Objective Name,Objective ID,Major/Minor,Type,AI                 1= valid for AI     0= Player only,loc x,loc z,radius (yds),# of Men needed,Points,Fatigue Bonus,Morale Bonus,Ammo Bonus,Occupied Modifier,Start Time H:M,End Time H:M,Interval,Sprite,Army1,Army2,Army3

Little Round Top,Little_Round_Top,Major,hold,100,88008,88202,150,200,100,250,300,0,1,16:50:00 PM,17:20:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,
Little Round Top,Little_Round_Top2,Major,hold,100,88008,88202,150,200,200,0,0,0,1,17:20:00 PM,17:30:00 PM,0:01,GFX_Obj_Major,GFX_Obj_UMajor,GFX_Obj_CMajor,

,Stealth,Stealth,Major,hold,2,101745.0703,82260.25,1000,200,100,250,300,0,1,16:50:00 PM,17:20:00 PM,0:02,GFX_Obj_Stealth,GFX_Obj_Stealth,GFX_Obj_Stealth
