Class,Type,Alt Class,Captured Class,Walk Speed (miles/hr),Run Speed (miles/hr),Uniform 1,Uniform 2,Uniform 3,Uniform 4,Uniform 5,Uniform 6,Walk Sound,Stand Sound,Load Sound,Ram Sound,Fire Sound,Run Sound,Charge Sound,Melee Sound,Prone Sound,Flag Bearer Sprite,GUI,Friendly GUI,Enemy GUI,Fighting Formation,Walk Formation
,,,,,,,,,,,,,,,,,,,,,,,,,,
,Class,"this is the ID of the class, is used in the OOB and scenario.csv files",,,,,,,,,,,,,,,,,,,,,,,
,Type,"this determines the type of a unit,1 = Infantry,2 = Cavalry,3 = Artillery,4 = Ordnance,5 = Courier",,,,,,,,,,,,,,,,,,,
,Alt Class,this is the class that is used when artillery and cavalry units switch their states,,,,,,,,,,,,,,,,,,,,,,,,
,Captured Class,this is the class that is used when an artillery unit is captured,,,,,,,,,,,,,,,,,,,,,,,,
,Walk Speed,this is the number of miles per hour the unit can walk,,,,,,,,,,,,,,,,,,,,,,,,
,Run Speed,this is the number of miles per hour the unit can run,,,,,,,,,,,,,,,,,,,,,,,,
,Uniform 1-6,this are the sprite set names from unitmodel.csv,,,,,,,,,,,,,,,,,,,,,,,,
,Walk Sound,this is a looping sound from sfx.csv which is played while this unit is marching,,,,,,,,,,,,,,,,,,,,,,,,
,Stand Sound,this is a looping sound from sfx.csv which is played while this unit is standing,,,,,,,,,,,,,,,,,,,,,,,,
,Load Sound,this is a looping sound from sfx.csv which is played while this unit is loading,,,,,,,,,,,,,,,,,,,,,,,,
,Ram Sound,this is a looping sound from sfx.csv which is played while this unit is raming,,,,,,,,,,,,,,,,,,,,,,,,
,Fire Sound,this is a looping sound from sfx.csv which is played while this unit is firing,,,,,,,,,,,,,,,,,,,,,,,,
,Run Sound,this is a looping sound from sfx.csv which is played while this unit is running,,,,,,,,,,,,,,,,,,,,,,,,
,Charge Sound,this is a looping sound from sfx.csv which is played while this unit is charging,,,,,,,,,,,,,,,,,,,,,,,,
,Melee Sound,this is a looping sound from sfx.csv which is played while this unit is meleeing,,,,,,,,,,,,,,,,,,,,,,,,
,Prone Sound,this is a looping sound from sfx.csv which is played while this unit is prone,,,,,,,,,,,,,,,,,,,,,,,,
,Flag Bearer Sprite,this is the sprite set for the flag bearer from unitmodel.csv,,,,,,,,,,,,,,,,,,,,,,,,
,GUI,"this is the toolbar name from gui.csv, is shown when this unit is under your control",,,,,,,,,,,,,,,,,,,,,,,
,Friendly GUI,"this is the toolbar name from gui.csv, is shown when this unit is on your side but not under your control",,,,,,,,,,,,,,,,,,,,,,,
,Enemy GUI,"this is the toolbar name from gui.csv, is shown when this unit is not on your side",,,,,,,,,,,,,,,,,,,,,,,
,Fighting Formation,this is the formation name from drills.csv that is used by the AI as the default formation to use when fighting,,,,,,,,,,,,,,,,,,,,,,,,
,Walk Formation,this is the formation name from drills.csv that is used by the AI as the default formation to use when walking,,,,,,,,,,,,,,,,,,,,,,,,
,Notes:,,,,,,,,,,,,,,,,,,,,,,,,,
,Time compression used - 1 second of game time equals 2 seconds of real time,,,,,,,,,,,,,,,,,,,,,,,,,
,Walk speeds are 2.5 mph for infantry limbered artillery and ordance 3.5 for cavalry and couriers,,,,,,,,,,,,,,,,,,,,,,,,,
,Walk and run speed for unlimbered artillery is 1/4 infantry walk speed,,,,,,,,,,,,,,,,,,,,,,,,,
,Run speed for all types except unlimbered artillery equals the types walk speed x2,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
,NAP MOD,,,,,,,,,,,,,,,,,,,,,,,,,
,FRANCE,,,,,,,,,,,,,,,,,,,,,,,,,
FR_FUS_1,1,,,4,8,FR_FUS,FR_FUS_NCO,FR_FUS,FR_FUS,FR_FUS,FR_FUS,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_FUS,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_LGREN_1,1,,,4,8,FR_LGREN,FR_LGREN_NCO,FR_LGREN,FR_LGREN,FR_LGREN,FR_LGREN,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_LGREN,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_ART_Gun_1,3,FR_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_ART_GunLimbered_1,3,FR_ART_Gun_1,AUS_ART_GunLimbered_1,4,12,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_HORSE_ART_Gun_1,3,FR_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_HORSE_ART_GunLimbered_1,3,FR_ART_Gun_1,AUS_ART_GunLimbered_1,4,18,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_LEGERE_1,1,,,4,8,FR_LEGERE,FR_LEGERE_NCO,FR_LEGERE,FR_LEGERE,FR_LEGERE,FR_LEGERE,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_LEGERE,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_VOLT_1,1,,,4,8,FR_VOLT,FR_VOLT_NCO,FR_VOLT,FR_VOLT,FR_VOLT,FR_VOLT,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_VOLT,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_LINE_VOLTIGEUR,1,,,4,8,FR_LINE_VOLTIGEUR,FR_LINE_VOLTIGEUR_NCO,FR_LINE_VOLTIGEUR,FR_LINE_VOLTIGEUR,FR_LINE_VOLTIGEUR,FR_LINE_VOLTIGEUR,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_LINE_VOLTIGEUR,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
FR_INF_CDR_Army,1,,,4,15,FR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_GENERAL,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
FR_INF_CDR_Wing,1,,,4,15,FR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_GENERAL,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
FR_INF_CDR_Corps,1,,,4,15,FR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_GENERAL,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
FR_INF_CDR_Div,1,,,4,15,FR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
FR_INF_CDR_Brig,1,,,4,15,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
FR_CAV_CDR_CORPS,2,,,4,15,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_CUIRASSIER,GUI_US_LVL3_Cav,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
FR_CAV_CDR_DIV,2,,,4,15,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_HUSSAR,GUI_US_LVL4_Cav,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
FR_CAV_CDR_BRIG,2,,,4,15,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_HUSSAR,GUI_US_LVL5_Cav,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_RoadColumn
FR_ART_CDR_RES,3,,,4,15,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
FR_ART_CDR_BN,3,,,4,15,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
FR_ART_CDR_BTY,3,,,4,15,FR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_OFFICERMOUNTED,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
FR_Courier,5,,,8,24,FR_CHASCHEVAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_CHASCHEVAL,GUI_US,GUI_US_LVL6_Friendly,GUI_US_Enemy,,
FR_WAGON,4,UGLB_USA_Wagon,,4,10,FR_AMMO_WAGON,FR_ART_TRAIN_HORSES,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,FR_ART_TRAIN_HORSES,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
FR_DRAGOON,2,FR_DRAGOON,,4,15,FR_DRAGOON,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_DRAGOON,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
FR_CUIRASSIER,2,FR_CUIRASSIER,,4,15,FR_CUIRASSIER,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_CUIRASSIER,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
FR_OLDGUARD,1,,,4,8,FR_OLDGUARD,FR_OLDGUARD_NCO,FR_OLDGUARD,FR_OLDGUARD,FR_OLDGUARD,FR_OLDGUARD,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OLDGUARD,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_CHASCHEVAL_FOOT,1,,,4,8,FR_CHD,FR_CHD_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_CHD,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,AUSTRIA,,,,,,,,,,,,,,,,,,,,,,,,,
AUS_H_FUSSHAKO,1,,,4,8,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO_NCO,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO,AUS_H_FUSSHAKO,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_H_FUSSHAKO,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_FUSHELMET_1,1,,,4,8,AUS_FUSHELMET,AUS_FUSHELMET_NCO,AUS_FUSHELMET,AUS_FUSHELMET,AUS_FUSHELMET,AUS_FUSHELMET,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_FUSHELMET,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_GREN_1,1,,,4,8,AUS_GREN,AUS_GREN_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_GREN,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_JAGER_1,1,,,4,8,AUS_JAGER,AUS_JAGER_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_JAGER,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_GRENZER_1,1,,,4,8,AUS_GRENZER,AUS_GRENZER_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_GRENZER,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_ADCLEGION,1,,,4,8,AUS_AD,AUS_AD_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_AD,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_INF_CDR_Army,1,,,4,15,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_GENERAL,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
AUS_INF_CDR_Wing,1,,,4,15,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_GENERAL,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
AUS_INF_CDR_Corps,1,,,4,15,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
AUS_INF_CDR_Div,1,,,4,15,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
AUS_INF_CDR_Brig,1,,,4,15,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
AUS_CAV_CDR_CORPS,2,,,4,15,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_HUSSAR2,GUI_US_LVL3_Cav,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
AUS_CAV_CDR_DIV,2,,,4,15,AUS_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_HUSSAR2,GUI_US_LVL4_Cav,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
AUS_CAV_CDR_BRIG,2,,,4,15,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_HUSSAR2,GUI_US_LVL5_Cav,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_RoadColumn
AUS_ART_CDR_RES,3,,,4,15,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
AUS_ART_CDR_BN,3,,,4,15,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
AUS_ART_CDR_BTY,3,,,4,15,AUS_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_OFFICERMOUNTED,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
AUS_ART_Gun_1,3,AUS_ART_GunLimbered_1,FR_ART_Gun_1,2,3,AUS_ART_GUN,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,AUS_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
AUS_ART_GunLimbered_1,3,AUS_ART_Gun_1,FR_ART_GunLimbered_1,4,12,AUS_ART_GUNLIMBERED,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,AUS_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
AUS_DRAGOON,2,AUS_DRAGOON,,4,15,AUS_DRAGOON,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_DRAGOON,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_DRAGOON_DIS,2,AUS_DRAGOON,,4,8,AUS_DRAGOON_DIS,,,,,,SFX_Cav_Walk_Dismounted_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_Dismounted_1,SFX_Cav_Charge_Dismounted_1,SFX_Cav_Melee_Dismounted_1,SFX_Cav_Prone_1,AUS_DRAGOON_DIS,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_CAVART_Gun_1,3,AUS_ART_GunLimbered_1,FR_ART_Gun_1,2,3,AUS_ART_GUN,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,AUS_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
AUS_CAVART_GunLimbered_1,3,AUS_ART_Gun_1,FR_ART_GunLimbered_1,4,18,AUS_ART_GUNLIMBERED,AUS_ART_LIMBER,AUS_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,AUS_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
AUS_Courier,5,,,8,24,AUS_DRAGOON,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_DRAGOON,GUI_US,GUI_US_LVL6_Friendly,GUI_US_Enemy,,
AUS_HUSSAR,2,AUS_HUSSAR,,4,15,AUS_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_HUSSAR2,2,AUS_HUSSAR2,,4,15,AUS_HUSSAR2,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_HUSSAR2,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_WAGON,4,UGLB_USA_Wagon,,4,10,AUS_AMMO_WAGON,AUS_ART_TRAIN_HORSES,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,AUS_ART_TRAIN_HORSES,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
AUS_CHEVAULEGERS,2,AUS_CHEVAULEGERS,,4,15,AUS_CHEVAULEGERS,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_CHEVAULEGERS,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_CUIRASSIER,2,AUS_CUIRASSIER,,4,15,AUS_CUIRASSIER,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_CUIRASSIER,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_UHLAN,2,AUS_UHLAN,,4,15,AUS_UHLAN,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,AUS_UHLAN,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
AUS_LANDWEHR,1,,,4,8,AUS_LANDWEHR,AUS_LANDWEHR_NCO,AUS_JAGER,AUS_LANDWEHR,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_LANDWEHR,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
AUS_FREIKORPS,1,,,4,8,AUS_JAGER,AUS_JAGER_NCO,AUS_JAGER,AUS_LANDWEHR,AUS_JAGER,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,AUS_JAGER,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,BAVARIAN,,,,,,,,,,,,,,,,,,,,,,,,,
BAV_LIGHT_1,1,,,4,8,BAV_LIGHT,BAV_LIGHT_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BAV_LIGHT,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
BAV_LINE_1,1,,,4,8,BAV_LINE,BAV_LINE_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,BAV_LINE,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
BAV_DRAGOON,2,BAV_DRAGOON,,4,15,BAV_DRAGOON,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,BAV_DRAGOON,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
BAV_CHEVAULEGERS,2,BAV_CHEVAULEGERS,,4,15,BAV_CHEVAULEGERS,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,BAV_CHEVAULEGERS,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
BAV_INF_CDR_Army,1,,,4,15,BAV_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_GENERAL,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
BAV_INF_CDR_Wing,1,,,4,15,BAV_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
BAV_INF_CDR_Corps,1,,,4,15,BAV_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
BAV_INF_CDR_Div,1,,,4,15,BAV_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
BAV_INF_CDR_Brig,1,,,4,15,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
BAV_CAV_CDR_CORPS,2,,,4,15,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL3_Cav,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
BAV_CAV_CDR_DIV,2,,,4,15,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL4_Cav,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
BAV_CAV_CDR_BRIG,2,,,4,15,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL5_Cav,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_RoadColumn
BAV_ART_CDR_RES,3,,,4,15,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
BAV_ART_CDR_BN,3,,,4,15,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
BAV_ART_CDR_BTY,3,,,4,15,BAV_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,BAV_OFFICERMOUNTED,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
BAV_ART_Gun_1,3,BAV_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,BAV_ART_GUN,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,BAV_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
BAV_ART_GunLimbered_1,3,BAV_ART_Gun_1,AUS_ART_GunLimbered_1,4,12,BAV_ART_GUNLIMBERED,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
BAV_HORSE_ART_Gun_1,3,BAV_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,BAV_ART_GUN,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,BAV_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
BAV_HORSE_ART_GunLimbered_1,3,BAV_ART_Gun_1,AUS_ART_GunLimbered_1,4,18,BAV_ART_GUNLIMBERED,BAV_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
,,,,,,,,,,,,,,,,,,,,,,,,,,
,WURTTEMBERG,,,,,,,,,,,,,,,,,,,,,,,,,
WUR_FUS,1,,,4,8,WUR_FUS,WUR_FUS_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WUR_FUS,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
WUR_JG,1,,,4,8,WUR_JG,WUR_JG_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WUR_JG,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
WUR_LI,1,,,4,8,WUR_LI,WUR_LI_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WUR_LI,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
WUR_ART_Gun_1,3,WUR_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,WUR_ART_GUN,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,WUR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
WUR_ART_GunLimbered_1,3,WUR_ART_Gun_1,AUS_ART_GunLimbered_1,4,12,WUR_ART_GUNLIMBERED,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
WUR_HORSE_ART_Gun_1,3,WUR_ART_GunLimbered_1,AUS_ART_Gun_1,2,3,WUR_ART_GUN,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,WUR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
WUR_HORSE_ART_GunLimbered_1,3,WUR_ART_Gun_1,AUS_ART_GunLimbered_1,4,18,WUR_ART_GUNLIMBERED,WUR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
WUR_INF_CDR_Army,1,,,4,15,WUR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_GENERAL,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
WUR_INF_CDR_Wing,1,,,4,15,WUR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
WUR_INF_CDR_Corps,1,,,4,15,WUR_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
WUR_INF_CDR_Div,1,,,4,15,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
WUR_INF_CDR_Brig,1,,,4,15,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
WUR_CAV_CDR_CORPS,2,,,4,15,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL3_Cav,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
WUR_CAV_CDR_DIV,2,,,4,15,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL4_Cav,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
WUR_CAV_CDR_BRIG,2,,,4,15,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL5_Cav,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_RoadColumn
WUR_ART_CDR_RES,3,,,4,15,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
WUR_ART_CDR_BN,3,,,4,15,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
WUR_ART_CDR_BTY,3,,,4,15,WUR_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,WUR_OFFICERMOUNTED,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
WUR_CH,2,WUR_CH,,4,15,WUR_CH,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,WUR_CH,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,WESTPHALIA,,,,,,,,,,,,,,,,,,,,,,,,,
WES_FUS,1,,,4,8,WES_FUS,WES_FUS_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WES_FUS,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
WES_GU,1,,,4,8,WES_GU,WES_GU_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,WES_GU,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,BRITISH,,,,,,,,,,,,,,,,,,,,,,,,,
GB_LINF,1,,,4,8,GB_LINF,GB_LINF_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
GB_INF_CDR_Army,1,,,4,15,GB_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_GENERAL,GUI_US_LVL1_Inf,GUI_US_LVL1_Friendly,GUI_US_LVL1_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
GB_INF_CDR_Wing,1,,,4,15,GB_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL2_Inf,GUI_US_LVL2_Friendly,GUI_US_LVL2_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
GB_INF_CDR_Corps,1,,,4,15,GB_GENERAL,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL3_Inf,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
GB_INF_CDR_Div,1,,,4,15,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL4_Inf,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Inf_Line,DRIL_Lvl4_Inf_Reserves
GB_INF_CDR_Brig,1,,,4,15,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL5_Inf,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Inf_LineFight,DRIL_Lvl5_Inf_Column
GB_CAV_CDR_CORPS,2,,,4,15,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL3_Cav,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
GB_CAV_CDR_DIV,2,,,4,15,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL4_Cav,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Cav_Line,DRIL_Lvl4_Cav_Column
GB_CAV_CDR_BRIG,2,,,4,15,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL5_Cav,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Cav_Line,DRIL_Lvl5_Cav_RoadColumn
GB_ART_CDR_RES,3,,,4,15,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL3_Art,GUI_US_LVL3_Friendly,GUI_US_LVL3_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
GB_ART_CDR_BN,3,,,4,15,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL4_Art,GUI_US_LVL4_Friendly,GUI_US_LVL4_Enemy,DRIL_Lvl4_Art_Line,DRIL_Lvl4_Art_Column
GB_ART_CDR_BTY,3,,,4,15,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
GB_RF,1,,,4,8,GB_RF,GB_RF_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_RF,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
GB_ART_CDR_BTY,3,,,4,15,GB_OFFICERMOUNTED,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Stand_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_OFFICERMOUNTED,GUI_US_LVL5_Art,GUI_US_LVL5_Friendly,GUI_US_LVL5_Enemy,DRIL_Lvl5_Art_Line,DRIL_Lvl5_Art_Column
GB_ART_Gun_1,3,GB_ART_GunLimbered_1,FR_ART_Gun_1,2,3,GB_ART_GUN,GB_ART_LIMBER,GB_DRIVER_CORPS,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,GB_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
GB_ART_GunLimbered_1,3,GB_ART_Gun_1,FR_ART_GunLimbered_1,4,12,GB_ART_GUNLIMBERED,GB_ART_LIMBER,GB_DRIVER_CORPS,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,GB_DRIVER_CORPS,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
GB_HART_Gun_1,3,GB_HART_GunLimbered_1,FR_ART_Gun_1,2,3,GB_HART_GUN,GB_HART_LIMBER,GB_DRIVER_CORPS,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,GB_HART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
GB_HART_GunLimbered_1,3,GB_HART_Gun_1,FR_ART_GunLimbered_1,4,18,GB_HART_GUNLIMBERED,GB_HART_LIMBER,GB_DRIVER_CORPS,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,GB_DRIVER_CORPS,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
GB_LI,1,,,4,8,GB_LI,GB_LI_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
GB_KLI,1,,,4,8,GB_KLI,GB_KLI_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_KLI,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
GB_LIDR,2,GB_LIDR,,4,15,GB_LIDR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,GB_LIDR,GUI_LIGHT_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
GB_LIDR2,2,GB_LIDR2,,4,15,GB_LIDR2,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,GB_LIDR2,GUI_LIGHT_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
GB_Courier,5,,,8,24,GB_LIDR,,,,,,SFX_Cdr_Walk_1,SFX_Cdr_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Cdr_Run_1,SFX_Cdr_Charge_1,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_LIDR,GUI_US,GUI_US_LVL6_Friendly,GUI_US_Enemy,,
GB_HI,1,,,4,8,GB_HI,GB_HI_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
GB_WAGON,4,FR_WAGON,,4,10,GB_WAGON,GB_DRIVER_CORPS,,,,,SFX_Wagon_Walk_1,SFX_Wagon_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cdr_Fire_1,SFX_Wagon_Run_2,SFX_Wagon_Run_2,SFX_Cdr_Melee_1,SFX_Cdr_Prone_1,GB_DRIVER_CORPS,GUI_CS_Wagon,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_SupplyWagon,DRIL_SupplyWagon
GB_LINF2,1,,,4,8,GB_LINF,GB_LINF_NCO,GB_LINF,GB_LINF,GB_LINF,GB_INF2,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
GB_LINF3,1,,,4,8,GB_LINF,GB_LINF_NCO,GB_LINF,GB_LINF,GB_INF2,GB_INF2,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
GB_HU,2,GB_HU,,4,15,GB_HU,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,GB_HU,GUI_LIGHT_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
GB_HDR,2,GB_HDR,,4,15,GB_HDR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,GB_HDR,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
GB_INB,1,,,4,8,GB_INB,GB_INB_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,GB_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,SWISS,,,,,,,,,,,,,,,,,,,,,,,,,
SW_INF,1,,,4,8,SW_INF,SW_INF_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,SW_INF,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,PORTUGAL,,,,,,,,,,,,,,,,,,,,,,,,,
PT_FUS,1,,,4,8,PT_FUS,PT_FUS_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PT_FUS,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
PT_CA,1,,,4,8,PT_CA,PT_CA_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,PT_CA,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,SPAIN,,,,,,,,,,,,,,,,,,,,,,,,,
SP_FUS,1,,,4,8,SP_FUS,SP_FUS_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,SP_FUS,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
PL_VLL,2,PL_VLL,,4,15,PL_VLL,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,PL_VLL,GUI_US_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
,FRANCE,,,,,,,,,,,,,,,,,,,,,,,,,
FR_FUS_2,1,,,4,8,FR_FUS2,FR_FUS2_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_3,1,,,4,8,FR_FUS3,FR_FUS3_NCO,,,,,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_4,1,,,4,8,FR_FUS2,FR_FUS3_NCO,FR_FUS3,FR_FUS3,FR_FUS3,FR_FUS3,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_5,1,,,4,8,FR_FUS2,FR_FUS3_NCO,FR_FUS2,FR_FUS2,FR_FUS3,FR_FUS3,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_FUS_6,1,,,4,8,FR_FUS2,FR_FUS3_NCO,FR_FUS2,FR_FUS2,FR_FUS2,FR_FUS3,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_LINE_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
FR_LEGERE2,1,,,4,8,FR_CL,FR_CL_NCO,FR_CL,FR_CL,FR_CL,FR_CL,SFX_Inf_Walk_1,SFX_Inf_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Inf_Fire_1,SFX_Inf_Run_1,SFX_Inf_Charge_2,SFX_Inf_CSA_Melee_1,SFX_Inf_Prone_1,FR_OB,GUI_CS_LVL6_Inf,GUI_CS_LVL6_Friendly,GUI_CS_Enemy,DRIL_Lvl6_Inf_LineFight,DRIL_Lvl6_Inf_Column
,,,,,,,,,,,,,,,,,,,,,,,,,,
,Modded French units from Road to Wagram,,,,,,,,,,,,,,,,,,,,,,,,,
FR_CHASCHEVAL,2,FR_CHASCHEVAL,,4,15,FR_CHASCHEVAL,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_CHASCHEVAL,GUI_LIGHT_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
FR_HUSSAR,2,FR_HUSSAR,,4,15,FR_HUSSAR,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_HUSSAR,GUI_LIGHT_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
FR_HUSSAR8,2,FR_HUSSAR8,,4,15,FR_HUSSAR8,,,,,,SFX_Cav_Walk_1,SFX_Cav_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Cav_Fire_1,SFX_Cav_Run_1,SFX_Cav_Charge_1,SFX_Cav_Melee_1,SFX_Cav_Prone_1,FR_HUSSAR8,GUI_LIGHT_LVL6_Cav,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Cav_Line,DRIL_Lvl6_Cav_Column
FR_GB_ART_Gun_1,3,FR_GB_ART_GunLimbered_1,GB_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_GB_ART_GunLimbered_1,3,FR_GB_ART_Gun_1,GB_ART_GunLimbered_1,4,12,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
FR_GB_HORSE_ART_Gun_1,3,FR_GB_HORSE_ART_GunLimbered_1,GB_ART_Gun_1,2,3,FR_ART_GUN,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunWalk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunWalk_1,SFX_Art_GunWalk_1,,SFX_Art_Stand_1,FR_ART_LIMBER,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_Line,DRIL_Lvl6_Art_RoadColumn
FR_GB_HORSE_ART_GunLimbered_1,3,FR_GB_HORSE_ART_Gun_1,GB_ART_GunLimbered_1,4,18,FR_ART_GUNLIMBERED,FR_ART_LIMBER,FR_ART_TRAIN_HORSES,,,,SFX_Art_GunLimbered_Walk_1,SFX_Art_Stand_1,SFX_Art_Load_1,SFX_Art_Ready_1,SFX_Art_Fire_1,SFX_Art_GunLimbered_Run_1,SFX_Art_GunLimbered_Run_1,,SFX_Art_Stand_1,FR_ART_TRAIN_HORSES,GUI_US_LVL6_Art,GUI_US_LVL6_Friendly,GUI_US_Enemy,DRIL_Lvl6_Art_March,DRIL_Lvl6_Art_March
