments in Line,,,#formnum == 14
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,790,711,,,SFX_UI_LieDown,6,0,6,2,6,0,6,1,0,0,0,0,Aonlylaydown,,Lie Down,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,818,711,,,SFX_UI_RiseUpBugle,7,0,7,2,7,0,7,1,0,0,0,0,Aonlyriseup,,Rise Up,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,846,711,,SFX_UI_GotoSel,,10,0,10,2,10,0,10,1,0,0,0,0,Aaboutface,,About Face,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,874,711,,,,13,0,13,2,13,0,13,1,0,0,0,0,Aforcepath,marchmusic,Use Roads,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,939,711,,,SFX_UI_Assembly,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,995,711,,,SFX_UI_Skirmish,2,3,2,5,2,3,2,4,0,0,0,0,Aform:DRIL_Lvl5_Inf_Skirmish,,Skirmish,,,#formnum == 12
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,790,739,,,SFX_UI_YankCharge,16,16,16,17,16,16,16,16,0,0,0,0,Acharge,,Charge!,,#side == 1,#regstate == 6
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,790,739,,,SFX_BU_RebelYell,11,17,12,17,11,17,11,17,0,0,0,0,Acharge,,Charge!,,#side == 2,#regstate == 6
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,818,739,,,SFX_UI_Advance,1,9,1,11,1,9,1,10,0,0,0,0,Aadvance,,Advance,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,846,739,,,SFX_UI_Fallback,2,9,2,11,2,9,2,10,13,0,0,0,Ajustrun,,Retreat or Run To…Ajustrun - Select Destination and Formation First,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,846,739,,,SFX_UI_Fallback,2,9,2,11,2,9,2,10,0,0,-13,0,Afallback,,Fallback,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,874,739,,,SFX_UI_Retreat,3,9,3,11,3,9,3,10,0,0,0,0,Aretreat,,Retreat,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL5_Inf_Combat,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,818,655,,,,12,9,12,11,12,9,12,10,0,0,0,0,Aguard,,Select Unit to Guard,,,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Regiment,,,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Regiment,,,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,orders:blitz,,All out Attack,,,#ordernum == 6
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,orders:attack,,Attack,,,#ordernum == 5
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,orders:probe,,Probe,,,#ordernum == 4
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,orders:none,,None,,,#ordernum == 0
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,939,711,,,SFX_UI_Assembly,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,790,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,orders:defend,,Defend,,,#ordernum == 3,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,818,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,orders:hold,,Hold,,,#ordernum == 2,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,846,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,orders:stay,,Hold to the Last,,,#ordernum == 1,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,967,739,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,,
GUI_LVL5_Inf_Orders,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,,
GUI_LVL5_Inf,GFX_Groups,905,673,,SFX_UI_Combat,,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0,
GUI_LVL5_Inf,GFX_Groups,905,711,,SFX_UI_Orders,,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2,
,GUI_LVL5_Inf,GFX_Groups,905,655,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_LVL5_Inf,GFX_Groups,905,693,,,SFX_UI_Move,1,1,0,1,0,0,0,1,0,0,0,0,setgroup:1,,Move,,,#groupnum == 1
,GUI_LVL5_Inf,GFX_Groups,905,731,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL5_Inf,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,,

GUI_CS_LVL5_Inf,INHERIT,GUI_LVL5_Inf,,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL5_Inf,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,,
GUI_CS_LVL5_Inf,GFX_CS_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,
,GUI_CS_LVL5_Inf,GFX_BS_Buttons,687,739,,,SFX_UI_RebelYellBugle,11,17,12,17,11,17,11,17,13,0,0,0,Acharge,,Rebel Yell Charge with Bugle,,,#regstate == 6
,GUI_CS_LVL5_Inf,GFX_BS_Buttons,687,739,,,SFX_UI_RebelYell,11,17,12,17,11,17,11,17,0,0,-13,0,Acharge,,Rebel Yell Charge,,,#regstate == 6

GUI_US_LVL5_Inf,INHERIT,GUI_LVL5_Inf,,,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL5_Inf,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
GUI_US_LVL5_Inf,GFX_US_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,
,GUI_US_LVL5_Inf,GFX_MS_ButtonHide,687,739,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,


GUI_LVL4_Inf,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,,,,
GUI_LVL4_Inf,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,,,,
GUI_LVL4_Inf,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,,,,
GUI_LVL4_Inf,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,,,,
GUI_LVL4_Inf,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,,,,
GUI_LVL4_Inf,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
GUI_LVL4_Inf,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
GUI_LVL4_Inf,GFX_BS_Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL4_Inf,GROUP,GUI_LVL4_Inf_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,
GUI_LVL4_Inf,GROUP,GUI_LVL4_Inf_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,
GUI_LVL4_Inf,GROUP,GUI_LVL4_Inf_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,
GUI_LVL4_Inf,GFX_BS_Buttons,712,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,Amoveformfwd:100:0,,Advance 100 Yards
GUI_LVL4_Inf,GFX_BS_Buttons,712,655,,,SFX_UI_Advance2,0,15,0,17,0,15,0,16,0,0,-13,0,Amoveformfwd:100:0,,Advance 100 Yards
GUI_LVL4_Inf,GFX_BS_Buttons,737,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,Amoveformfwd:300:0,,Advance 300 Yards
GUI_LVL4_Inf,GFX_BS_Buttons,737,655,,,SFX_UI_Advance2,1,15,1,17,1,15,1,16,0,0,-13,0,Amoveformfwd:300:0,,Advance 300 Yards
GUI_LVL4_Inf,GFX_BS_Buttons,762,655,,,,2,15,2,17,2,15,2,16,13,0,0,0,Amovefwd:300:1,,Advance to Cover
GUI_LVL4_Inf,GFX_BS_Buttons,762,655,,,SFX_UI_Advance2,2,15,2,17,2,15,2,16,0,0,-13,0,Amovefwd:300:1,,Advance to Cover
GUI_LVL4_Inf,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees
GUI_LVL4_Inf,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees
GUI_LVL4_Inf,GFX_BS_Buttons,818,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left
GUI_LVL4_Inf,GFX_BS_Buttons,846,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right
GUI_LVL4_Inf,GFX_BS_Buttons,874,655,,,,13,0,13,2,13,0,13,1,0,0,0,0,Aforcepath,marchmusic,Use Roads
GUI_LVL4_Inf,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back
GUI_LVL4_Inf,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL4_Inf,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL4_Inf,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,,,
GUI_LVL4_Inf,GFX_BS_Buttons,712,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL4_Inf,GFX_BS_Buttons,737,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL4_Inf,GFX_BS_Buttons,762,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL4_Inf,GFX_BS_Buttons,762,739,,,SFX_UI_ Attackmarch_2,6,15,6,17,6,15,6,16,0,0,-13,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL4_Inf,GFX_BS_Buttons,790,739,,,,8,15,8,17,8,15,8,16,13,0,0,0,Arun,,Doubletime,,,
GUI_LVL4_Inf,GFX_BS_Buttons,790,739,,,,8,15,8,17,8,15,8,16,0,0,-13,0,Aform:DRIL_Lvl4_Inf_Line_Columns,,Form Spread Columns,,,
GUI_LVL4_Inf,GFX_BS_Buttons,846,683,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL4_Inf,GFX_BS_Buttons,874,683,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,939,655,,,,1,3,1,5,1,3,1,4,13,0,0,0,Aform:DRIL_Lvl4_Inf_DoubleLine_HoldForm,,Double Line Hold Formation,,,#formnum == 63
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,939,655,,,,1,3,1,5,1,3,1,4,0,0,-13,0,Aform:DRIL_Lvl4_Inf_DoubleLine,,Double Line,,,#formnum == 19
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,967,655,,,,3,3,3,5,3,3,3,4,0,0,0,0,Aform:DRIL_Lvl4_Inf_Column,,Column,,,#formnum == 21
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,995,655,,,SFX_UI_BattleLine,0,3,0,5,0,3,0,4,13,0,0,0,Aform:DRIL_Lvl4_Inf_Line_HoldForm,,Line Hold Formation,,,#formnum == 62
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,995,655,,,,0,3,0,5,0,3,0,4,0,0,-13,0,Aform:DRIL_Lvl4_Inf_Line,,Line,,,#formnum == 18
GUI_LVL4_Inf,GFX_BS_Buttons,790,683,,,SFX_UI_Stop,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
GUI_LVL4_Inf,GFX_BS_Buttons,818,683,,,,12,0,12,2,12,0,12,1,13,0,0,0,Arun,,Double Quick (Run),,,
GUI_LVL4_Inf,GFX_BS_Buttons,818,683,,,SFX_UI_DoubleTime,12,0,12,2,12,0,12,1,0,0,-13,0,Arun,,Double Quick (Run),,,
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,939,683,,,,5,3,5,5,5,3,5,4,13,0,0,0,Aform:DRIL_Lvl4_Inf_LinewithReserves,,Line with Reserves,,,#formnum == 20
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,939,683,,,,5,3,5,5,5,3,5,4,0,0,-13,0,Aform:DRIL_Lvl4_Inf_Assault,,Assault Lines,,,#formnum == 206
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,967,683,,,,15,12,15,13,15,12,15,12,13,0,0,0,Aform:DRIL_Lvl4_Inf_SingleLineArtyFront,,Single Line Artillery to the Front,,,#formnum == 92
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,967,683,,,,15,12,15,13,15,12,15,12,0,0,-13,0,Aform:DRIL_Lvl4_Inf_LineArtyFront,,Line Artillery to the Front,,,#formnum == 91
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,995,683,,,SFX_UI_BattleLine,0,3,0,5,0,3,0,4,13,0,0,0,Aform:DRIL_Lvl4_Inf_SingleLineHold,,Single Line Hold Formation,,,#formnum == 90
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,995,683,,,,0,3,0,5,0,3,0,4,0,0,-13,0,Aform:DRIL_Lvl4_Inf_SingleLine,,Single Line,,,#formnum == 89
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,939,711,,,SFX_UI_Assembly,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,995,711,,,,13,17,14,17,13,17,11,17,0,0,0,0,tcofficers,,TC Officers,,,
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,846,739,,,SFX_UI_Fallback,2,9,2,11,2,9,2,10,0,0,0,0,Afallback,,Fallback,,,
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL4_Inf_Combat,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Division,,,#attached == 1
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Division,,,#attached == 0
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Brigade,,,
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Brigade,,,
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,Aorders:blitz,,All out Attack,,,#ordernum == 6
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,Aorders:attack,,Attack,,,#ordernum == 5
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,Aorders:probe,,Probe,,,#ordernum == 4
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,Aorders:none,,None,,,#ordernum == 0
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,939,711,,,SFX_UI_Assembly,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,818,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,Aorders:defend,,Defend,,,#ordernum == 3
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,846,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,Aorders:hold,,Hold,,,#ordernum == 2,
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,874,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,Aorders:stay,,Hold to the Last,,,#ordernum == 1,
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,,
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,967,739,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,,
GUI_LVL4_Inf_Orders,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,,
GUI_LVL4_Inf,GFX_Groups,905,673,,SFX_UI_Combat,,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0,
GUI_LVL4_Inf,GFX_Groups,905,711,,SFX_UI_Orders,,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2,
,GUI_LVL4_Inf,GFX_Groups,905,655,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_LVL4_Inf,GFX_Groups,905,693,,,SFX_UI_Move,1,1,0,1,0,0,0,1,0,0,0,0,setgroup:1,,Move,,,#groupnum == 1
,GUI_LVL4_Inf,GFX_Groups,905,731,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL4_Inf,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,,

GUI_CS_LVL4_Inf,INHERIT,GUI_LVL4_Inf,,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL4_Inf,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,,
GUI_CS_LVL4_Inf,GFX_CS_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,

GUI_US_LVL4_Inf,INHERIT,GUI_LVL4_Inf,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL4_Inf,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_US_LVL4_Inf,GFX_US_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload


GUI_LVL3_Inf,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,
GUI_LVL3_Inf,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_LVL3_Inf,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_LVL3_Inf,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_LVL3_Inf,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,
GUI_LVL3_Inf,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL3_Inf,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL3_Inf,GFX_BS_Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL3_Inf,GFX_BS_Buttons,712,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,movefwd:100:0,run,Leader Advance 100 Yards - Run,
GUI_LVL3_Inf,GFX_BS_Buttons,712,655,,,,0,15,0,17,0,15,0,16,0,0,-13,0,movefwd:100:0,,Leader Advance 100 Yards,
GUI_LVL3_Inf,GFX_BS_Buttons,737,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,movefwd:300:0,run,Leader Advance 300 Yards - Run,
GUI_LVL3_Inf,GFX_BS_Buttons,737,655,,,,1,15,1,17,1,15,1,16,0,0,-13,0,movefwd:300:0,,Leader Advance 300 Yards,,,
GUI_LVL3_Inf,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,,,
GUI_LVL3_Inf,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL3_Inf,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
GUI_LVL3_Inf,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
GUI_LVL3_Inf,GFX_BS_Buttons,846,655,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL3_Inf,GFX_BS_Buttons,874,655,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,
GUI_LVL3_Inf,GFX_BS_Buttons,906,655,,,,0,3,0,5,0,3,0,4,0,0,0,0,Aform:DRIL_Lvl3_Line,,Line,,,#formnum == 93
GUI_LVL3_Inf,GFX_BS_Buttons,906,683,,,,1,3,1,5,1,3,1,4,0,0,0,0,Aform:DRIL_Lvl3_DoubleLine,,Double Line,,,#formnum == 94
GUI_LVL3_Inf,GFX_BS_Buttons,906,711,,,,3,3,3,5,3,3,3,4,0,0,0,0,Aform:DRIL_Lvl3_Column,,Column,,,#formnum == 95
GUI_LVL3_Inf,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Corps,,,#attached == 1
GUI_LVL3_Inf,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Corps,,,#attached == 0
GUI_LVL3_Inf,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,
GUI_LVL3_Inf,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,
GUI_LVL3_Inf,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
GUI_LVL3_Inf,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL3_Inf,GFX_BS_Buttons,846,683,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL3_Inf,GFX_BS_Buttons,874,683,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL3_Inf,GFX_BS_Buttons,790,683,,,SFX_UI_Stop,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
GUI_LVL3_Inf,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Division,,,
GUI_LVL3_Inf,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Division,,,
GUI_LVL3_Inf,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL3_Inf,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL3_Inf,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,,,
GUI_LVL3_Inf,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,Aorders:blitz,,All out Attack,,,#ordernum == 6
GUI_LVL3_Inf,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,Aorders:attack,,Attack,,,#ordernum == 5
GUI_LVL3_Inf,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,Aorders:probe,,Probe,,,#ordernum == 4
GUI_LVL3_Inf,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,Aorders:none,,None,,,#ordernum == 0
GUI_LVL3_Inf,GFX_BS_Buttons,939,711,,,SFX_UI_Assembly,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL3_Inf,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL3_Inf,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL3_Inf,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL3_Inf,GFX_BS_Buttons,712,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL3_Inf,GFX_BS_Buttons,737,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL3_Inf,GFX_BS_Buttons,763,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,,,
GUI_LVL3_Inf,GFX_BS_Buttons,790,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,Aorders:defend,,Defend,,,#ordernum == 3
GUI_LVL3_Inf,GFX_BS_Buttons,818,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,Aorders:hold,,Hold,,,#ordernum == 2
GUI_LVL3_Inf,GFX_BS_Buttons,846,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,Aorders:stay,,Hold to the Last,,,#ordernum == 1
GUI_LVL3_Inf,GFX_BS_Buttons,874,739,,,,13,17,14,17,13,17,11,17,0,0,0,0,tcofficers,,TC Officers,,,
GUI_LVL3_Inf,GFX_BS_Buttons,906,739,,,SFX_UI_Fallback,2,9,2,11,2,9,2,10,0,0,0,0,Afallback,,Fallback,,,
GUI_LVL3_Inf,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL3_Inf,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL3_Inf,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,

GUI_CS_LVL3_Inf,INHERIT,GUI_LVL3_Inf,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL3_Inf,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,
GUI_CS_LVL3_Inf,GFX_CS_Portraits_LVL3,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,

GUI_US_LVL3_Inf,INHERIT,GUI_LVL3_Inf,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL3_Inf,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_US_LVL3_Inf,GFX_US_Portraits_LVL3,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload

GUI_LVL2_Inf,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,
GUI_LVL2_Inf,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_LVL2_Inf,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_LVL2_Inf,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_LVL2_Inf,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,
GUI_LVL2_Inf,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL2_Inf,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL2_Inf,GFX_BS_Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
,GUI_LVL2_Inf,GFX_MS_Buttons,596,654,,,SFX_UI_Click,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu
,GUI_LVL2_Inf,GFX_MS_Buttons,624,654,,,SFX_UI_Map,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map
,GUI_LVL2_Inf,GFX_MS_Buttons,652,654,,,SFX_UI_Messenger,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me
,GUI_LVL2_Inf,GFX_MS_Buttons,680,654,,,SFX_UI_Sword,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle
,GUI_LVL2_Inf,GFX_Bars,601,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,
,GUI_LVL2_Inf,GFX_Bars,601,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,
,GUI_LVL2_Inf,GFX_BS_Background,787,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,
,GUI_LVL2_Inf,GROUP,GUI_LVL2_Inf_Combat,,,,SFX_UI_Combat,,,,,,,,,,,,,,
,GUI_LVL2_Inf,GROUP,GUI_LVL2_Inf_Move,,,,SFX_UI_Move,,,,,,,,,,,,,,
,GUI_LVL2_Inf,GROUP,GUI_LVL2_Inf_Orders,,,,SFX_UI_Orders,,,,,,,,,,,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,712,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,movefwd:100:0,run,Leader Advance 100 Yards - Run
GUI_LVL2_Inf,GFX_BS_Buttons,712,655,,,,0,15,0,17,0,15,0,16,0,0,-13,0,movefwd:100:0,,Leader Advance 100 Yards
GUI_LVL2_Inf,GFX_BS_Buttons,737,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,movefwd:300:0,run,Leader Advance 300 Yards - Run
GUI_LVL2_Inf,GFX_BS_Buttons,737,655,,,,1,15,1,17,1,15,1,16,0,0,-13,0,movefwd:300:0,,Leader Advance 300 Yards
GUI_LVL2_Inf,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees
GUI_LVL2_Inf,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees
GUI_LVL2_Inf,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back
GUI_LVL2_Inf,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward
GUI_LVL2_Inf,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up
GUI_LVL2_Inf,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down
GUI_LVL2_Inf,GFX_BS_Buttons,712,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,737,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,,
,GUI_LVL2_Inf,GFX_BS_Buttons,712,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL2_Inf,GFX_BS_Buttons,763,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,846,683,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,874,683,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,846,655,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1,
GUI_LVL2_Inf,GFX_BS_Buttons,790,683,,,SFX_UI_Stop,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,939,711,,,SFX_UI_Assembly,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1,
GUI_LVL2_Inf,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,,
GUI_LVL2_Inf,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5,
GUI_LVL2_Inf,GFX_BS_Buttons,874,711,,,,0,3,0,5,0,3,0,4,0,0,0,0,Aform:DRIL_Lvl2_Line,,Line,,,#formnum == 93,
,GUI_LVL2_Inf,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL2_Inf,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1,
,GUI_LVL2_Inf_Combat,GFX_BS_Buttons,790,655,,,SFX_UI_WheelLeft,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
,GUI_LVL2_Inf_Combat,GFX_BS_Buttons,818,655,,,SFX_UI_WheelRight,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
,GUI_LVL2_Inf_Combat,GFX_BS_Buttons,790,683,,,SFX_BU_Halt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
,GUI_LVL2_Inf_Combat,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
,GUI_LVL2_Inf_Combat,GFX_BS_Buttons,967,711,,,SFX_UI_RiseUp,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
,GUI_LVL2_Inf_Combat,GFX_BS_Buttons,967,711,,,SFX_UI_RiseUp,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
,GUI_LVL2_Inf_Combat,GFX_BS_Buttons,939,739,,,SFX_UI_GotoSel,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
,GUI_LVL2_Inf_Combat,GFX_BS_Buttons,967,739,,,SFX_UI_Stop,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
,GUI_LVL2_Inf_Move,GFX_BS_Buttons,790,655,,,SFX_UI_WheelLeft,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
,GUI_LVL2_Inf_Move,GFX_BS_Buttons,818,655,,,SFX_UI_WheelRight,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
,GUI_LVL2_Inf_Move,GFX_BS_Buttons,790,683,,,SFX_UI_Stop,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
,GUI_LVL2_Inf_Move,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
,GUI_LVL2_Inf_Move,GFX_BS_Buttons,967,711,,,SFX_UI_RiseUp,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
,GUI_LVL2_Inf_Move,GFX_BS_Buttons,967,711,,,SFX_UI_RiseUp,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
,GUI_LVL2_Inf_Move,GFX_BS_Buttons,939,739,,,SFX_UI_GotoSel,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
,GUI_LVL2_Inf_Move,GFX_BS_Buttons,967,739,,,SFX_UI_Stop,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
,GUI_LVL2_Inf_Move,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL2_Inf,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Corps,,,#attached == 1,
GUI_LVL2_Inf,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Corps,,,#attached == 0,
GUI_LVL2_Inf,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Division,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Division,,,,
GUI_LVL2_Inf,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,,
,GUI_LVL2_Inf,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,Aorders:blitz,,All out Attack,,,#ordernum == 6
,GUI_LVL2_Inf,GFX_BS_Buttons,818,711,,,SFX_UI_Click,5,9,5,11,5,9,5,10,0,0,0,0,Aorders:attack,,Attack,,,#ordernum == 5
,GUI_LVL2_Inf,GFX_BS_Buttons,846,711,,,SFX_UI_Click,6,9,6,11,6,9,6,10,0,0,0,0,Aorders:probe,,Probe,,,#ordernum == 4
,GUI_LVL2_Inf,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,Aorders:none,,None,,,#ordernum == 0
GUI_LVL2_Inf,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,,
,GUI_LVL2_Inf,GFX_BS_Buttons,790,739,,,SFX_UI_Click,8,9,8,11,8,9,8,10,0,0,0,0,Aorders:defend,,Defend,,,#ordernum == 3
,GUI_LVL2_Inf,GFX_BS_Buttons,818,739,,,SFX_UI_Click,9,9,9,11,9,9,9,10,0,0,0,0,Aorders:hold,,Hold,,,#ordernum == 2
,GUI_LVL2_Inf,GFX_BS_Buttons,846,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,Aorders:stay,,Hold to the Last,,,#ordernum == 1
GUI_LVL2_Inf,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,,
GUI_LVL2_Inf,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,,
,GUI_LVL2_Inf_Orders,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Wing,,,#attached == 1
,GUI_LVL2_Inf_Orders,GFX_BS_Buttons,967,655,,,SFX_UI_Click,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Wing,,,#attached == 0
,GUI_LVL2_Inf_Orders,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Corps,,,
,GUI_LVL2_Inf_Orders,GFX_BS_Buttons,967,683,,,SFX_UI_Click,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Corps,,,
,GUI_LVL2_Inf_Orders,GFX_BS_Buttons,995,683,,,SFX_UI_Messenger,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
,GUI_LVL2_Inf_Orders,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
,GUI_LVL2_Inf_Orders,GFX_BS_Buttons,995,711,,,SFX_UI_Messenger,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
,GUI_LVL2_Inf_Orders,GFX_BS_Buttons,939,739,,,SFX_UI_GotoSel,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
,GUI_LVL2_Inf_Orders,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,
,GUI_LVL2_Inf,GFX_Groups,905,655,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_LVL2_Inf,GFX_Groups,905,693,,,SFX_UI_Move,1,1,0,1,0,0,0,1,0,0,0,0,setgroup:1,,Move,,,#groupnum == 1
,GUI_LVL2_Inf,GFX_Groups,905,731,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
,GUI_LVL2_Inf,GFX_Status_Icons,468,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,

GUI_CS_LVL2_Inf,INHERIT,GUI_LVL2_Inf,,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL2_Inf,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,,
GUI_CS_LVL2_Inf,GFX_CS_Portraits_LVL2,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,

GUI_US_LVL2_Inf,INHERIT,GUI_LVL2_Inf,,,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL2_Inf,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
GUI_US_LVL2_Inf,GFX_US_Portraits_LVL2,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,

,GUI_CS_LVL2_Inf,INHERIT,GUI_LVL3_Inf,,,,,,,,,,,,,,,,,,,,,,
,GUI_CS_LVL2_Inf,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,
,GUI_CS_LVL2_Inf,GFX_CS_Portraits_LVL2,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,
,GUI_CS_LVL2_Inf,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Wing,,,#attached == 1
,GUI_CS_LVL2_Inf,GFX_BS_Buttons,967,655,,,SFX_UI_Click,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Wing,,,#attached == 0
,GUI_CS_LVL2_Inf,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Corps,,,
,GUI_CS_LVL2_Inf,GFX_BS_Buttons,967,683,,,SFX_UI_Click,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Corps,,,

,GUI_US_LVL2_Inf,INHERIT,GUI_LVL3_Inf,,,,,,,,,,,,,,,,,,,,,,
,GUI_US_LVL2_Inf,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,
,GUI_US_LVL2_Inf,GFX_US_Portraits_LVL2,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,
,GUI_US_LVL2_Inf,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Wing,,,#attached == 1
,GUI_US_LVL2_Inf,GFX_BS_Buttons,967,655,,,SFX_UI_Click,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Wing,,,#attached == 0
,GUI_US_LVL2_Inf,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Corps,,,
,GUI_US_LVL2_Inf,GFX_BS_Buttons,967,683,,,SFX_UI_Click,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Corps,,,

GUI_LVL1_Inf,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,,,,
GUI_LVL1_Inf,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,,,,
GUI_LVL1_Inf,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,,,,
GUI_LVL1_Inf,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,,,,
GUI_LVL1_Inf,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,,,,
GUI_LVL1_Inf,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
GUI_LVL1_Inf,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
GUI_LVL1_Inf,GFX_BS_Comm1Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
,GUI_LVL1_Inf,GROUP,GUI_LVL1_Inf_Combat,,,,SFX_UI_Combat,,,,,,,,,,,,,,,,,
,GUI_LVL1_Inf,GROUP,GUI_LVL1_Inf_Move,,,,SFX_UI_Move,,,,,,,,,,,,,,,,,
,GUI_LVL1_Inf,GROUP,GUI_LVL1_Inf_Orders,,,,SFX_UI_Orders,,,,,,,,,,,,,,,,,
GUI_LVL1_Inf,GFX_BS_Buttons,712,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,movefwd:100:0,run,Leader Advance 100 Yards - Run,,,
GUI_LVL1_Inf,GFX_BS_Buttons,712,655,,,,0,15,0,17,0,15,0,16,0,0,-13,0,movefwd:100:0,,Leader Advance 100 Yards,,,
GUI_LVL1_Inf,GFX_BS_Buttons,737,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,movefwd:300:0,run,Leader Advance 300 Yards - Run,,,
GUI_LVL1_Inf,GFX_BS_Buttons,737,655,,,,1,15,1,17,1,15,1,16,0,0,-13,0,movefwd:300:0,,Leader Advance 300 Yards,,,
GUI_LVL1_Inf,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,,,
GUI_LVL1_Inf,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL1_Inf,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
GUI_LVL1_Inf,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
GUI_LVL1_Inf,GFX_BS_Buttons,846,655,,,SFX_UI_Stop,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
GUI_LVL1_Inf,GFX_BS_Buttons,874,655,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL1_Inf,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,,,
GUI_LVL1_Inf,GFX_BS_Buttons,790,683,,,SFX_UI_Assembly,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL1_Inf,GFX_BS_Buttons,818,683,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL1_Inf,GFX_BS_Buttons,818,683,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL1_Inf,GFX_BS_Buttons,790,711,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL1_Inf,GFX_BS_Buttons,818,711,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL1_Inf,GFX_BS_Buttons,846,711,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL1_Inf,GFX_BS_Buttons,874,711,,,,0,3,0,5,0,3,0,4,0,0,0,0,Aform:DRIL_Lvl2_Line,,Line,,,#formnum == 93
GUI_LVL1_Inf,GFX_BS_Buttons,712,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL1_Inf,GFX_BS_Buttons,737,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
,GUI_LVL1_Inf,GFX_BS_Buttons,712,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,
GUI_LVL1_Inf,GFX_BS_Buttons,763,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,,,
GUI_LVL1_Inf,GFX_BS_Buttons,846,683,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL1_Inf,GFX_BS_Buttons,874,683,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL1_Inf,GFX_BS_Buttons,790,739,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Corps/Wing,,,
GUI_LVL1_Inf,GFX_BS_Buttons,818,739,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Corps/Wing,,,
GUI_LVL1_Inf,GFX_BS_Buttons,846,739,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL1_Inf,GFX_BS_Buttons,874,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,
,GUI_LVL1_Inf,GFX_BS_Buttons,759,697,,,SFX_UI_Click,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,
,GUI_LVL1_Inf,GFX_BS_Buttons,713,697,,,SFX_UI_Click,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
,GUI_LVL1_Inf_Combat,GFX_BS_Buttons,790,683,,,SFX_UI_Stop,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
,GUI_LVL1_Inf_Combat,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
,GUI_LVL1_Inf_Move,GFX_BS_Buttons,790,655,,,SFX_UI_WheelLeft,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
,GUI_LVL1_Inf_Move,GFX_BS_Buttons,818,655,,,SFX_UI_WheelRight,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
,GUI_LVL1_Inf_Move,GFX_BS_Buttons,939,711,,,SFX_UI_Assembly,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
,GUI_LVL1_Inf_Move,GFX_BS_Buttons,967,711,,,SFX_UI_RiseUp,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
,GUI_LVL1_Inf_Move,GFX_BS_Buttons,967,711,,,SFX_UI_RiseUp,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
,GUI_LVL1_Inf_Move,GFX_BS_Buttons,939,739,,,SFX_UI_GotoSel,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
,GUI_LVL1_Inf_Move,GFX_BS_Buttons,967,739,,,SFX_UI_RiseUp,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
,GUI_LVL1_Inf_Orders,GFX_BS_Buttons,939,711,,,SFX_UI_Assembly,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
,GUI_LVL1_Inf_Orders,GFX_BS_Buttons,939,739,,,SFX_UI_GotoSel,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
,GUI_LVL1_Inf,GFX_Groups,905,673,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_LVL1_Inf,GFX_Groups,905,711,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
,GUI_LVL1_Inf,GFX_Groups,905,655,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_LVL1_Inf,GFX_Groups,905,693,,,SFX_UI_Move,1,1,0,1,0,0,0,1,0,0,0,0,setgroup:1,,Move,,,#groupnum == 1
,GUI_LVL1_Inf,GFX_Groups,905,731,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL1_Inf,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,,

GUI_CS_LVL1_Inf,INHERIT,GUI_LVL1_Inf,,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL1_Inf,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,,
GUI_CS_LVL1_Inf,GFX_CS_Portraits_LVL1,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,

GUI_US_LVL1_Inf,INHERIT,GUI_LVL1_Inf,,,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL1_Inf,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
GUI_US_LVL1_Inf,GFX_US_Portraits_LVL1,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,



GUI_LVL6_Cav,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,,,,
GUI_LVL6_Cav,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,,,,
GUI_LVL6_Cav,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,,,,
GUI_LVL6_Cav,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_LVL6_Cav,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,
GUI_LVL6_Cav,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Morale: $morale,progbar:#moralemin-#moralecur-#moralemax
GUI_LVL6_Cav,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Fatigue: $fatigue,progbar:#fatiguemin-#fatiguecur-#fatiguemax
GUI_LVL6_Cav,GFX_BS_RegBackground,685,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL6_Cav,GROUP,GUI_LVL6_Cav_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,,
GUI_LVL6_Cav,GROUP,GUI_LVL6_Cav_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,,
GUI_LVL6_Cav,GROUP,GUI_LVL6_Cav_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,,
GUI_LVL6_Cav,GFX_BS_Buttons,687,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,moveformfwd:100:0,,Advance 100 Yards,
GUI_LVL6_Cav,GFX_BS_Buttons,687,655,,,SFX_UI_Advance2,0,15,0,17,0,15,0,16,0,0,-13,0,moveformfwd:100:0,,Advance 100 Yards,
GUI_LVL6_Cav,GFX_BS_Buttons,712,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,moveformfwd:300:0,,Advance 300 Yards,
GUI_LVL6_Cav,GFX_BS_Buttons,712,655,,,SFX_UI_Advance2,1,15,1,17,1,15,1,16,0,0,-13,0,moveformfwd:300:0,,Advance 300 Yards,
GUI_LVL6_Cav,GFX_BS_Buttons,737,655,,,,2,15,2,17,2,15,2,16,13,0,0,0,movefwd:300:1,,Advance to Cover,
GUI_LVL6_Cav,GFX_BS_Buttons,737,655,,,SFX_UI_Advance2,2,15,2,17,2,15,2,16,0,0,-13,0,movefwd:300:1,,Advance to Cover,
GUI_LVL6_Cav,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,
GUI_LVL6_Cav,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,
GUI_LVL6_Cav,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
GUI_LVL6_Cav,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL6_Cav,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL6_Cav,GFX_BS_Buttons,687,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL6_Cav,GFX_BS_Buttons,713,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL6_Cav,GFX_BS_Buttons,738,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,attackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL6_Cav,GFX_BS_Buttons,738,739,,,SFX_UI_ Attackmarch,6,15,6,17,6,15,6,16,0,0,-13,0,attackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL6_Cav,GFX_BS_Buttons,763,739,,,,8,15,8,17,8,15,8,16,13,0,0,0,run,,Gallop,,,
GUI_LVL6_Cav,GFX_BS_Buttons,763,739,,,,8,15,8,17,8,15,8,16,0,0,-13,0,form:DRIL_Lvl6_Cav_Column_HoldForm,run,Attack Column - Gallop,,,
GUI_LVL6_Cav,GFX_BS_Buttons,967,739,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Regiment,,,#attached == 1
GUI_LVL6_Cav,GFX_BS_Buttons,995,739,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Regiment,,,#attached == 0
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,13,0,0,0,wheelleft,run,Wheel Left,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,-13,0,wheelleft,,Wheel Left Run,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,13,0,0,0,wheelright,run,Wheel Right,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,-13,0,wheelright,,Wheel Right Run,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,846,655,,,,2,0,2,2,2,0,2,1,13,0,0,0,mleftflank,,Left Flank,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,846,655,,,SFX_UI_FlankLeft,2,0,2,2,2,0,2,1,0,0,-13,0,mleftflank,,Left Flank,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,874,655,,,,3,0,3,2,3,0,3,1,13,0,0,0,mrightflank,,Right Flank,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,874,655,,,SFX_UI_FlankRight,3,0,3,2,3,0,3,1,0,0,-13,0,mrightflank,,Right Flank,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,967,655,,,,3,3,3,5,3,3,3,4,0,0,0,0,form:DRIL_Lvl6_Cav_Column,,Column,,,#formnum == 27
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,995,655,,,,0,3,0,5,0,3,0,4,13,0,0,0,form:DRIL_Lvl6_Cav_LineHold,,Line Hold Form,,,#formnum == 23
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,995,655,,,,0,3,0,5,0,3,0,4,0,0,-13,0,form:DRIL_Lvl6_Cav_Line,,Line,,,#formnum == 23
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,stop,,Halt,,,#regstate == 1
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,818,683,,,SFX_UI_CavalryGallop,12,0,12,2,12,0,12,1,0,0,0,0,run,,Double Quick (Run/Gallop),,#regstate != 5,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,818,683,,SFX_UI_RiseUp,,12,0,12,2,12,0,12,1,0,0,0,0,walk,,Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,846,683,,,,4,0,4,2,4,0,4,1,13,0,0,0,mleftoblique,,Oblique Left,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,846,683,,,SFX_UI_FlankLeft,4,0,4,2,4,0,4,1,0,0,-13,0,mleftoblique,,Oblique Left,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,874,683,,,,5,0,5,2,5,0,5,1,13,0,0,0,mrightoblique,,Oblique Right,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,874,683,,,SFX_UI_FlankRight,5,0,5,2,5,0,5,1,0,0,-13,0,mrightoblique,,Oblique Right,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,967,683,,,,4,3,4,5,4,3,4,4,0,0,0,0,form:DRIL_Lvl6_Cav_ColumnbyDivision,,Column by Divisions,,,#formnum == 25
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,790,711,,,SFX_UI_CavalryMount,9,0,9,2,9,0,9,1,0,0,0,0,switchcmn,,Mount,,,#mounted == 1
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,818,711,,SFX_UI_RiseUp,,8,0,8,2,8,0,8,1,0,0,0,0,switchcmn,,Dismount,,,#mounted == 0
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,846,711,,,,13,0,13,2,13,0,13,1,0,0,0,0,forcepath,marchmusic,Use Roads,,,#useroads == 1
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,874,711,,,SFX_UI_Retreat,11,13,11,15,11,13,11,14,0,0,0,0,getaway,,Short Retreat,,,
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,995,711,,,SFX_UI_CavalrySkirmish,2,3,2,5,2,3,2,4,0,0,0,0,form:DRIL_Lvl6_Cav_Skirmish,,Skirmish,,,#formnum == 24
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,790,739,,,SFX_UI_CavalryCharge,0,9,0,11,0,9,0,10,0,0,0,0,charge,,Charge!,,,#regstate == 6
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,818,739,,,SFX_UI_Advance,1,9,1,11,1,9,1,10,0,0,0,0,advance,,Advance,,,#regstate == 11
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,846,739,,,SFX_UI_Fallback,2,9,2,11,2,9,2,10,0,0,0,0,fallback,,Fallback,,,#regstate == 9
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,874,739,,,SFX_UI_Retreat,3,9,3,11,3,9,3,10,0,0,0,0,retreat,,Retreat,,,#regstate == 10
GUI_LVL6_Cav_Combat,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL6_Cav_Orders,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,resupply,,Re-Supply,,,
GUI_LVL6_Cav_Orders,GFX_BS_Buttons,790,683,,,,11,9,11,11,11,9,11,10,0,0,0,0,scout,,Send to scout enemy,,,#cavfollow == 2
GUI_LVL6_Cav_Orders,GFX_BS_Buttons,818,683,,,,12,9,12,11,12,9,12,10,0,0,0,0,guard,,Select unit to Guard,,,#cavfollow == 1
GUI_LVL6_Cav_Orders,GFX_BS_Buttons,846,683,,,,13,9,13,11,13,9,13,10,0,0,0,0,screen,,Send to screen enemy,,,#cavfollow == 3
GUI_LVL6_Cav_Orders,GFX_BS_Buttons,874,683,,,,14,9,14,11,14,9,14,10,0,0,0,0,raid,,Send to raid weak enemy targets,,,#cavfollow == 4
GUI_LVL6_Cav_Orders,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL6_Cav_Orders,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL6_Cav_Orders,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL6_Cav_Orders,GFX_BS_Buttons,967,739,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,
GUI_LVL6_Cav_Orders,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL6_Cav,GFX_Groups,905,673,,SFX_UI_Combat,,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
GUI_LVL6_Cav,GFX_Groups,905,711,,SFX_UI_Orders,,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL6_Cav,GFX_Ammo,521,683,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Weapon: $weapon - Range: #weaponmax yds - Reload Time: #reloadsec secs.,,,
GUI_LVL6_Cav,GFX_Status_Icons,349,656,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Visible to Enemy,,#visible == 1,
GUI_LVL6_Cav,GFX_Status_Icons,371,656,,,,6,0,6,0,0,0,6,0,0,0,0,0,,,Commander Bonus,,#leaderbonus != 0,
GUI_LVL6_Cav,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,
GUI_LVL6_Cav,GFX_Status_Icons,349,678,,,,10,0,10,0,0,0,10,0,0,0,0,0,,,Support Bonus,,#unitbonus != 0,
GUI_LVL6_Cav,GFX_Status_Icons,371,678,,,,11,0,11,0,0,0,11,0,0,0,0,0,,,Defensive Terrain Bonus,,#defbonus == 1,
GUI_LVL6_Cav,GFX_Status_Icons,393,678,,,,12,0,12,0,0,0,12,0,0,0,0,0,,,High Ground Bonus,,#elevbonus==1,
GUI_LVL6_Cav,GFX_Status_Icons,349,700,,,,3,0,3,0,0,0,3,0,0,0,0,0,,,Unit Resting,,#resting == 1,
GUI_LVL6_Cav,GFX_Status_Icons,371,700,,,,4,0,4,0,0,0,4,0,0,0,0,0,,,Unit Rallying,,#rallying == 1,
GUI_LVL6_Cav,GFX_Status_Icons,393,700,,,,9,0,9,0,0,0,9,0,0,0,0,0,,,Getting Flanked,,#flankfire == 1,
GUI_LVL6_Cav,GFX_Status_Icons,349,722,,,,1,0,1,0,0,0,1,0,0,0,0,0,,,A Target is Blocked,,#blocked != 0,
GUI_LVL6_Cav,GFX_Status_Icons,371,722,,,,5,0,5,0,0,0,5,0,0,0,0,0,,,Shooting Over,,#shootover == 1

GUI_CS_LVL6_Cav,INHERIT,GUI_LVL6_Cav,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL6_Cav,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,

GUI_US_LVL6_Cav,INHERIT,GUI_LVL6_Cav,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL6_Cav,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,

GUI_LVL5_Cav,GFX_MS_WideBackground,343,652,,,,,,,,,,,,,,,,,,,,
GUI_LVL5_Cav,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,,
GUI_LVL5_Cav,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,,
GUI_LVL5_Cav,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,,
GUI_LVL5_Cav,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,,
GUI_LVL5_Cav,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,
GUI_LVL5_Cav,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,
GUI_LVL5_Cav,GROUP,GUI_LVL5_Cav_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,,,
GUI_LVL5_Cav,GROUP,GUI_LVL5_Cav_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,
GUI_LVL5_Cav,GROUP,GUI_LVL5_Cav_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,
GUI_LVL5_Cav,GFX_BS_Buttons,636,655,,,,9,15,9,17,9,15,9,16,13,0,0,0,Arun,walk,Run - Leader Walks
GUI_LVL5_Cav,GFX_BS_Buttons,636,655,,,SFX_UI_Advance2,9,15,9,17,9,15,9,16,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd50,moveformfwd:50:0,Advance Line 50 Yards - Leader Moves
GUI_LVL5_Cav,GFX_BS_Buttons,661,655,,,,10,15,10,17,10,15,10,16,13,0,0,0,Arun,walk,Run - Leader Walks
GUI_LVL5_Cav,GFX_BS_Buttons,661,655,,,SFX_UI_Advance2,10,15,10,17,10,15,10,16,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd100,moveformfwd:100:0,Advance Line 100 Yards - Leader Moves
GUI_LVL5_Cav,GFX_BS_Buttons,636,683,,,,11,16,9,17,11,16,11,16,13,0,0,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd50,,Advance Line 50 Yards - Leader Stays
GUI_LVL5_Cav,GFX_BS_Buttons,636,683,,,SFX_UI_Advance2,11,16,9,17,11,16,11,16,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd50,,Advance Line 50 Yards - Leader Stays
GUI_LVL5_Cav,GFX_BS_Buttons,661,683,,,,12,16,10,17,12,16,12,16,13,0,0,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd1000,,Advance Line 1000 Yards - Leader Stays
GUI_LVL5_Cav,GFX_BS_Buttons,661,683,,,SFX_UI_Advance2,12,16,10,17,12,16,12,16,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd100,,Advance Line 100 Yards - Leader Stays
GUI_LVL5_Cav,GFX_BS_Buttons,687,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,Amoveformfwd:100:0,,Advance 100 Yards
GUI_LVL5_Cav,GFX_BS_Buttons,687,655,,,SFX_UI_Advance2,0,15,0,17,0,15,0,16,0,0,-13,0,Amoveformfwd:100:0,,Advance 100 Yards
GUI_LVL5_Cav,GFX_BS_Buttons,712,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,Amoveformfwd:300:0,,Advance 300 Yards
GUI_LVL5_Cav,GFX_BS_Buttons,712,655,,,SFX_UI_Advance2,1,15,1,17,1,15,1,16,0,0,-13,0,Amoveformfwd:300:0,,Advance 300 Yards
GUI_LVL5_Cav,GFX_BS_Buttons,737,655,,,,2,15,2,17,2,15,2,16,13,0,0,0,Amovefwd:300:1,,Advance to Cover
GUI_LVL5_Cav,GFX_BS_Buttons,737,655,,,SFX_UI_Advance2,2,15,2,17,2,15,2,16,0,0,-13,0,Amovefwd:300:1,,Advance to Cover
GUI_LVL5_Cav,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,,,
GUI_LVL5_Cav,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL5_Cav,GFX_BS_Buttons,636,711,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL5_Cav,GFX_BS_Buttons,661,711,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL5_Cav,GFX_BS_Buttons,636,739,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Brigade,,,#attached == 1
GUI_LVL5_Cav,GFX_BS_Buttons,661,739,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Brigade,,,#attached == 0
GUI_LVL5_Cav,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
GUI_LVL5_Cav,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL5_Cav,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL5_Cav,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,,,
GUI_LVL5_Cav,GFX_BS_Buttons,687,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL5_Cav,GFX_BS_Buttons,713,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL5_Cav,GFX_BS_Buttons,738,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL5_Cav,GFX_BS_Buttons,738,739,,,SFX_UI_ Attackmarch_2,6,15,6,17,6,15,6,16,0,0,-13,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL5_Cav,GFX_BS_Buttons,763,739,,,SFX_UI_CavalryGallop,8,15,8,17,8,15,8,16,13,0,0,0,Aform:DRIL_Lvl5_Cav_Line_Columns_HoldForm,Arun,Battle Columns Wide - Gallop,,,
GUI_LVL5_Cav,GFX_BS_Buttons,763,739,,,SFX_UI_CavalryGallop,8,15,8,17,8,15,8,16,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line_Columns_HalfSpread_HoldForm,Arun,Battle Columns - Gallop,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,846,655,,,,2,0,2,2,2,0,2,1,13,0,0,0,Amleftflank,,Left Flank,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,846,655,,,SFX_UI_FlankLeft,2,0,2,2,2,0,2,1,0,0,-13,0,Amleftflank,,Left Flank,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,874,655,,,,3,0,3,2,3,0,3,1,13,0,0,0,Amrightflank,,Right Flank,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,874,655,,,SFX_UI_FlankRight,3,0,3,2,3,0,3,1,0,0,-13,0,Amrightflank,,Right Flank,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,939,655,,,,1,3,1,5,1,3,1,4,13,0,0,0,Aform:DRIL_Lvl5_Cav_DoubleLine_HoldForm,,Double Line  Hold Form,,,#formnum == 29
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,939,655,,,,1,3,1,5,1,3,1,4,0,0,-13,0,Aform:DRIL_Lvl5_Cav_DoubleLine,,Double Line,,,#formnum == 29
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,967,655,,,,3,3,3,5,3,3,3,4,0,0,0,0,Aform:DRIL_Lvl5_Cav_Column,,Column,,,#formnum == 34
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,995,655,,,SFX_UI_BattleLineReg,0,3,0,5,0,3,0,4,13,0,0,0,Aform:DRIL_Lvl5_Cav_LineHold,,Line Hold Form,,,#formnum == 28
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,995,655,,,,0,3,0,5,0,3,0,4,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line,,Line,,,#formnum == 28
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,818,683,,,SFX_UI_CavalryGallop,12,0,12,2,12,0,12,1,0,0,0,0,Arun,,Double Quick (Run/Gallop),,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,846,683,,,,4,0,4,2,4,0,4,1,13,0,0,0,Amleftoblique,,Oblique Left,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,846,683,,,SFX_UI_FlankLeft,4,0,4,2,4,0,4,1,0,0,-13,0,Amleftoblique,,Oblique Left,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,874,683,,,,5,0,5,2,5,0,5,1,13,0,0,0,Amrightoblique,,Oblique Right,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,874,683,,,SFX_UI_FlankRight,5,0,5,2,5,0,5,1,0,0,-13,0,Amrightoblique,,Oblique Right,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,939,683,,,,6,3,6,5,6,3,6,4,0,0,0,0,Aform:DRIL_Lvl5_Cav_LinewithReserves,,Line with Reserves,,,#formnum == 30
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,967,683,,,,4,3,4,5,4,3,4,4,0,0,0,0,Aform:DRIL_Lvl5_Cav_ColumnbyDivision,,Column by Divisions,,,#formnum == 32
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,995,683,,,,5,3,5,5,5,3,5,4,13,0,0,0,Aform:DRIL_Lvl5_Cav_ColumninLine_HoldForm,,Column of Regiments in Line Hold Form,,,#formnum == 88
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,995,683,,,,5,3,5,5,5,3,5,4,0,0,-13,0,Aform:DRIL_Lvl5_Cav_ColumninLine,,Column of Regiments in Line,,,#formnum == 33
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,790,711,,,SFX_UI_CavalryMount,9,0,9,2,9,0,9,1,0,0,0,0,Aonlymount,,Mount,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,818,711,,SFX_UI_RiseUp,,8,0,8,2,8,0,8,1,0,0,0,0,Aonlydismount,,Dismount,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,846,711,,,,13,0,13,2,13,0,13,1,0,0,0,0,Aforcepath,marchmusic,Use Roads,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,874,711,,,,7,3,7,5,7,3,7,4,0,0,0,0,Aform:DRIL_Lvl5_Cav_RoadColumn,,Road Column,,,#formnum == 35
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,995,711,,,SFX_UI_CavalrySkirmish,2,3,2,5,2,3,2,4,0,0,0,0,Aform:DRIL_Lvl5_Cav_Skirmish,,Skirmish,,,#formnum == 31
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,790,739,,,SFX_UI_CavalryCharge,0,9,0,11,0,9,0,10,0,0,0,0,Acharge,,Charge!,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,818,739,,,SFX_UI_Advance,1,9,1,11,1,9,1,10,0,0,0,0,Aadvance,,Advance,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,846,739,,,SFX_UI_Fallback,2,9,2,11,2,9,2,10,0,0,0,0,Afallback,,Fallback,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,874,739,,,SFX_UI_Retreat,3,9,3,11,3,9,3,10,0,0,0,0,Aretreat,,Retreat,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL5_Cav_Combat,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Brigade,,,#attached == 1
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Brigade,,,#attached == 0
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,790,683,,,,11,9,11,11,11,9,11,10,0,0,0,0,Ascout,,Send to scout enemy,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,818,683,,,,12,9,12,11,12,9,12,10,0,0,0,0,Aguard,,Select unit to Guard,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,846,683,,,,13,9,13,11,13,9,13,10,0,0,0,0,Ascreen,,Send to screen enemy,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,874,683,,,,14,9,14,11,14,9,14,10,0,0,0,0,Araid,,Send to raid weak enemy targets,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Regiment,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Regiment,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,orders:blitz,,All out Attack,,,#ordernum == 6
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,orders:attack,,Attack,,,#ordernum == 5
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,orders:probe,,Probe,,,#ordernum == 4
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,orders:none,,None,,,#ordernum == 0
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,939,711,,,SFX_UI_BootsAndSaddles,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,790,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,orders:defend,,Defend,,,#ordernum == 3
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,818,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,orders:hold,,Hold,,,#ordernum == 2
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,846,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,orders:stay,,Hold to the Last,,,#ordernum == 1
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,967,739,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,
GUI_LVL5_Cav_Orders,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,
GUI_LVL5_Cav,GFX_Groups,905,673,,SFX_UI_Combat,,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
GUI_LVL5_Cav,GFX_Groups,905,711,,SFX_UI_Orders,,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL5_Cav,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,

GUI_CS_LVL5_Cav,INHERIT,GUI_LVL5_Cav,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL5_Cav,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,
GUI_CS_LVL5_Cav,GFX_CS_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload

GUI_US_LVL5_Cav,INHERIT,GUI_LVL5_Cav,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL5_Cav,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_US_LVL5_Cav,GFX_US_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload


GUI_LVL4_Cav,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,
GUI_LVL4_Cav,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_LVL4_Cav,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_LVL4_Cav,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_LVL4_Cav,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,
GUI_LVL4_Cav,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL4_Cav,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL4_Cav,GFX_BS_Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL4_Cav,GROUP,GUI_LVL4_Cav_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,
GUI_LVL4_Cav,GROUP,GUI_LVL4_Cav_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,
GUI_LVL4_Cav,GROUP,GUI_LVL4_Cav_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,
GUI_LVL4_Cav,GFX_BS_Buttons,713,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,Amoveformfwd:100:0,,Advance 100 Yards
GUI_LVL4_Cav,GFX_BS_Buttons,713,655,,,SFX_UI_Advance2,0,15,0,17,0,15,0,16,0,0,-13,0,Amoveformfwd:100:0,,Advance 100 Yards
GUI_LVL4_Cav,GFX_BS_Buttons,738,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,Amoveformfwd:300:0,,Advance 300 Yards
GUI_LVL4_Cav,GFX_BS_Buttons,738,655,,,SFX_UI_Advance2,1,15,1,17,1,15,1,16,0,0,-13,0,Amoveformfwd:300:0,,Advance 300 Yards
GUI_LVL4_Cav,GFX_BS_Buttons,763,655,,,,2,15,2,17,2,15,2,16,13,0,0,0,Amovefwd:300:1,,Advance to Cover
GUI_LVL4_Cav,GFX_BS_Buttons,763,655,,,SFX_UI_Advance2,2,15,2,17,2,15,2,16,0,0,-13,0,Amovefwd:300:1,,Advance to Cover
GUI_LVL4_Cav,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back
GUI_LVL4_Cav,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward
GUI_LVL4_Cav,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up
GUI_LVL4_Cav,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down
GUI_LVL4_Cav,GFX_BS_Buttons,712,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map
GUI_LVL4_Cav,GFX_BS_Buttons,737,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release
GUI_LVL4_Cav,GFX_BS_Buttons,762,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,
GUI_LVL4_Cav,GFX_BS_Buttons,762,739,,,SFX_UI_ Attackmarch_2,6,15,6,17,6,15,6,16,0,0,-13,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,
GUI_LVL4_Cav,GFX_BS_Buttons,790,739,,,,8,15,8,17,8,15,8,16,13,0,0,0,Arun,,Gallop,
GUI_LVL4_Cav,GFX_BS_Buttons,790,739,,,,8,15,8,17,8,15,8,16,0,0,-13,0,Aform:DRIL_Lvl4_Cav_ColumnbyDivision,Arun,Column by Division - Gallop,
,GUI_LVL4_Cav,GFX_BS_Buttons,713,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release
,GUI_LVL4_Cav,GFX_BS_Buttons,738,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee
,GUI_LVL4_Cav,GFX_BS_Buttons,738,739,,,SFX_UI_ Attackmarch_2,6,15,6,17,6,15,6,16,0,0,-13,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee
,GUI_LVL4_Cav,GFX_BS_Buttons,763,739,,SFX_UI_Click,,8,15,8,17,8,15,8,16,13,0,0,0,Arun,,Gallop
,GUI_LVL4_Cav,GFX_BS_Buttons,763,739,,SFX_UI_Click,,8,15,8,17,8,15,8,16,0,0,-13,0,Aform:DRIL_Lvl4_Cav_ColumnbyDivision,Arun,Column by Division - Gallop
GUI_LVL4_Cav,GFX_BS_Buttons,846,683,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,
GUI_LVL4_Cav,GFX_BS_Buttons,874,683,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,846,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,874,655,,,,13,0,13,2,13,0,13,1,0,0,0,0,Aforcepath,marchmusic,Use Roads,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,939,655,,,,1,3,1,5,1,3,1,4,0,0,0,0,Aform:DRIL_Lvl4_Cav_DoubleLine,,Double Line,,,#formnum == 37
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,967,655,,,,3,3,3,5,3,3,3,4,0,0,0,0,Aform:DRIL_Lvl4_Cav_Column,,Column,,,#formnum == 41
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,995,655,,,SFX_UI_BattleLine,0,3,0,5,0,3,0,4,0,0,0,0,Aform:DRIL_Lvl4_Cav_Line,,Line,,,#formnum == 36
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,818,683,,,SFX_UI_CavalryGallop,12,0,12,2,12,0,12,1,0,0,0,0,Arun,,Double Quick (Run),,,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,939,683,,,,6,3,6,5,6,3,6,4,0,0,0,0,Aform:DRIL_Lvl4_Cav_LinewithReserves,,Line with Reserves,,,#formnum == 38
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,967,683,,,,5,3,5,5,5,3,5,4,0,0,0,0,Aform:DRIL_Lvl4_Cav_AssaultLine_HoldForm,,Assault Line Hold Form,,,#formnum == 107
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,874,739,,,,13,17,14,17,13,17,11,17,0,0,0,0,tcofficers,,TC Officers,,,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL4_Cav_Combat,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Division,,,#attached == 1
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Division,,,#attached == 0
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Brigade,,,
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Brigade,,,
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,Aorders:blitz,,All out Attack,,,#ordernum == 6
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,Aorders:attack,,Attack,,,#ordernum == 5
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,Aorders:probe,,Probe,,,#ordernum == 4
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,Aorders:none,,None,,,#ordernum == 0
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,818,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,Aorders:defend,,Defend,,,#ordernum == 3
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,846,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,Aorders:hold,,Hold,,,#ordernum == 2
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,874,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,Aorders:stay,,Hold to the Last,,,#ordernum == 1
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,967,739,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,
GUI_LVL4_Cav_Orders,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,
GUI_LVL4_Cav,GFX_Groups,905,673,,SFX_UI_Combat,,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
GUI_LVL4_Cav,GFX_Groups,905,711,,SFX_UI_Orders,,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL4_Cav,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,

GUI_CS_LVL4_Cav,INHERIT,GUI_LVL4_Cav,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL4_Cav,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,
GUI_CS_LVL4_Cav,GFX_CS_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,

GUI_US_LVL4_Cav,INHERIT,GUI_LVL4_Cav,,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL4_Cav,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,
GUI_US_LVL4_Cav,GFX_US_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,

GUI_LVL3_Cav,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,,,
GUI_LVL3_Cav,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,,,
GUI_LVL3_Cav,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,,,
GUI_LVL3_Cav,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,,,
GUI_LVL3_Cav,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,,,
GUI_LVL3_Cav,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,
GUI_LVL3_Cav,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,
GUI_LVL3_Cav,GFX_BS_Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,
GUI_LVL3_Cav,GROUP,GUI_LVL3_Cav_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,,,,
GUI_LVL3_Cav,GROUP,GUI_LVL3_Cav_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,,,,
GUI_LVL3_Cav,GROUP,GUI_LVL3_Cav_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,,,,
GUI_LVL3_Cav,GFX_BS_Buttons,713,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,movefwd:100:0,run,Leader Gallop,,,
GUI_LVL3_Cav,GFX_BS_Buttons,713,655,,,,0,15,0,17,0,15,0,16,0,0,-13,0,movefwd:100:0,,Leader Advance 100 Yards,,,
GUI_LVL3_Cav,GFX_BS_Buttons,738,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,movefwd:300:0,run,Leader Gallop,,,
GUI_LVL3_Cav,GFX_BS_Buttons,738,655,,,,1,15,1,17,1,15,1,16,0,0,-13,0,movefwd:300:0,,Leader Advance 300 Yards,,,
,GUI_LVL3_Cav,GFX_BS_Buttons,759,655,,,,2,15,2,17,2,15,2,16,13,0,0,0,movefwd:300:1,run,Leader Gallop,,
,GUI_LVL3_Cav,GFX_BS_Buttons,759,655,,,,2,15,2,17,2,15,2,16,0,0,-13,0,movefwd:300:1,,Leader Advance 300 Yards COVER,,
GUI_LVL3_Cav,GFX_BS_Buttons,906,655,,,,0,3,0,5,0,3,0,4,0,0,0,0,Aform:DRIL_Lvl3_Cav_Line,,Line,,,#formnum == 100
GUI_LVL3_Cav,GFX_BS_Buttons,906,683,,,,1,3,1,5,1,3,1,4,0,0,0,0,Aform:DRIL_Lvl3_Cav_DoubleLine,,Double Line,,,#formnum == 101
GUI_LVL3_Cav,GFX_BS_Buttons,906,711,,,,5,3,5,5,5,3,5,4,0,0,0,0,Aform:DRIL_Lvl3_Cav_ColumninLine,,Column in Lines,,,#formnum == 102
GUI_LVL3_Cav,GFX_BS_Buttons,906,739,,,,3,3,3,5,3,3,3,4,0,0,0,0,Aform:DRIL_Lvl3_Cav_Columns,,Columns in Line,,,#formnum == 103
GUI_LVL3_Cav,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
GUI_LVL3_Cav,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL3_Cav,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL3_Cav,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,,,
GUI_LVL3_Cav,GFX_BS_Buttons,712,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL3_Cav,GFX_BS_Buttons,737,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL3_Cav,GFX_BS_Buttons,763,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,,,
GUI_LVL3_Cav,GFX_BS_Buttons,874,739,,,,13,17,14,17,13,17,11,17,0,0,0,0,tcofficers,,TC Officers,,,
GUI_LVL3_Cav,GFX_BS_Buttons,846,683,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL3_Cav,GFX_BS_Buttons,874,683,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL3_Cav,GFX_BS_Buttons,764,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,,,
GUI_LVL3_Cav,GFX_BS_Buttons,764,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL3_Cav,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
GUI_LVL3_Cav,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,,
GUI_LVL3_Cav,GFX_BS_Buttons,846,655,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1,
GUI_LVL3_Cav,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,#regstate == 1,
GUI_LVL3_Cav,GFX_BS_Buttons,818,683,,,SFX_UI_CavalryGallop,12,0,12,2,12,0,12,1,0,0,0,0,Arun,,Double Quick (Run/Gallop),,,,
GUI_LVL3_Cav,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1,
GUI_LVL3_Cav,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,,
GUI_LVL3_Cav,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5,
GUI_LVL3_Cav,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,,
GUI_LVL3_Cav,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1,
,GUI_LVL3_Cav,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
,GUI_LVL3_Cav_Move,GFX_BS_Buttons,790,655,,,SFX_UI_WheelLeft,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
,GUI_LVL3_Cav_Move,GFX_BS_Buttons,818,655,,,SFX_UI_WheelRight,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
,GUI_LVL3_Cav_Move,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
,GUI_LVL3_Cav_Move,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
,GUI_LVL3_Cav_Move,GFX_BS_Buttons,967,711,,,SFX_UI_RiseUp,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
,GUI_LVL3_Cav_Move,GFX_BS_Buttons,967,711,,,SFX_UI_RiseUp,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
,GUI_LVL3_Cav_Move,GFX_BS_Buttons,939,739,,,SFX_UI_GotoSel,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
,GUI_LVL3_Cav_Move,GFX_BS_Buttons,967,739,,,SFX_UI_RiseUp,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL3_Cav,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Corps,,,#attached == 1,
GUI_LVL3_Cav,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Corps,,,#attached == 0,
GUI_LVL3_Cav,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,,
GUI_LVL3_Cav,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Division,,,,
GUI_LVL3_Cav,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Division,,,,
GUI_LVL3_Cav,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,,
GUI_LVL3_Cav,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,Aorders:blitz,,All out Attack,,,#ordernum == 6,
GUI_LVL3_Cav,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,Aorders:attack,,Attack,,,#ordernum == 5,
GUI_LVL3_Cav,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,Aorders:probe,,Probe,,,#ordernum == 4,
GUI_LVL3_Cav,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,Aorders:none,,None,,,#ordernum == 0,
GUI_LVL3_Cav,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,,
GUI_LVL3_Cav,GFX_BS_Buttons,790,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,Aorders:defend,,Defend,,,#ordernum == 3,
GUI_LVL3_Cav,GFX_BS_Buttons,818,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,Aorders:hold,,Hold,,,#ordernum == 2,
GUI_LVL3_Cav,GFX_BS_Buttons,846,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,Aorders:stay,,Hold to the Last,,,#ordernum == 1,
GUI_LVL3_Cav,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,,
,GUI_LVL3_Cav,GFX_Groups,905,673,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_LVL3_Cav,GFX_Groups,905,711,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
,GUI_LVL3_Cav,GFX_Groups,905,655,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_LVL3_Cav,GFX_Groups,905,693,,,SFX_UI_Move,1,1,0,1,0,0,0,1,0,0,0,0,setgroup:1,,Move,,,#groupnum == 1
,GUI_LVL3_Cav,GFX_Groups,905,731,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL3_Cav,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,,

GUI_CS_LVL3_Cav,INHERIT,GUI_LVL3_Cav,,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL3_Cav,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,,
GUI_CS_LVL3_Cav,GFX_CS_Portraits_LVL3,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,

GUI_US_LVL3_Cav,INHERIT,GUI_LVL3_Cav,,,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL3_Cav,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
GUI_US_LVL3_Cav,GFX_US_Portraits_LVL3,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,

,Dismounted Cavalry,,,,,,,,,,,,,,,,,,,,,
GUI_LVL6_DCav,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,
GUI_LVL6_DCav,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_LVL6_DCav,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_LVL6_DCav,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_LVL6_DCav,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,
GUI_LVL6_DCav,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Morale: $morale,progbar:#moralemin-#moralecur-#moralemax
GUI_LVL6_DCav,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Fatigue: $fatigue,progbar:#fatiguemin-#fatiguecur-#fatiguemax
GUI_LVL6_DCav,GFX_BS_RegBackground,685,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL6_DCav,GROUP,GUI_LVL6_DCav_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,,
GUI_LVL6_DCav,GROUP,GUI_LVL6_DCav_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,,
GUI_LVL6_DCav,GROUP,GUI_LVL6_DCav_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,,
GUI_LVL6_DCav,GFX_BS_Buttons,687,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,moveformfwd:100:0,,Advance 100 Yards,
GUI_LVL6_DCav,GFX_BS_Buttons,687,655,,,SFX_UI_Advance2,0,15,0,17,0,15,0,16,0,0,-13,0,moveformfwd:100:0,,Advance 100 Yards,
GUI_LVL6_DCav,GFX_BS_Buttons,712,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,moveformfwd:300:0,,Advance 300 Yards,
GUI_LVL6_DCav,GFX_BS_Buttons,712,655,,,SFX_UI_Advance2,1,15,1,17,1,15,1,16,0,0,-13,0,moveformfwd:300:0,,Advance 300 Yards,
GUI_LVL6_DCav,GFX_BS_Buttons,737,655,,,,2,15,2,17,2,15,2,16,13,0,0,0,movefwd:300:1,,Advance to Cover,,,
GUI_LVL6_DCav,GFX_BS_Buttons,737,655,,,SFX_UI_Advance2,2,15,2,17,2,15,2,16,0,0,-13,0,movefwd:300:1,,Advance to Cover,,,
GUI_LVL6_DCav,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,,,
GUI_LVL6_DCav,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL6_DCav,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
GUI_LVL6_DCav,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL6_DCav,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL6_DCav,GFX_BS_Buttons,687,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL6_DCav,GFX_BS_Buttons,713,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL6_DCav,GFX_BS_Buttons,738,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,attackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL6_DCav,GFX_BS_Buttons,738,739,,,SFX_UI_ Attackmarch,6,15,6,17,6,15,6,16,0,0,-13,0,attackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL6_DCav,GFX_BS_Buttons,763,739,,,,8,15,8,17,8,15,8,16,13,0,0,0,run,,Run,,,
GUI_LVL6_DCav,GFX_BS_Buttons,763,739,,,,8,15,8,17,8,15,8,16,0,0,-13,0,form:DRIL_Lvl6_Cav_Column_HoldForm,run,Attack Column - Run,,,
GUI_LVL6_DCav,GFX_BS_Buttons,967,739,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Regiment,,,#attached == 1
GUI_LVL6_DCav,GFX_BS_Buttons,995,739,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Regiment,,,#attached == 0
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,13,0,0,0,wheelleft,run,Wheel Left,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,-13,0,wheelleft,,Wheel Left Run,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,13,0,0,0,wheelright,run,Wheel Right,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,-13,0,wheelright,,Wheel Right Run,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,846,655,,,,2,0,2,2,2,0,2,1,13,0,0,0,mleftflank,,Left Flank,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,846,655,,,SFX_UI_FlankLeft,2,0,2,2,2,0,2,1,0,0,-13,0,mleftflank,,Left Flank,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,874,655,,,,3,0,3,2,3,0,3,1,13,0,0,0,mrightflank,,Right Flank,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,874,655,,,SFX_UI_FlankRight,3,0,3,2,3,0,3,1,0,0,-13,0,mrightflank,,Right Flank,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,967,655,,,,3,3,3,5,3,3,3,4,0,0,0,0,form:DRIL_Lvl6_Cav_Column,,Column,,,#formnum == 27
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,995,655,,,,0,3,0,5,0,3,0,4,13,0,0,0,form:DRIL_Lvl6_Cav_SingleLineHold,,Line Hold Form,,,#formnum == 23
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,995,655,,,,0,3,0,5,0,3,0,4,0,0,-13,0,form:DRIL_Lvl6_Cav_SingleLine,,Line,,,#formnum == 23
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,stop,,Halt,,,#regstate == 1
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,818,683,,,SFX_UI_CavalryGallop,12,0,12,2,12,0,12,1,0,0,0,0,run,,Double Quick (Run),,#regstate != 5,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,818,683,,SFX_UI_RiseUp,,12,0,12,2,12,0,12,1,0,0,0,0,walk,,Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,846,683,,,,4,0,4,2,4,0,4,1,13,0,0,0,mleftoblique,,Oblique Left,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,846,683,,,SFX_UI_FlankLeft,4,0,4,2,4,0,4,1,0,0,-13,0,mleftoblique,,Oblique Left,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,874,683,,,,5,0,5,2,5,0,5,1,13,0,0,0,mrightoblique,,Oblique Right,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,874,683,,,SFX_UI_FlankRight,5,0,5,2,5,0,5,1,0,0,-13,0,mrightoblique,,Oblique Right,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,967,683,,,,4,3,4,5,4,3,4,4,0,0,0,0,form:DRIL_Lvl6_Cav_ColumnbyDivision,,Column by Divisions,,,#formnum == 25
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,846,711,,,,13,0,13,2,13,0,13,1,0,0,0,0,forcepath,marchmusic,Use Roads,,,#useroads == 1
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,874,711,,,SFX_UI_Retreat,11,13,11,15,11,13,11,14,0,0,0,0,getaway,,Short Retreat,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,995,711,,,SFX_UI_CavalrySkirmish,2,3,2,5,2,3,2,4,0,0,0,0,form:DRIL_Lvl6_Cav_Skirmish,,Skirmish,,,#formnum == 24
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,790,739,,,SFX_UI_Advance2,1,15,1,17,1,15,1,16,0,0,0,0,moveformfwd:300:0,,Advance 300 Yards,,,
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,818,739,,,SFX_UI_Advance,1,9,1,11,1,9,1,10,0,0,0,0,advance,,Advance,,,#regstate == 11
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,846,739,,,SFX_UI_Fallback,2,9,2,11,2,9,2,10,0,0,0,0,fallback,,Fallback,,,#regstate == 9
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,874,739,,,SFX_UI_Retreat,3,9,3,11,3,9,3,10,0,0,0,0,retreat,,Retreat,,,#regstate == 10
GUI_LVL6_DCav_Combat,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL6_DCav_Orders,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,resupply,,Re-Supply,,,
GUI_LVL6_DCav_Orders,GFX_BS_Buttons,818,683,,,,12,9,12,11,12,9,12,10,0,0,0,0,guard,,Select unit to Guard,,,#follow == 1
GUI_LVL6_DCav_Orders,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL6_DCav_Orders,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL6_DCav_Orders,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL6_DCav_Orders,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL6_DCav_Orders,GFX_BS_Buttons,967,739,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,
GUI_LVL6_DCav,GFX_Groups,905,673,,SFX_UI_Combat,,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
GUI_LVL6_DCav,GFX_Groups,905,711,,SFX_UI_Orders,,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL6_DCav,GFX_Ammo,521,683,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Weapon: $weapon - Range: #weaponmax yds - Reload Time: #reloadsec secs.,,,
GUI_LVL6_DCav,GFX_Status_Icons,349,656,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Visible to Enemy,,#visible == 1,
GUI_LVL6_DCav,GFX_Status_Icons,371,656,,,,6,0,6,0,0,0,6,0,0,0,0,0,,,Commander Bonus,,#leaderbonus != 0,
GUI_LVL6_DCav,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,
GUI_LVL6_DCav,GFX_Status_Icons,349,678,,,,10,0,10,0,0,0,10,0,0,0,0,0,,,Support Bonus,,#unitbonus != 0,
GUI_LVL6_DCav,GFX_Status_Icons,371,678,,,,11,0,11,0,0,0,11,0,0,0,0,0,,,Defensive Terrain Bonus,,#defbonus == 1,
GUI_LVL6_DCav,GFX_Status_Icons,393,678,,,,12,0,12,0,0,0,12,0,0,0,0,0,,,High Ground Bonus,,#elevbonus==1,
GUI_LVL6_DCav,GFX_Status_Icons,349,700,,,,3,0,3,0,0,0,3,0,0,0,0,0,,,Unit Resting,,#resting == 1,
GUI_LVL6_DCav,GFX_Status_Icons,371,700,,,,4,0,4,0,0,0,4,0,0,0,0,0,,,Unit Rallying,,#rallying == 1,
GUI_LVL6_DCav,GFX_Status_Icons,393,700,,,,9,0,9,0,0,0,9,0,0,0,0,0,,,Getting Flanked,,#flankfire == 1,
GUI_LVL6_DCav,GFX_Status_Icons,349,722,,,,1,0,1,0,0,0,1,0,0,0,0,0,,,A Target is Blocked,,#blocked != 0,
GUI_LVL6_DCav,GFX_Status_Icons,371,722,,,,5,0,5,0,0,0,5,0,0,0,0,0,,,Shooting Over,,#shootover == 1,

GUI_CS_LVL6_DCav,INHERIT,GUI_LVL6_DCav,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL6_DCav,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,

GUI_US_LVL6_DCav,INHERIT,GUI_LVL6_DCav,,,,,,,,,,,,,,,,,,,
GUI_US_LVL6_DCav,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,

GUI_LVL5_DCav,GFX_MS_WideBackground,343,652,,,,,,,,,,,,,,,,,,
GUI_LVL5_DCav,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu
GUI_LVL5_DCav,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map
GUI_LVL5_DCav,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me
GUI_LVL5_DCav,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle
GUI_LVL5_DCav,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL5_DCav,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL5_DCav,GROUP,GUI_LVL5_DCav_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,
GUI_LVL5_DCav,GROUP,GUI_LVL5_DCav_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,
GUI_LVL5_DCav,GROUP,GUI_LVL5_DCav_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,
GUI_LVL5_DCav,GFX_BS_Buttons,636,655,,,,9,15,9,17,9,15,9,16,13,0,0,0,Arun,walk,Run - Leader Walks
GUI_LVL5_DCav,GFX_BS_Buttons,636,655,,,SFX_UI_Advance2,9,15,9,17,9,15,9,16,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd50,moveformfwd:50:0,Advance Line 50 Yards - Leader Moves
GUI_LVL5_DCav,GFX_BS_Buttons,661,655,,,,10,15,10,17,10,15,10,16,13,0,0,0,Arun,walk,Run - Leader Walks
GUI_LVL5_DCav,GFX_BS_Buttons,661,655,,,SFX_UI_Advance2,10,15,10,17,10,15,10,16,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd100,moveformfwd:100:0,Advance Line 100 Yards - Leader Moves
GUI_LVL5_DCav,GFX_BS_Buttons,636,683,,,,11,16,9,17,11,16,11,16,13,0,0,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd50,,Advance Line 50 Yards - Leader Stays
GUI_LVL5_DCav,GFX_BS_Buttons,636,683,,,SFX_UI_Advance2,11,16,9,17,11,16,11,16,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd50,,Advance Line 50 Yards - Leader Stays
GUI_LVL5_DCav,GFX_BS_Buttons,661,683,,,,12,16,10,17,12,16,12,16,13,0,0,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd1000,,Advance Line 1000 Yards - Leader Stays
GUI_LVL5_DCav,GFX_BS_Buttons,661,683,,,SFX_UI_Advance2,12,16,10,17,12,16,12,16,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line_HoldForm_Fwd100,,Advance Line 100 Yards - Leader Stays
GUI_LVL5_DCav,GFX_BS_Buttons,687,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,Amoveformfwd:100:0,,Advance 100 Yards
GUI_LVL5_DCav,GFX_BS_Buttons,687,655,,,SFX_UI_Advance2,0,15,0,17,0,15,0,16,0,0,-13,0,Amoveformfwd:100:0,,Advance 100 Yards
GUI_LVL5_DCav,GFX_BS_Buttons,712,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,Amoveformfwd:300:0,,Advance 300 Yards
GUI_LVL5_DCav,GFX_BS_Buttons,712,655,,,SFX_UI_Advance2,1,15,1,17,1,15,1,16,0,0,-13,0,Amoveformfwd:300:0,,Advance 300 Yards
GUI_LVL5_DCav,GFX_BS_Buttons,737,655,,,,2,15,2,17,2,15,2,16,13,0,0,0,Amovefwd:300:1,,Advance to Cover
GUI_LVL5_DCav,GFX_BS_Buttons,737,655,,,SFX_UI_Advance2,2,15,2,17,2,15,2,16,0,0,-13,0,Amovefwd:300:1,,Advance to Cover
GUI_LVL5_DCav,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees
GUI_LVL5_DCav,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL5_DCav,GFX_BS_Buttons,636,711,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL5_DCav,GFX_BS_Buttons,661,711,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL5_DCav,GFX_BS_Buttons,636,739,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Brigade,,,#attached == 1
GUI_LVL5_DCav,GFX_BS_Buttons,661,739,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Brigade,,,#attached == 0
GUI_LVL5_DCav,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
GUI_LVL5_DCav,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL5_DCav,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL5_DCav,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,,,
GUI_LVL5_DCav,GFX_BS_Buttons,687,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL5_DCav,GFX_BS_Buttons,713,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL5_DCav,GFX_BS_Buttons,738,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL5_DCav,GFX_BS_Buttons,738,739,,,SFX_UI_ Attackmarch_2,6,15,6,17,6,15,6,16,0,0,-13,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,,,
GUI_LVL5_DCav,GFX_BS_Buttons,763,739,,,SFX_UI_CavalryGallop,8,15,8,17,8,15,8,16,13,0,0,0,Aform:DRIL_Lvl5_Cav_Line_Columns_HalfSpread_HoldForm,Arun,Columns Half Spread Hold Form - Gallop,,,
GUI_LVL5_DCav,GFX_BS_Buttons,763,739,,,SFX_UI_CavalryGallop,8,15,8,17,8,15,8,16,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line_Columns_HoldForm,Arun,Columns Spread Hold Form - Gallop,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,846,655,,,,2,0,2,2,2,0,2,1,13,0,0,0,Amleftflank,,Left Flank,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,846,655,,,SFX_UI_FlankLeft,2,0,2,2,2,0,2,1,0,0,-13,0,Amleftflank,,Left Flank,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,874,655,,,,3,0,3,2,3,0,3,1,13,0,0,0,Amrightflank,,Right Flank,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,874,655,,,SFX_UI_FlankRight,3,0,3,2,3,0,3,1,0,0,-13,0,Amrightflank,,Right Flank,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,939,655,,,,1,3,1,5,1,3,1,4,13,0,0,0,Aform:DRIL_Lvl5_Cav_DoubleLine_HoldForm,,Double Line  Hold Form,,,#formnum == 29
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,939,655,,,,1,3,1,5,1,3,1,4,0,0,-13,0,Aform:DRIL_Lvl5_Cav_DoubleLine2,,Double Line,,,#formnum == 29
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,967,655,,,,3,3,3,5,3,3,3,4,0,0,0,0,Aform:DRIL_Lvl5_Cav_Column,,Column,,,#formnum == 34
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,995,655,,,SFX_UI_BattleLineReg,0,3,0,5,0,3,0,4,13,0,0,0,Aform:DRIL_Lvl5_Cav_SingleLineHold,,Line Hold Form,,,#formnum == 28
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,995,655,,,,0,3,0,5,0,3,0,4,0,0,-13,0,Aform:DRIL_Lvl5_Cav_Line2,,Line,,,#formnum == 28
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,818,683,,,SFX_UI_CavalryGallop,12,0,12,2,12,0,12,1,0,0,0,0,Arun,,Double Quick (Run/Gallop),,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,846,683,,,,4,0,4,2,4,0,4,1,13,0,0,0,Amleftoblique,,Oblique Left,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,846,683,,,SFX_UI_FlankLeft,4,0,4,2,4,0,4,1,0,0,-13,0,Amleftoblique,,Oblique Left,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,874,683,,,,5,0,5,2,5,0,5,1,13,0,0,0,Amrightoblique,,Oblique Right,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,874,683,,,SFX_UI_FlankRight,5,0,5,2,5,0,5,1,0,0,-13,0,Amrightoblique,,Oblique Right,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,939,683,,,,6,3,6,5,6,3,6,4,0,0,0,0,Aform:DRIL_Lvl5_Cav_LinewithReserves2,,Line with Reserves,,,#formnum == 30
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,967,683,,,,4,3,4,5,4,3,4,4,0,0,0,0,Aform:DRIL_Lvl5_Cav_ColumnbyDivision,,Column by Divisions,,,#formnum == 32
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,995,683,,,,5,3,5,5,5,3,5,4,13,0,0,0,Aform:DRIL_Lvl5_Cav_ColumninLine_HoldForm,,Column of Regiments in Line Hold Form,,,#formnum == 88
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,995,683,,,,5,3,5,5,5,3,5,4,0,0,-13,0,Aform:DRIL_Lvl5_Cav_ColumninLine,,Column of Regiments in Line,,,#formnum == 33
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,790,711,,,SFX_UI_CavalryMount,9,0,9,2,9,0,9,1,0,0,0,0,Aonlymount,,Mount,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,818,711,,SFX_UI_RiseUp,,8,0,8,2,8,0,8,1,0,0,0,0,Aonlydismount,,Dismount,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,846,711,,,,13,0,13,2,13,0,13,1,0,0,0,0,Aforcepath,marchmusic,Use Roads,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,874,711,,,,7,3,7,5,7,3,7,4,0,0,0,0,Aform:DRIL_Lvl5_Cav_RoadColumn,,Road Column,,,#formnum == 35
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,995,711,,,SFX_UI_CavalrySkirmish,2,3,2,5,2,3,2,4,0,0,0,0,Aform:DRIL_Lvl5_Cav_Skirmish,,Skirmish,,,#formnum == 31
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,790,739,,,SFX_UI_Advance,0,9,0,11,0,9,0,10,0,0,0,0,Amoveformfwd:300:0,,Advance 300 Yards,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,818,739,,,SFX_UI_Advance,1,9,1,11,1,9,1,10,0,0,0,0,Aadvance,,Advance,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,846,739,,,SFX_UI_Fallback,2,9,2,11,2,9,2,10,0,0,0,0,Afallback,,Fallback,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,874,739,,,SFX_UI_Retreat,3,9,3,11,3,9,3,10,0,0,0,0,Aretreat,,Retreat,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL5_DCav_Combat,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Brigade,,,#attached == 1
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Brigade,,,#attached == 0
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,818,683,,,,12,9,12,11,12,9,12,10,0,0,0,0,Aguard,,Select unit to Guard,,,
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Regiment,,,
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Regiment,,,
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,orders:blitz,,All out Attack,,,#ordernum == 6
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,orders:attack,,Attack,,,#ordernum == 5
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,orders:probe,,Probe,,,#ordernum == 4
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,orders:none,,None,,,#ordernum == 0
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,939,711,,,SFX_UI_BootsAndSaddles,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,790,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,orders:defend,,Defend,,,#ordernum == 3
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,818,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,orders:hold,,Hold,,,#ordernum == 2
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,846,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,orders:stay,,Hold to the Last,,,#ordernum == 1
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,967,739,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,
GUI_LVL5_DCav_Orders,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,
GUI_LVL5_DCav,GFX_Groups,905,673,,SFX_UI_Combat,,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
GUI_LVL5_DCav,GFX_Groups,905,711,,SFX_UI_Orders,,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL5_DCav,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,

GUI_CS_LVL5_DCav,INHERIT,GUI_LVL5_DCav,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL5_DCav,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,
GUI_CS_LVL5_DCav,GFX_CS_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,

GUI_US_LVL5_DCav,INHERIT,GUI_LVL5_DCav,,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL5_DCav,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,
GUI_US_LVL5_DCav,GFX_US_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload


GUI_LVL4_DCav,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,
GUI_LVL4_DCav,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_LVL4_DCav,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_LVL4_DCav,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_LVL4_DCav,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,
GUI_LVL4_DCav,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL4_DCav,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL4_DCav,GFX_BS_Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_LVL4_DCav,GROUP,GUI_LVL4_DCav_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,,
GUI_LVL4_DCav,GROUP,GUI_LVL4_DCav_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,,
GUI_LVL4_DCav,GROUP,GUI_LVL4_DCav_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,,
GUI_LVL4_DCav,GFX_BS_Buttons,713,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,Amoveformfwd:100:0,,Advance 100 Yards,
GUI_LVL4_DCav,GFX_BS_Buttons,713,655,,,SFX_UI_Advance2,0,15,0,17,0,15,0,16,0,0,-13,0,Amoveformfwd:100:0,,Advance 100 Yards,
GUI_LVL4_DCav,GFX_BS_Buttons,738,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,Amoveformfwd:300:0,,Advance 300 Yards,
GUI_LVL4_DCav,GFX_BS_Buttons,738,655,,,SFX_UI_Advance2,1,15,1,17,1,15,1,16,0,0,-13,0,Amoveformfwd:300:0,,Advance 300 Yards,
GUI_LVL4_DCav,GFX_BS_Buttons,763,655,,,,2,15,2,17,2,15,2,16,13,0,0,0,Amovefwd:300:1,,Advance to Cover,
GUI_LVL4_DCav,GFX_BS_Buttons,763,655,,,SFX_UI_Advance2,2,15,2,17,2,15,2,16,0,0,-13,0,Amovefwd:300:1,,Advance to Cover,
GUI_LVL4_DCav,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,
GUI_LVL4_DCav,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,
GUI_LVL4_DCav,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,
GUI_LVL4_DCav,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,
GUI_LVL4_Cav,GFX_BS_Buttons,712,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,
GUI_LVL4_Cav,GFX_BS_Buttons,737,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,
GUI_LVL4_Cav,GFX_BS_Buttons,762,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,
GUI_LVL4_Cav,GFX_BS_Buttons,762,739,,,SFX_UI_ Attackmarch_2,6,15,6,17,6,15,6,16,0,0,-13,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,
GUI_LVL4_Cav,GFX_BS_Buttons,790,739,,,,8,15,8,17,8,15,8,16,13,0,0,0,Arun,,Gallop,
GUI_LVL4_Cav,GFX_BS_Buttons,790,739,,,,8,15,8,17,8,15,8,16,0,0,-13,0,Aform:DRIL_Lvl4_Cav_ColumnbyDivision,Arun,Column by Division - Gallop,
,GUI_LVL4_DCav,GFX_BS_Buttons,713,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release
,GUI_LVL4_DCav,GFX_BS_Buttons,738,739,,,,6,15,6,17,6,15,6,16,13,0,0,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee
,GUI_LVL4_DCav,GFX_BS_Buttons,738,739,,,SFX_UI_ Attackmarch_2,6,15,6,17,6,15,6,16,0,0,-13,0,Aattackmarch,,Attackmarch - Move Unengaged unless Melee,,
,GUI_LVL4_DCav,GFX_BS_Buttons,763,739,,SFX_UI_Click,,8,15,8,17,8,15,8,16,13,0,0,0,Arun,,Gallop,,
,GUI_LVL4_DCav,GFX_BS_Buttons,763,739,,SFX_UI_Click,,8,15,8,17,8,15,8,16,0,0,-13,0,Aform:DRIL_Lvl4_Cav_ColumnbyDivision,Arun,Column by Division - Gallop,,
GUI_LVL4_DCav,GFX_BS_Buttons,846,683,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL4_DCav,GFX_BS_Buttons,874,683,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,,,
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,846,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,874,655,,,,13,0,13,2,13,0,13,1,0,0,0,0,Aforcepath,marchmusic,Use Roads,,,
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,939,655,,,,1,3,1,5,1,3,1,4,0,0,0,0,Aform:DRIL_Lvl4_Cav_DoubleLine2,,Double Line,,,#formnum == 37
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,967,655,,,,3,3,3,5,3,3,3,4,0,0,0,0,Aform:DRIL_Lvl4_Cav_Column,,Column,,,#formnum == 41
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,995,655,,,SFX_UI_BattleLine,0,3,0,5,0,3,0,4,0,0,0,0,Aform:DRIL_Lvl4_Cav_Line2,,Line,,,#formnum == 36
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,818,683,,,SFX_UI_CavalryGallop,12,0,12,2,12,0,12,1,0,0,0,0,Arun,,Double Quick (Run),,,
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,939,683,,,,6,3,6,5,6,3,6,4,0,0,0,0,Aform:DRIL_Lvl4_Cav_LinewithReserves2,,Line with Reserves,,,#formnum == 38
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL4_DCav_Combat,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Division,,,#attached == 1
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Division,,,#attached == 0
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Brigade,,,
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Brigade,,,
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,Aorders:blitz,,All out Attack,,,#ordernum == 6
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,Aorders:attack,,Attack,,,#ordernum == 5
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,Aorders:probe,,Probe,,,#ordernum == 4
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,Aorders:none,,None,,,#ordernum == 0
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,818,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,Aorders:defend,,Defend,,,#ordernum == 3
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,846,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,Aorders:hold,,Hold,,,#ordernum == 2
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,874,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,Aorders:stay,,Hold to the Last,,,#ordernum == 1
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,967,739,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,
GUI_LVL4_DCav_Orders,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,
GUI_LVL4_DCav,GFX_Groups,905,673,,SFX_UI_Combat,,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
GUI_LVL4_DCav,GFX_Groups,905,711,,SFX_UI_Orders,,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL4_DCav,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,

GUI_CS_LVL4_DCav,INHERIT,GUI_LVL4_DCav,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL4_DCav,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,
GUI_CS_LVL4_DCav,GFX_CS_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,

GUI_US_LVL4_DCav,INHERIT,GUI_LVL4_DCav,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL4_DCav,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_US_LVL4_DCav,GFX_US_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload

GUI_LVL6_Art,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,
,GUI_LVL6_Art,GFX_MS_WideBackground,343,652,,,,,,,,,,,,,,,,,,
GUI_LVL6_Art,GFX_MS_ArtyBackground,632,652,,,,,,,,,,,,,,,,,,,
GUI_LVL6_Art,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_LVL6_Art,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_LVL6_Art,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_LVL6_Art,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,
GUI_LVL6_Art,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Morale: $morale,progbar:#moralemin-#moralecur-#moralemax
GUI_LVL6_Art,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Fatigue: $fatigue,progbar:#fatiguemin-#fatiguecur-#fatiguemax
GUI_LVL6_Art,GFX_BS_Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
,GUI_LVL6_Art,GROUP,GUI_LVL6_Art_Combat,,,,SFX_UI_Combat,,,,,,,,,,,,,,,
,GUI_LVL6_Art,GROUP,GUI_LVL6_Art_Move,,,,SFX_UI_Move,,,,,,,,,,,,,,,
,GUI_LVL6_Art,GROUP,GUI_LVL6_Art_Orders,,,,SFX_UI_Orders,,,,,,,,,,,,,,,,,
GUI_LVL6_Art,GFX_BS_Buttons,712,655,,,SFX_UI_Advance2,14,3,14,5,14,3,14,4,0,0,0,0,moveformfwd:20:0,run,Advance 20 Yards - Move Fast,,,
GUI_LVL6_Art,GFX_BS_Buttons,737,655,,,SFX_UI_Advance2,15,3,15,5,15,3,15,4,0,0,0,0,moveformfwd:50:0,run,Advance 50 Yards - Move Fast,,,
GUI_LVL6_Art,GFX_BS_Buttons,762,655,,,SFX_UI_Advance2,16,3,16,5,16,3,16,4,0,0,0,0,movefwd:300:1,,Advance to Cover,,,
GUI_LVL6_Art,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
GUI_LVL6_Art,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL6_Art,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL6_Art,GFX_BS_Buttons,712,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL6_Art,GFX_BS_Buttons,737,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL6_Art,GFX_BS_Buttons,762,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,,,
GUI_LVL6_Art,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
GUI_LVL6_Art,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
GUI_LVL6_Art,GFX_BS_Buttons,846,655,,SFX_UI_WheelLeft,,0,12,0,14,0,12,0,13,0,0,0,0,target,,Choose Specific Target,,,
GUI_LVL6_Art,GFX_BS_Buttons,874,655,,,,9,12,9,14,9,12,9,13,0,0,0,0,artyfireai,,AI Chooses Target,,,#artyfire == 0
GUI_LVL6_Art,GFX_BS_Buttons,939,655,,,,13,0,13,2,13,0,13,1,0,0,0,0,forcepath,marchmusic,Use Roads,,,#useroads == 1
GUI_LVL6_Art,GFX_BS_Buttons,967,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Gun,,,#attached == 1
GUI_LVL6_Art,GFX_BS_Buttons,995,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Gun,,,#attached == 0,
GUI_LVL6_Art,GFX_BS_Buttons,790,683,,,SFX_UI_StopVocal,11,0,11,2,11,0,11,1,0,0,0,0,stop,,Halt,,,#regstate == 1,
GUI_LVL6_Art,GFX_BS_Buttons,818,683,,SFX_UI_RiseUp,,12,0,12,2,12,0,12,1,0,0,0,0,run,,Double Quick (Run/Gallop),,#regstate != 5,,
GUI_LVL6_Art,GFX_BS_Buttons,818,683,,SFX_UI_RiseUp,,12,0,12,2,12,0,12,1,0,0,0,0,walk,,Normal Speed (Walk),,#regstate == 5,#regstate == 5,
GUI_LVL6_Art,GFX_BS_Buttons,846,683,,,,1,12,1,14,1,12,1,13,0,0,0,0,artyfiretroops,,Target Infantry,,,#artyfire == 1,
GUI_LVL6_Art,GFX_BS_Buttons,874,683,,,,10,12,10,14,10,12,10,13,0,0,0,0,artyfirearty,,Target Artillery,,,#artyfire == 2,
GUI_LVL6_Art,GFX_BS_Buttons,939,683,,,,15,0,15,2,15,0,15,1,0,0,0,0,limber,,Unlimber the Gun,,,#artylimber > 1,
GUI_LVL6_Art,GFX_BS_Buttons,967,683,,,,14,0,14,2,14,0,14,1,0,0,0,0,limber,,Limber the Gun,,,#artylimber < 2,
GUI_LVL6_Art,GFX_BS_Buttons,995,683,,,,13,6,13,8,13,6,13,7,0,0,0,0,resupply,,Re-Supply,,,,
GUI_LVL6_Art,GFX_BS_Buttons,790,711,,,,4,12,4,14,4,12,4,13,0,0,0,0,setammo:Solid,,Use Solid Shot,,,#artyammo == 3,
GUI_LVL6_Art,GFX_BS_Buttons,818,711,,,,7,12,7,14,7,12,7,13,0,0,0,0,setammo:Shell,,Use Shell,,,#artyammo == 1,
GUI_LVL6_Art,GFX_BS_Buttons,846,711,,,,5,12,5,14,5,12,5,13,0,0,0,0,setammo:Shrapnel,,Use Shrapnel,,,#artyammo == 2,
GUI_LVL6_Art,GFX_BS_Buttons,874,711,,,,6,12,6,14,6,12,6,13,0,0,0,0,setammo:Canister,,Use Canister,,,#artyammo == 0,
,GUI_LVL6_Art,GFX_MS_AmmoSel,635,690,,,,0,0,1,0,0,0,0,0,0,0,0,0,setammo:Solid,,Use Solid Shot,,,#artyammo == 3
,GUI_LVL6_Art,GFX_MS_AmmoSel,635,690,,,,0,1,1,1,0,1,0,1,0,0,0,0,setammo:Shell,,Use Shell,,,#artyammo == 1
,GUI_LVL6_Art,GFX_MS_AmmoSel,635,690,,,,0,2,1,2,0,2,0,2,0,0,0,0,setammo:Shrapnel,,Use Shrapnel,,,#artyammo == 2
,GUI_LVL6_Art,GFX_MS_AmmoSel,635,690,,,,0,3,1,3,0,3,0,3,0,0,0,0,setammo:Canister,,Use Canister,,,#artyammo == 0
GUI_LVL6_Art,GFX_MS_Solid,635,690,,,,0,0,1,0,0,0,2,0,0,0,0,0,setammo:Solid,,,,,#artyammo == 3,
GUI_LVL6_Art,GFX_MS_Shell,635,710,,,,0,0,1,0,0,0,2,0,0,0,0,0,setammo:Shell,,,,,#artyammo == 1,
GUI_LVL6_Art,GFX_MS_Shrapnel,635,727,,,,0,0,1,0,0,0,2,0,0,0,0,0,setammo:Shrapnel,,,,,#artyammo == 2,
GUI_LVL6_Art,GFX_MS_Canister,635,744,,,,0,0,1,0,0,0,2,0,0,0,0,0,setammo:Canister,,,,,#artyammo == 0,
GUI_LVL6_Art,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1,
GUI_LVL6_Art,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,,
GUI_LVL6_Art,GFX_BS_Buttons,790,739,,,,8,12,8,14,8,12,8,13,0,0,0,0,artyfirehold,,Hold Fire,,,#artyfire == 3,
GUI_LVL6_Art,GFX_BS_Buttons,818,739,,,SFX_UI_Fallback,12,13,12,15,12,13,12,14,0,0,0,0,getaway,,Short Retreat,,,,
GUI_LVL6_Art,GFX_BS_Buttons,846,739,,,SFX_UI_FallbackVocal,2,12,2,14,2,12,2,13,0,0,0,0,fallback,,Withdraw by Recoil,,,#regstate == 9,
GUI_LVL6_Art,GFX_BS_Buttons,874,739,,,SFX_UI_RetreatVocal,3,12,3,14,3,12,3,13,0,0,0,0,retreat,,Retreat,,,#regstate == 10,
GUI_LVL6_Art,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,,
GUI_LVL6_Art,GFX_BS_Buttons,995,739,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,,
,GUI_LVL6_Art_Move,GFX_BS_Buttons,790,655,,,SFX_UI_WheelLeft,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
,GUI_LVL6_Art_Move,GFX_BS_Buttons,818,655,,,SFX_UI_WheelRight,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
,GUI_LVL6_Art_Move,GFX_BS_Buttons,846,655,,,,13,0,13,2,13,0,13,1,0,0,0,0,forcepath,marchmusic,Use Roads,,,#useroads == 1
,GUI_LVL6_Art_Move,GFX_BS_Buttons,790,683,,,SFX_UI_StopVocal,11,0,11,2,11,0,11,1,0,0,0,0,stop,,Halt,,,#regstate == 1
,GUI_LVL6_Art_Move,GFX_BS_Buttons,818,683,,,SFX_UI_RiseUp,12,0,12,2,12,0,12,1,0,0,0,0,run,,Double Quick (Run/Gallop),,#regstate != 5,
,GUI_LVL6_Art_Move,GFX_BS_Buttons,818,683,,,SFX_UI_RiseUp,12,0,12,2,12,0,12,1,0,0,0,0,walk,,Normal Speed (Walk),,#regstate == 5,#regstate == 5
,GUI_LVL6_Art_Move,GFX_BS_Buttons,939,683,,,,15,0,15,2,15,0,15,1,0,0,0,0,limber,,Unlimber the Gun,,,#artylimber > 1
,GUI_LVL6_Art_Move,GFX_BS_Buttons,967,683,,,,14,0,14,2,14,0,14,1,0,0,0,0,limber,,Limber the Gun,,,#artylimber < 2
,GUI_LVL6_Art_Move,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
,GUI_LVL6_Art_Move,GFX_BS_Buttons,939,739,,,SFX_UI_GotoSel,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
,GUI_LVL6_Art_Orders,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Gun,,,#attached == 1
,GUI_LVL6_Art_Orders,GFX_BS_Buttons,967,655,,,SFX_UI_Click,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Gun,,,#attached == 0
,GUI_LVL6_Art_Orders,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
,GUI_LVL6_Art_Orders,GFX_BS_Buttons,939,739,,,SFX_UI_GotoSel,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
,GUI_LVL6_Art,GFX_Groups,905,655,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_LVL6_Art,GFX_Groups,905,693,,,SFX_UI_Move,1,1,0,1,0,0,0,1,0,0,0,0,setgroup:1,,Move,,,#groupnum == 1
,GUI_LVL6_Art,GFX_Groups,905,731,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL6_Art,GFX_Ammo,521,683,,,,0,0,0,0,0,0,0,0,0,0,0,0,loadscreen:RangeTable:-1,,Weapon: $weapon - Range: #weaponmax yds - Ammo: Solid #artyammo4 / Shell #artyammo2 / Shrapnel #artyammo3 / Canister #artyammo1,,,,
GUI_LVL6_Art,GFX_Status_Icons,349,656,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,Visible to Enemy,,#visible == 1,,
GUI_LVL6_Art,GFX_Status_Icons,371,656,,,,6,0,6,0,0,0,6,0,0,0,0,0,,,Commander Bonus,,#leaderbonus != 0
GUI_LVL6_Art,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1
GUI_LVL6_Art,GFX_Status_Icons,349,678,,,,10,0,10,0,0,0,10,0,0,0,0,0,,,Support Bonus,,#unitbonus != 0
GUI_LVL6_Art,GFX_Status_Icons,371,678,,,,11,0,11,0,0,0,11,0,0,0,0,0,,,Defensive Terrain Bonus,,#defbonus == 1
GUI_LVL6_Art,GFX_Status_Icons,393,678,,,,12,0,12,0,0,0,12,0,0,0,0,0,,,High Ground Bonus,,#elevbonus==1
GUI_LVL6_Art,GFX_Status_Icons,349,700,,,,3,0,3,0,0,0,3,0,0,0,0,0,,,Unit Resting,,#resting == 1
GUI_LVL6_Art,GFX_Status_Icons,371,700,,,,4,0,4,0,0,0,4,0,0,0,0,0,,,Unit Rallying,,#rallying == 1
GUI_LVL6_Art,GFX_Status_Icons,393,700,,,,9,0,9,0,0,0,9,0,0,0,0,0,,,Getting Flanked,,#flankfire == 1
GUI_LVL6_Art,GFX_Status_Icons,349,722,,,,1,0,1,0,0,0,1,0,0,0,0,0,,,A Target is Blocked,,#blocked != 0
GUI_LVL6_Art,GFX_Status_Icons,371,722,,,,5,0,5,0,0,0,5,0,0,0,0,0,,,Shooting Over,,#shootover == 1
GUI_LVL6_Art,GFX_Status_Icons,393,722,,,,8,0,8,0,0,0,8,0,0,0,0,0,,,Limbering,,#artylimber == 1
GUI_LVL6_Art,GFX_Status_Icons,393,722,,,,8,0,8,0,0,0,8,0,0,0,0,0,,,Unlimbering,,#artylimber == 3

GUI_CS_LVL6_Art,INHERIT,GUI_LVL6_Art,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL6_Art,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,

GUI_US_LVL6_Art,INHERIT,GUI_LVL6_Art,,,,,,,,,,,,,,,,,,,
GUI_US_LVL6_Art,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,


GUI_LVL5_Art,GFX_MS_WideBackground,343,652,,,,,,,,,,,,,,,,,,
GUI_LVL5_Art,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu
GUI_LVL5_Art,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map
GUI_LVL5_Art,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me
GUI_LVL5_Art,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle
GUI_LVL5_Art,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL5_Art,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
,GUI_LVL5_Art,GFX_BS_Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,
GUI_LVL5_Art,GROUP,GUI_LVL5_Art_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,
GUI_LVL5_Art,GROUP,GUI_LVL5_Art_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,
GUI_LVL5_Art,GROUP,GUI_LVL5_Art_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,
GUI_LVL5_Art,GFX_BS_Buttons,687,655,,,,14,3,14,5,14,3,14,4,13,0,0,0,moveformfwd:20:0,,Leader Advance 20 Yards
GUI_LVL5_Art,GFX_BS_Buttons,687,655,,,SFX_UI_Advance2,14,3,14,5,14,3,14,4,0,0,-13,0,Aform:DRIL_Lvl5_Art_Line_20Forward,Arun,Advance Line 20 Yards - Move Fast,,,
GUI_LVL5_Art,GFX_BS_Buttons,712,655,,,,15,3,15,5,15,3,15,4,13,0,0,0,moveformfwd:50:0,,Leader Advance 50 Yards,,,
GUI_LVL5_Art,GFX_BS_Buttons,712,655,,,SFX_UI_Advance2,15,3,15,5,15,3,15,4,0,0,-13,0,Aform:DRIL_Lvl5_Art_Line_50Forward,Arun,Advance Line 50 Yards - Move Fast,,,
GUI_LVL5_Art,GFX_BS_Buttons,737,655,,,SFX_UI_Advance2,16,3,16,5,16,3,16,4,0,0,0,0,Amovefwd:300:1,,Advance to Cover,,,
GUI_LVL5_Art,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,,,
GUI_LVL5_Art,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL5_Art,GFX_BS_Buttons,636,711,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL5_Art,GFX_BS_Buttons,661,711,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL5_Art,GFX_BS_Buttons,636,739,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Brigade,,,#attached == 1
GUI_LVL5_Art,GFX_BS_Buttons,661,739,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Brigade,,,#attached == 0
GUI_LVL5_Art,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
GUI_LVL5_Art,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL5_Art,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL5_Art,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,,,
GUI_LVL5_Art,GFX_BS_Buttons,712,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL5_Art,GFX_BS_Buttons,737,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL5_Art,GFX_BS_Buttons,762,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,846,655,,SFX_UI_WheelLeft,,0,12,0,14,0,12,0,13,0,0,0,0,Atarget,,Choose Battery Specific Target,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,874,655,,,,9,12,9,14,9,12,9,13,0,0,0,0,Aartyfireai,,AI Chooses Target,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,939,655,,,,13,0,13,2,13,0,13,1,0,0,0,0,Aforcepath,marchmusic,Use Roads,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,967,655,,,SFX_UI_BootsAndSaddles,11,3,11,5,11,3,11,4,0,0,0,0,Aform:DRIL_Lvl5_Art_ColumnbySection,,Column by Sections,,,#formnum == 48
GUI_LVL5_Art_Combat,GFX_BS_Buttons,995,655,,,,8,3,8,5,8,3,8,4,0,0,0,0,Aform:DRIL_Lvl5_Art_Line,,Line,,,#formnum == 45
GUI_LVL5_Art_Combat,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,818,683,,,SFX_UI_CavalryGallop,12,0,12,2,12,0,12,1,0,0,0,0,Arun,,Double Quick (Run/Gallop),,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,846,683,,,,1,12,1,14,1,12,1,13,0,0,0,0,Aartyfiretroops,,Target Infantry,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,874,683,,,,10,12,10,14,10,12,10,13,0,0,0,0,Aartyfirearty,,Target Artillery,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,939,683,,,SFX_UI_BootsAndSaddles,7,3,7,5,7,3,7,4,0,0,0,0,Aform:DRIL_Lvl5_Art_RoadColumn,,Road Column,,,#formnum == 49
GUI_LVL5_Art_Combat,GFX_BS_Buttons,967,683,,,,16,0,16,2,16,0,16,1,0,0,0,0,Aonlyunlimber,,Unlimber Battery,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,995,683,,,,17,0,17,2,17,0,17,1,0,0,0,0,Aonlylimber,,Limber Battery,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,790,711,,,,4,12,4,14,4,12,4,13,0,0,0,0,Asetammo:Solid,,Use Solid Shot,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,818,711,,,,7,12,7,14,7,12,7,13,0,0,0,0,Asetammo:Shell,,Use Shell,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,846,711,,,,5,12,5,14,5,12,5,13,0,0,0,0,Asetammo:Shrapnel,,Use Shrapnel,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,874,711,,,,6,12,6,14,6,12,6,13,0,0,0,0,Asetammo:Canister,,Use Cannister,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL5_Art_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL5_Art_Combat,GFX_BS_Buttons,790,739,,,,8,12,8,14,8,12,8,13,0,0,0,0,Aartyfirehold,,Hold Fire,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,846,739,,,SFX_UI_Fallback,2,12,2,14,2,12,2,13,0,0,0,0,Afallback,,Withdraw by Recoil,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,818,739,,,SFX_UI_Fallback,12,13,12,14,12,13,12,13,0,0,0,0,Agetaway,,Short Retreat,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,874,739,,,SFX_UI_Retreat,3,12,3,14,3,12,3,13,0,0,0,0,Aretreat,,Retreat,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL5_Art_Combat,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL5_Art_Combat,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL5_Art_Orders,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Battery,,,#attached == 1
GUI_LVL5_Art_Orders,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Battery,,,#attached == 0
GUI_LVL5_Art_Orders,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,
GUI_LVL5_Art_Orders,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Section,,,
GUI_LVL5_Art_Orders,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:2,,Detach Section,,,
GUI_LVL5_Art_Orders,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL5_Art_Orders,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,orders:blitz,,All out Attack,,,#ordernum == 6
GUI_LVL5_Art_Orders,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,orders:attack,,Attack,,,#ordernum == 5
GUI_LVL5_Art_Orders,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,orders:probe,,Probe,,,#ordernum == 4
GUI_LVL5_Art_Orders,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,orders:none,,None,,,#ordernum == 0
GUI_LVL5_Art_Orders,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL5_Art_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL5_Art_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL5_Art_Orders,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL5_Art_Orders,GFX_BS_Buttons,790,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,orders:defend,,Defend,,,#ordernum == 3
GUI_LVL5_Art_Orders,GFX_BS_Buttons,818,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,orders:hold,,Hold,,,#ordernum == 2
GUI_LVL5_Art_Orders,GFX_BS_Buttons,846,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,orders:stay,,Hold to the Last,,,#ordernum == 1
GUI_LVL5_Art_Orders,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL5_Art_Orders,GFX_BS_Buttons,967,739,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,
GUI_LVL5_Art_Orders,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,
GUI_LVL5_Art,GFX_Groups,905,673,,SFX_UI_Combat,,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
GUI_LVL5_Art,GFX_Groups,905,711,,SFX_UI_Orders,,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL5_Art,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,

GUI_CS_LVL5_Art,INHERIT,GUI_LVL5_Art,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL5_Art,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,
GUI_CS_LVL5_Art,GFX_CS_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,

GUI_US_LVL5_Art,INHERIT,GUI_LVL5_Art,,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL5_Art,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,
GUI_US_LVL5_Art,GFX_US_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,


GUI_LVL4_Art,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,,,
GUI_LVL4_Art,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,,,
GUI_LVL4_Art,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map
GUI_LVL4_Art,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me
GUI_LVL4_Art,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle
GUI_LVL4_Art,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL4_Art,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL4_Art,GFX_BS_Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL4_Art,GROUP,GUI_LVL4_Art_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,
GUI_LVL4_Art,GROUP,GUI_LVL4_Art_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,
GUI_LVL4_Art,GROUP,GUI_LVL4_Art_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,
GUI_LVL4_Art,GFX_BS_Buttons,712,655,,,,14,3,14,5,14,3,14,4,13,0,0,0,moveformfwd:20:0,,Leader Advance 20 Yards
GUI_LVL4_Art,GFX_BS_Buttons,712,655,,,SFX_UI_Advance2,14,3,14,5,14,3,14,4,0,0,-13,0,Aform:DRIL_Lvl4_Art_Line_20Forward,Arun,Advance Line 20 Yards - Move Fast
GUI_LVL4_Art,GFX_BS_Buttons,737,655,,,,15,3,15,5,15,3,15,4,13,0,0,0,moveformfwd:50:0,,Leader Advance 50 Yards
GUI_LVL4_Art,GFX_BS_Buttons,737,655,,,SFX_UI_Advance2,15,3,15,5,15,3,15,4,0,0,-13,0,Aform:DRIL_Lvl4_Art_Line_50Forward,Arun,Advance Line 50 Yards - Move Fast
GUI_LVL4_Art,GFX_BS_Buttons,762,655,,,SFX_UI_Advance2,16,3,16,5,16,3,16,4,0,0,0,0,Amovefwd:300:1,,Advance to Cover
GUI_LVL4_Art,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back
GUI_LVL4_Art,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward
GUI_LVL4_Art,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL4_Art,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,,,
GUI_LVL4_Art,GFX_BS_Buttons,712,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL4_Art,GFX_BS_Buttons,737,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL4_Art,GFX_BS_Buttons,762,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,846,655,,SFX_UI_WheelLeft,,0,12,0,14,0,12,0,13,0,0,0,0,Atarget,,Choose Brigade Specific Target,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,874,655,,,,9,12,9,14,9,12,9,13,0,0,0,0,Aartyfireai,,AI Chooses Target,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,939,655,,,,12,3,12,5,12,3,12,4,0,0,0,0,Aform:DRIL_Lvl4_Art_DoubleLine,,Double Line,,,#formnum == 51
GUI_LVL4_Art_Combat,GFX_BS_Buttons,967,655,,,SFX_UI_BootsAndSaddles,11,3,11,5,11,3,11,4,0,0,0,0,Aform:DRIL_Lvl4_Art_ColumnbySection,,Column by Sections,,,#formnum == 54
GUI_LVL4_Art_Combat,GFX_BS_Buttons,995,655,,,,8,3,8,5,8,3,8,4,0,0,0,0,Aform:DRIL_Lvl4_Art_Line,,Line,,,#formnum == 50
GUI_LVL4_Art_Combat,GFX_BS_Buttons,790,683,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,790,683,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,818,683,,,SFX_UI_CavalryGallop,12,0,12,2,12,0,12,1,0,0,0,0,Arun,,Double Quick (Run/Gallop),,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,846,683,,,,1,12,1,14,1,12,1,13,0,0,0,0,Aartyfiretroops,,Target Infantry,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,874,683,,,,10,12,10,14,10,12,10,13,0,0,0,0,Aartyfirearty,,Target Artillery,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,939,683,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Brigade,,,#attached == 1
GUI_LVL4_Art_Combat,GFX_BS_Buttons,967,683,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Brigade,,,#attached == 0
GUI_LVL4_Art_Combat,GFX_BS_Buttons,995,683,,,,5,3,5,5,5,3,5,4,0,0,0,0,Aform:DRIL_Lvl4_Art_ColumninLine,,Column of Batteries in Line,,,#formnum == 52
GUI_LVL4_Art_Combat,GFX_BS_Buttons,790,711,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,818,711,,,,13,0,13,2,13,0,13,1,0,0,0,0,Aforcepath,marchmusic,Use Roads,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,846,711,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,874,711,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL4_Art_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL4_Art_Combat,GFX_BS_Buttons,995,711,,,,13,17,14,17,13,17,11,17,0,0,0,0,tcofficers,,TC Officers,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,790,739,,,,8,12,8,14,8,12,8,13,0,0,0,0,Aartyfirehold,,Hold Fire,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,874,739,,,SFX_UI_Retreat,3,12,3,14,3,12,3,13,0,0,0,0,Aretreat,,Retreat,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL4_Art_Combat,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL4_Art_Combat,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1
GUI_LVL4_Art_Orders,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Brigade,,,#attached == 1
GUI_LVL4_Art_Orders,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Brigade,,,#attached == 0
GUI_LVL4_Art_Orders,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,
GUI_LVL4_Art_Orders,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Battery,,,
GUI_LVL4_Art_Orders,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Battery,,,
GUI_LVL4_Art_Orders,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,
GUI_LVL4_Art_Orders,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,Aorders:blitz,,All out Attack,,,#ordernum == 6
GUI_LVL4_Art_Orders,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,Aorders:attack,,Attack,,,#ordernum == 5
GUI_LVL4_Art_Orders,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,Aorders:probe,,Probe,,,#ordernum == 4
GUI_LVL4_Art_Orders,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,Aorders:none,,None,,,#ordernum == 0
GUI_LVL4_Art_Orders,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
GUI_LVL4_Art_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
GUI_LVL4_Art_Orders,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
GUI_LVL4_Art_Orders,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,
GUI_LVL4_Art_Orders,GFX_BS_Buttons,790,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,Aorders:defend,,Defend,,,#ordernum == 3
GUI_LVL4_Art_Orders,GFX_BS_Buttons,818,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,Aorders:hold,,Hold,,,#ordernum == 2
GUI_LVL4_Art_Orders,GFX_BS_Buttons,846,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,Aorders:stay,,Hold to the Last,,,#ordernum == 1
GUI_LVL4_Art_Orders,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
GUI_LVL4_Art_Orders,GFX_BS_Buttons,967,739,,,,3,15,3,17,3,15,3,16,0,0,0,0,Aattach,,Attach All Detached Units,,,
GUI_LVL4_Art_Orders,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,
GUI_LVL4_Art,GFX_Groups,905,673,,SFX_UI_Combat,,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
GUI_LVL4_Art,GFX_Groups,905,711,,SFX_UI_Orders,,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL4_Art,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,

GUI_CS_LVL4_Art,INHERIT,GUI_LVL4_Art,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL4_Art,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,
GUI_CS_LVL4_Art,GFX_CS_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,

GUI_US_LVL4_Art,INHERIT,GUI_LVL4_Art,,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL4_Art,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,
GUI_US_LVL4_Art,GFX_US_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,


GUI_LVL3_Art,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,
GUI_LVL3_Art,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu
GUI_LVL3_Art,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map
GUI_LVL3_Art,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me
GUI_LVL3_Art,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle
GUI_LVL3_Art,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL3_Art,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL3_Art,GFX_BS_Background,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_LVL3_Art,GROUP,GUI_LVL3_Art_Combat,,,SFX_UI_Combat,,,,,,,,,,,,,,,,
GUI_LVL3_Art,GROUP,GUI_LVL3_Art_Move,,,SFX_UI_Move,,,,,,,,,,,,,,,,
GUI_LVL3_Art,GROUP,GUI_LVL3_Art_Orders,,,SFX_UI_Orders,,,,,,,,,,,,,,,,
GUI_LVL3_Art,GFX_BS_Buttons,712,655,,,,0,15,0,17,0,15,0,16,13,0,0,0,movefwd:100:0,run,Leader Advance 100 Yards - Run
GUI_LVL3_Art,GFX_BS_Buttons,712,655,,,,0,15,0,17,0,15,0,16,0,0,-13,0,movefwd:100:0,,Leader Advance 100 Yards
GUI_LVL3_Art,GFX_BS_Buttons,737,655,,,,1,15,1,17,1,15,1,16,13,0,0,0,movefwd:300:0,run,Leader Advance 300 Yards - Run
GUI_LVL3_Art,GFX_BS_Buttons,737,655,,,,1,15,1,17,1,15,1,16,0,0,-13,0,movefwd:300:0,,Leader Advance 300 Yards,,,
GUI_LVL3_Art,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,13,0,0,0,wheelright:45,,Wheelright 45 Degrees,,,
GUI_LVL3_Art,GFX_BS_Buttons,763,655,,SFX_UI_WheelLeft,,18,0,18,2,18,0,18,1,0,0,-13,0,wheelleft:45,,Wheelleft 45 Degrees,,,
GUI_LVL3_Art,GFX_BS_Buttons,906,655,,,,0,3,0,5,0,3,0,4,0,0,0,0,Aform:DRIL_Lvl3_Art_Line,,Line,,,#formnum == 97
GUI_LVL3_Art,GFX_BS_Buttons,906,683,,,,1,3,1,5,1,3,1,4,0,0,0,0,Aform:DRIL_Lvl3_Art_DoubleLine,,Double Line,,,#formnum == 98
GUI_LVL3_Art,GFX_BS_Buttons,906,711,,,,3,3,3,5,3,3,3,4,0,0,0,0,Aform:DRIL_Lvl3_Art_ColumninLine,,Column,,,#formnum == 99
GUI_LVL3_Art,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,,,
GUI_LVL3_Art,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,,,
GUI_LVL3_Art,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,
GUI_LVL3_Art,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,,,
GUI_LVL3_Art,GFX_BS_Buttons,712,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,
GUI_LVL3_Art,GFX_BS_Buttons,737,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,
GUI_LVL3_Art,GFX_BS_Buttons,762,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,,,
GUI_LVL3_Art,GFX_BS_Buttons,874,739,,,,13,17,14,17,13,17,11,17,0,0,0,0,tcofficers,,TC Officers,,,
GUI_LVL3_Art,GFX_BS_Buttons,846,683,,,,13,13,13,14,13,13,13,13,0,0,0,0,Atcommon,,Take Charge Subordinates,,,
GUI_LVL3_Art,GFX_BS_Buttons,874,683,,,,13,15,13,16,13,15,13,15,0,0,0,0,Atcommoff,,Take Charge Subordinates Off,,,
GUI_LVL3_Art,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,,
GUI_LVL3_Art,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,,
GUI_LVL3_Art,GFX_BS_Buttons,846,655,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1,
GUI_LVL3_Art,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,,
GUI_LVL3_Art,GFX_BS_Buttons,818,683,,,SFX_UI_CavalryGallop,12,0,12,2,12,0,12,1,0,0,0,0,Arun,,Double Quick (Run/Gallop),,,,
GUI_LVL3_Art,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1,
GUI_LVL3_Art,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,,
GUI_LVL3_Art,GFX_BS_Buttons,967,711,,SFX_UI_RiseUp,,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5,
GUI_LVL3_Art,GFX_BS_Buttons,939,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,,
GUI_LVL3_Art,GFX_BS_Buttons,967,739,,SFX_UI_RiseUp,,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1,
GUI_LVL3_Art,GFX_BS_Buttons,995,739,,,,3,6,3,8,3,6,3,7,0,0,0,0,forcepath,,Leader Use Roads,,,#useroads == 1,
,GUI_LVL3_Art_Move,GFX_BS_Buttons,790,655,,,SFX_UI_WheelLeft,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,
,GUI_LVL3_Art_Move,GFX_BS_Buttons,818,655,,,SFX_UI_WheelRight,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,
,GUI_LVL3_Art_Move,GFX_BS_Buttons,790,683,,,SFX_UI_CavalryHalt,11,0,11,2,11,0,11,1,0,0,0,0,Astop,,Halt,,,
,GUI_LVL3_Art_Move,GFX_BS_Buttons,939,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1
,GUI_LVL3_Art_Move,GFX_BS_Buttons,967,711,,,SFX_UI_RiseUp,2,6,2,8,2,6,2,7,0,0,0,0,run,,Leader Double Quick (Gallop),,#regstate != 5,
,GUI_LVL3_Art_Move,GFX_BS_Buttons,967,711,,,SFX_UI_RiseUp,2,6,2,8,2,6,2,7,0,0,0,0,walk,,Leader Normal Speed (Walk),,#regstate == 5,#regstate == 5
,GUI_LVL3_Art_Move,GFX_BS_Buttons,939,739,,,SFX_UI_GotoSel,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,
,GUI_LVL3_Art_Move,GFX_BS_Buttons,967,739,,,SFX_UI_RiseUp,1,6,1,8,1,6,1,7,0,0,0,0,stop,,Leader Halt,,,#regstate == 1
GUI_LVL3_Art,GFX_BS_Buttons,939,655,,,,9,6,9,8,9,6,9,7,0,0,0,0,attach,,Attach Reserves,,,#attached == 1,
GUI_LVL3_Art,GFX_BS_Buttons,967,655,,SFX_UI_Click,,10,6,10,8,10,6,10,7,0,0,0,0,detach,,Detach Reserves,,,#attached == 0,
GUI_LVL3_Art,GFX_BS_Buttons,995,655,,,,13,6,13,8,13,6,13,7,0,0,0,0,Aresupply,,Re-Supply,,,,
GUI_LVL3_Art,GFX_BS_Buttons,939,683,,,,11,6,11,8,11,6,11,7,0,0,0,0,joinbrig,,Attach Brigade,,,,
GUI_LVL3_Art,GFX_BS_Buttons,967,683,,SFX_UI_Click,,12,6,12,8,12,6,12,7,0,0,0,0,splitbrig:1,,Detach Brigade,,,,
GUI_LVL3_Art,GFX_BS_Buttons,995,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,,
GUI_LVL3_Art,GFX_BS_Buttons,790,711,,,,4,9,4,11,4,9,4,10,0,0,0,0,Aorders:blitz,,All out Attack,,,#ordernum == 6,
GUI_LVL3_Art,GFX_BS_Buttons,818,711,,SFX_UI_Click,,5,9,5,11,5,9,5,10,0,0,0,0,Aorders:attack,,Attack,,,#ordernum == 5,
GUI_LVL3_Art,GFX_BS_Buttons,846,711,,SFX_UI_Click,,6,9,6,11,6,9,6,10,0,0,0,0,Aorders:probe,,Probe,,,#ordernum == 4,
GUI_LVL3_Art,GFX_BS_Buttons,874,711,,,,7,9,7,11,7,9,7,10,0,0,0,0,Aorders:none,,None,,,#ordernum == 0,
GUI_LVL3_Art,GFX_BS_Buttons,995,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,,
GUI_LVL3_Art,GFX_BS_Buttons,790,739,,SFX_UI_Click,,8,9,8,11,8,9,8,10,0,0,0,0,Aorders:defend,,Defend,,,#ordernum == 3,
GUI_LVL3_Art,GFX_BS_Buttons,818,739,,SFX_UI_Click,,9,9,9,11,9,9,9,10,0,0,0,0,Aorders:hold,,Hold,,,#ordernum == 2,
GUI_LVL3_Art,GFX_BS_Buttons,846,739,,,,10,9,10,11,10,9,10,10,0,0,0,0,Aorders:stay,,Hold to the Last,,,#ordernum == 1,
GUI_LVL3_Art,GFX_BS_Buttons,995,739,,,,5,6,5,8,5,6,5,7,0,0,0,0,loadscreen:Objectives:-1,,Objectives,,,,
,GUI_LVL3_Art,GFX_Groups,905,673,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_LVL3_Art,GFX_Groups,905,711,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
,GUI_LVL3_Art,GFX_Groups,905,655,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_LVL3_Art,GFX_Groups,905,693,,,SFX_UI_Move,1,1,0,1,0,0,0,1,0,0,0,0,setgroup:1,,Move,,,#groupnum == 1
,GUI_LVL3_Art,GFX_Groups,905,731,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_LVL3_Art,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,,

GUI_CS_LVL3_Art,INHERIT,GUI_LVL3_Art,,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL3_Art,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,,
GUI_CS_LVL3_Art,GFX_CS_Portraits_LVL3,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,

GUI_US_LVL3_Art,INHERIT,GUI_LVL3_Art,,,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL3_Art,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,
GUI_US_LVL3_Art,GFX_US_Portraits_LVL3,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,Ability: $initcur - Command: $leadcur - Control: $loycur - Leadership: $abilcur,normalload,,,



GUI_Wagon,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,
GUI_Wagon,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu
GUI_Wagon,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map
GUI_Wagon,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me
GUI_Wagon,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle
GUI_Wagon,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_Wagon,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_Wagon,GFX_BS_AmmoWBackground,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
,GUI_Wagon,GROUP,GUI_Wagon_Combat,,,,SFX_UI_Combat,,,,,,,,,,,,,,
,GUI_Wagon,GROUP,GUI_Wagon_Move,,,,SFX_UI_Move,,,,,,,,,,,,,,
,GUI_Wagon,GROUP,GUI_Wagon_Orders,,,,SFX_UI_Orders,,,,,,,,,,,,,,
GUI_Wagon,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back
GUI_Wagon,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward
GUI_Wagon,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,,,,
GUI_Wagon,GFX_BS_Buttons,712,739,,SFX_UI_Click,,7,15,7,17,7,15,7,16,0,0,0,0,camfollow,,Follow - 2 Clicks Rotate 3 Release,,,,
GUI_Wagon,GFX_BS_Buttons,737,739,,SFX_UI_Click,,15,16,15,17,15,16,15,16,0,0,0,0,Mmoveto,,Command Map,,,,
GUI_Wagon,GFX_BS_Buttons,762,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,,,,
GUI_Wagon,GFX_BS_Buttons,790,655,,SFX_UI_WheelLeft,,0,0,0,2,0,0,0,1,0,0,0,0,wheelleft,,Wheel Left,,,,
GUI_Wagon,GFX_BS_Buttons,818,655,,SFX_UI_WheelRight,,1,0,1,2,1,0,1,1,0,0,0,0,wheelright,,Wheel Right,,,,
GUI_Wagon,GFX_BS_Buttons,790,683,,,SFX_UI_StopVocal,11,0,11,2,11,0,11,1,0,0,0,0,stop,,Halt,,,#regstate == 1,
GUI_Wagon,GFX_BS_Buttons,818,683,,SFX_UI_RiseUp,,12,0,12,2,12,0,12,1,0,0,0,0,run,,Double Quick (Gallop),,#regstate != 5,,
GUI_Wagon,GFX_BS_Buttons,818,683,,SFX_UI_RiseUp,,12,0,12,2,12,0,12,1,0,0,0,0,walk,,Normal Speed (Walk),,#regstate == 5,#regstate == 5,
GUI_Wagon,GFX_BS_Buttons,818,711,,,,0,6,0,8,0,6,0,7,0,0,0,0,takecommand,,Take Charge from AI,,,#takecomm == 1,
GUI_Wagon,GFX_BS_Buttons,790,739,,,SFX_UI_RetreatVocal,3,9,3,11,3,9,3,10,0,0,0,0,retreat,,Retreat,,,#regstate == 10,
GUI_Wagon,GFX_BS_Buttons,818,739,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,,,,
GUI_Wagon,GFX_BS_Buttons,846,655,,,,13,0,13,2,13,0,13,1,0,0,0,0,forcepath,,Use Roads,,,#useroads == 1,
GUI_Wagon,GFX_BS_Buttons,846,683,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,,,,
GUI_Wagon,GFX_BS_Buttons,846,711,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,,,,
,GUI_Wagon,GFX_Groups,905,655,,,SFX_UI_Combat,1,0,0,0,0,0,0,0,0,0,0,0,setgroup:0,,Combat,,,#groupnum == 0
,GUI_Wagon,GFX_Groups,905,693,,,SFX_UI_Move,1,1,0,1,0,0,0,1,0,0,0,0,setgroup:1,,Move,,,#groupnum == 1
,GUI_Wagon,GFX_Groups,905,731,,,SFX_UI_Orders,1,2,0,2,0,0,0,2,0,0,0,0,setgroup:2,,Orders,,,#groupnum == 2
GUI_Wagon,GFX_Ammo,521,683,,,,1,0,1,0,1,0,1,0,0,0,0,0,,,,,,,
GUI_Wagon,GFX_Status_Icons,393,656,,,,13,0,13,0,0,0,13,0,0,0,0,0,,,Follow Mode,,#followmode == 1,,

GUI_CS_Wagon,INHERIT,GUI_Wagon,,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_Wagon,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,,,,

GUI_US_Wagon,INHERIT,GUI_Wagon,,,,,,,,,,,,,,,,,,,,,,,
GUI_US_Wagon,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,,,



GUI_CS_Friendly,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,,,,
GUI_CS_Friendly,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,,,,
GUI_CS_Friendly,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,,,,
GUI_CS_Friendly,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me
GUI_CS_Friendly,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle
GUI_CS_Friendly,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_CS_Friendly,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_CS_Friendly,GFX_BS_FBackground,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,
GUI_CS_Friendly,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,
GUI_CS_Friendly,GFX_BS_Buttons,790,655,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message
GUI_CS_Friendly,GFX_BS_Buttons,790,683,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages
GUI_CS_Friendly,GFX_BS_Buttons,790,711,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit
GUI_CS_Friendly,GFX_BS_Buttons,790,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom

GUI_CS_LVL6_Friendly,INHERIT,GUI_CS_Friendly,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL6_Friendly,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back
GUI_CS_LVL6_Friendly,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward
GUI_CS_LVL6_Friendly,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up
GUI_CS_LVL5_Friendly,INHERIT,GUI_CS_Friendly,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL5_Friendly,GFX_CS_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_CS_LVL5_Friendly,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,
GUI_CS_LVL5_Friendly,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,
GUI_CS_LVL5_Friendly,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,
GUI_CS_LVL5_Friendly,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,
GUI_CS_LVL4_Friendly,INHERIT,GUI_CS_Friendly,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL4_Friendly,GFX_CS_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_CS_LVL4_Friendly,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,
GUI_CS_LVL4_Friendly,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,
GUI_CS_LVL4_Friendly,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,
GUI_CS_LVL4_Friendly,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,
GUI_CS_LVL3_Friendly,INHERIT,GUI_CS_Friendly,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL3_Friendly,GFX_CS_Portraits_LVL3,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_CS_LVL3_Friendly,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,
GUI_CS_LVL3_Friendly,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,
GUI_CS_LVL3_Friendly,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,
GUI_CS_LVL3_Friendly,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,
GUI_CS_LVL2_Friendly,INHERIT,GUI_CS_Friendly,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL2_Friendly,GFX_CS_Portraits_LVL2,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_CS_LVL2_Friendly,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,
GUI_CS_LVL2_Friendly,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,
GUI_CS_LVL2_Friendly,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,
GUI_CS_LVL2_Friendly,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,
GUI_CS_LVL1_Friendly,INHERIT,GUI_CS_Friendly,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL1_Friendly,GFX_CS_Portraits_LVL1,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_CS_LVL1_Friendly,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,

GUI_US_Friendly,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,
GUI_US_Friendly,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_US_Friendly,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_US_Friendly,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_US_Friendly,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:-1,,Order of Battle,
GUI_US_Friendly,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_US_Friendly,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_US_Friendly,GFX_BS_FBackground,711,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_US_Friendly,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_US_Friendly,GFX_BS_Buttons,790,655,,SFX_UI_Messenger,,6,6,6,8,6,6,6,7,0,0,0,0,loadscreen:SendCourier,,Send Message,
GUI_US_Friendly,GFX_BS_Buttons,790,683,,SFX_UI_Messenger,,7,6,7,8,7,6,7,7,0,0,0,0,loadscreen:MessageLog,,Read Messages,
GUI_US_Friendly,GFX_BS_Buttons,790,711,,SFX_UI_GotoSel,,4,6,4,8,4,6,4,7,0,0,0,0,gotosel,,Go to the Selected Unit,
GUI_US_Friendly,GFX_BS_Buttons,790,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,

GUI_US_LVL6_Friendly,INHERIT,GUI_US_Friendly,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL6_Friendly,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,
GUI_US_LVL6_Friendly,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,
GUI_US_LVL6_Friendly,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,
GUI_US_LVL5_Friendly,INHERIT,GUI_US_Friendly,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL5_Friendly,GFX_US_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_US_LVL5_Friendly,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,
GUI_US_LVL5_Friendly,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,
GUI_US_LVL5_Friendly,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,
GUI_US_LVL5_Friendly,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,
GUI_US_LVL4_Friendly,INHERIT,GUI_US_Friendly,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL4_Friendly,GFX_US_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_US_LVL4_Friendly,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,
GUI_US_LVL4_Friendly,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,
GUI_US_LVL4_Friendly,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,
GUI_US_LVL4_Friendly,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,
GUI_US_LVL3_Friendly,INHERIT,GUI_US_Friendly,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL3_Friendly,GFX_US_Portraits_LVL3,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_US_LVL3_Friendly,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,
GUI_US_LVL3_Friendly,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,
GUI_US_LVL3_Friendly,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,
GUI_US_LVL3_Friendly,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,
GUI_US_LVL2_Friendly,INHERIT,GUI_US_Friendly,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL2_Friendly,GFX_US_Portraits_LVL2,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_US_LVL2_Friendly,GFX_BS_Buttons,713,697,,SFX_UI_Click,,12,12,14,12,12,12,12,12,0,0,0,0,rankprev,,OOB Back,
GUI_US_LVL2_Friendly,GFX_BS_Buttons,759,697,,SFX_UI_Click,,11,12,13,12,11,12,11,12,0,0,0,0,ranknext,,OOB Forward,
GUI_US_LVL2_Friendly,GFX_BS_Buttons,736,684,,SFX_UI_Click,,14,13,14,14,14,13,14,13,0,0,0,0,rankup,,OOB Up,
GUI_US_LVL2_Friendly,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,
GUI_US_LVL1_Friendly,INHERIT,GUI_US_Friendly,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL1_Friendly,GFX_US_Portraits_LVL1,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_US_LVL1_Friendly,GFX_BS_Buttons,736,710,,SFX_UI_Click,,14,15,14,16,14,15,14,15,0,0,0,0,rankdown,,OOB Down,

GUI_CS_Enemy,GFX_BS_Buttons,638,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,
GUI_CS_Enemy,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,
GUI_CS_Enemy,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_CS_Enemy,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_CS_Enemy,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_CS_Enemy,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:#myid,,My Order of Battle,
GUI_CS_Enemy,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_CS_Enemy,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_CS_Enemy,GFX_Flags,0,652,,,,0,1,0,1,0,1,0,1,0,0,0,0,,,,

GUI_CS_LVL5_Enemy,INHERIT,GUI_CS_Enemy,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL5_Enemy,GFX_CS_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_CS_LVL4_Enemy,INHERIT,GUI_CS_Enemy,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL4_Enemy,GFX_CS_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_CS_LVL3_Enemy,INHERIT,GUI_CS_Enemy,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL3_Enemy,GFX_CS_Portraits_LVL3,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_CS_LVL2_Enemy,INHERIT,GUI_CS_Enemy,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL2_Enemy,GFX_CS_Portraits_LVL2,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_CS_LVL1_Enemy,INHERIT,GUI_CS_Enemy,,,,,,,,,,,,,,,,,,,,
GUI_CS_LVL1_Enemy,GFX_CS_Portraits_LVL1,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload

GUI_US_Enemy,GFX_BS_Buttons,638,739,,SFX_UI_Click,,4,15,4,17,4,15,4,16,0,0,0,0,zoom,,Zoom,
GUI_US_Enemy,GFX_MS_Background,343,652,,,,,,,,,,,,,,,,,,,
GUI_US_Enemy,GFX_MS_Buttons,521,654,,SFX_UI_Click,,-1,-1,0,0,-1,-1,0,0,0,0,0,0,loadscreen:InGameMenu,,Menu,
GUI_US_Enemy,GFX_MS_Buttons,549,654,,SFX_UI_Map,,-1,-1,1,0,-1,-1,1,0,0,0,0,0,loadscreen:Map,,Map,
GUI_US_Enemy,GFX_MS_Buttons,577,654,,SFX_UI_Messenger,,-1,-1,2,0,-1,-1,2,0,0,0,0,0,goto,,Go To Me,
GUI_US_Enemy,GFX_MS_Buttons,605,654,,SFX_UI_Sword,,-1,-1,3,0,-1,-1,3,0,0,0,0,0,loadscreen:OOB:#myid,,My Order of Battle,
GUI_US_Enemy,GFX_Bars,526,723,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_US_Enemy,GFX_Bars,526,751,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
GUI_US_Enemy,GFX_Flags,0,652,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,

GUI_US_LVL5_Enemy,INHERIT,GUI_US_Enemy,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL5_Enemy,GFX_US_Portraits_LVL5,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_US_LVL4_Enemy,INHERIT,GUI_US_Enemy,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL4_Enemy,GFX_US_Portraits_LVL4,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_US_LVL3_Enemy,INHERIT,GUI_US_Enemy,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL3_Enemy,GFX_US_Portraits_LVL3,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_US_LVL2_Enemy,INHERIT,GUI_US_Enemy,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL2_Enemy,GFX_US_Portraits_LVL2,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload
GUI_US_LVL1_Enemy,INHERIT,GUI_US_Enemy,,,,,,,,,,,,,,,,,,,,,
GUI_US_LVL1_Enemy,GFX_US_Portraits_LVL1,252,652,,,,0,0,-1,-1,,,0,0,0,0,0,0,,,,normalload,



all,GFX_Terrain,422,735,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,$terrain,,#terrainval == 50
all,GFX_Terrain,422,735,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,$terrain,,200 <= #terrainval <= 215
all,GFX_Terrain,422,735,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,$terrain,,230 <= #terrainval <= 255
all,GFX_Terrain,422,735,,,,0,1,0,1,0,0,0,1,0,0,0,0,,,$terrain,,95 <= #terrainval <= 155
all,GFX_Terrain,422,735,,,,0,2,0,2,0,0,0,2,0,0,0,0,,,$terrain,,160 <= #terrainval <= 171
all,GFX_Terrain,422,735,,,,0,2,0,2,0,0,0,2,0,0,0,0,,,$terrain,,180 <= #terrainval <= 185
all,GFX_Terrain,422,735,,,,0,3,0,3,0,0,0,3,0,0,0,0,,,$terrain,,85 <= #terrainval <= 90
all,GFX_Terrain,422,735,,,,1,0,1,0,0,0,1,0,0,0,0,0,,,$terrain,,30 <= #terrainval <= 48
all,GFX_Terrain,422,735,,,,1,0,1,0,0,0,1,0,0,0,0,0,,,$terrain,,#terrainval == 55
all,GFX_Terrain,422,735,,,,1,1,1,1,0,0,1,1,0,0,0,0,,,$terrain,,60 <= #terrainval <= 81
all,GFX_Terrain,422,735,,,,1,1,1,1,0,0,1,1,0,0,0,0,,,$terrain,,190 <= #terrainval <= 195
all,GFX_Terrain,422,735,,,,1,1,1,1,0,0,1,1,0,0,0,0,,,$terrain,,#terrainval == 220
all,GFX_Terrain,422,735,,,,1,2,1,2,0,0,1,2,0,0,0,0,,,$terrain,,175 <= #terrainval <= 176
all,GFX_Terrain,422,735,,,,1,3,1,3,0,0,1,3,0,0,0,0,,,$terrain,,5 <= #terrainval <= 25
all,GFX_Weather,422,672,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,$weather,,#weather == 11
all,GFX_Weather,422,672,,,,0,2,0,2,0,0,0,2,0,0,0,0,,,$weather,,#weather == 12
all,GFX_Weather,422,672,,,,0,1,0,1,0,0,0,1,0,0,0,0,,,$weather,,#weather == 2
all,GFX_Weather,422,672,,,,0,2,0,2,0,0,0,2,0,0,0,0,,,$weather,,#weather == 1
all,GFX_Weather,422,672,,,,0,2,0,2,0,0,0,2,0,0,0,0,,,$weather,,#weather == 21
all,GFX_Weather,422,672,,,,0,3,0,3,0,0,0,3,0,0,0,0,,,$weather,,#weather == 0
all,GFX_Weather,422,672,,,,1,0,1,0,0,0,1,0,0,0,0,0,,,$weather,,7 <= #weather <= 8
all,GFX_Weather,422,672,,,,1,1,1,1,0,0,1,1,0,0,0,0,,,$weather,,#weather == 9
all,GFX_Weather,422,672,,,,1,1,1,1,0,0,1,1,0,0,0,0,,,$weather,,#weather == 13
all,GFX_Weather,422,672,,,,1,1,1,1,0,0,1,1,0,0,0,0,,,$weather,,14 <= #weather <= 15
all,GFX_Weather,422,672,,,,1,1,1,1,0,0,1,1,0,0,0,0,,,$weather,,#weather == 16
all,GFX_Weather,422,672,,,,1,3,1,3,0,0,1,3,0,0,0,0,,,$weather,,#weather == 17
all,GFX_Weather,422,672,,,,1,2,1,2,0,0,1,2,0,0,0,0,,,$weather,,#weather == 10
all,GFX_Weather,422,672,,,,1,3,1,3,0,0,1,3,0,0,0,0,,,$weather,,3 <= #weather <= 6
all,GFX_Weather,422,672,,,,1,3,1,3,0,0,1,3,0,0,0,0,,,$weather,,18 <= #weather <= 19
all,GFX_Weather,422,672,,,,1,3,1,3,0,0,1,3,0,0,0,0,,,$weather,,#weather == 20

all,GFX_MP_Stars,990,15,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player1name,,#player1side == 1
all,GFX_MP_Stars,990,50,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player2name,,#player2side == 1
all,GFX_MP_Stars,990,85,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player3name,,#player3side == 1
all,GFX_MP_Stars,990,120,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player4name,,#player4side == 1
all,GFX_MP_Stars,990,155,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player5name,,#player5side == 1
all,GFX_MP_Stars,990,190,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player6name,,#player6side == 1
all,GFX_MP_Stars,990,225,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player7name,,#player7side == 1
all,GFX_MP_Stars,990,260,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player8name,,#player8side == 1
all,GFX_MP_Stars,990,295,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player9name,,#player9side == 1
all,GFX_MP_Stars,990,330,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player10name,,#player10side == 1
all,GFX_MP_Stars,990,365,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player1name,,#player11side == 1
all,GFX_MP_Stars,990,400,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player12name,,#player12side == 1
all,GFX_MP_Stars,990,435,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player13name,,#player13side == 1
all,GFX_MP_Stars,990,470,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player14name,,#player14side == 1
all,GFX_MP_Stars,990,505,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player15name,,#player15side == 1
all,GFX_MP_Stars,990,540,2,,,0,0,0,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player16name,,#player16side == 1
all,GFX_MP_Stars,990,15,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player1name,,#player1side == 2
all,GFX_MP_Stars,990,50,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player2name,,#player2side == 2
all,GFX_MP_Stars,990,85,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player3name,,#player3side == 2
all,GFX_MP_Stars,990,120,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player4name,,#player4side == 2
all,GFX_MP_Stars,990,155,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player5name,,#player5side == 2
all,GFX_MP_Stars,990,190,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player6name,,#player6side == 2
all,GFX_MP_Stars,990,225,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player7name,,#player7side == 2
all,GFX_MP_Stars,990,260,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player8name,,#player8side == 2
all,GFX_MP_Stars,990,295,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player9name,,#player9side == 2
all,GFX_MP_Stars,990,330,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player10name,,#player10side == 2
all,GFX_MP_Stars,990,365,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player11name,,#player11side == 2
all,GFX_MP_Stars,990,400,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player12name,,#player12side == 2
all,GFX_MP_Stars,990,435,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player13name,,#player13side == 2
all,GFX_MP_Stars,990,470,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player14name,,#player14side == 2
all,GFX_MP_Stars,990,505,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player15name,,#player15side == 2
all,GFX_MP_Stars,990,540,2,,,1,0,1,0,0,0,2,0,0,0,0,0,loadscreen:Status,,$player16name,,#player16side == 2

,all,GFX_Compass,513,,690,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,
all,GFX_Compass,406,658,,,,0,0,0,0,0,0,0,0,0,0,0,0,,,,,
