Name,ID,SpriteID,Chance,Gravity,Height,Offset,Alpha Start,Alpha Step,Scale Start,Scale Step
,idstring,effects/path,[1/100],[-0.00000001/100000.0],[-5000.0/5000.0],[-5000.0/5000.0],[0/255],[-0.01/-255.00],[0.00000001/100000.0],[-0.00000001/100000.0]
,,,,,,,,,,
,Name,"User defined name, not used by the program, cannot be blank",,,,,,
,ID,"id of this effect, used by reference in other csv files, no spaces",,,,,,
,SpriteID,This is the ID of the sprite from the gfx.csv file,,,,,,,,
,Chance,"only used for the first 12, all other must be 100, in the first 12, each set of 4 must add up to 100",,,,,
,Gravity,"positive number will rise the effect every frame while a negative number will lower the effect each frame, 0 to remain unchanged",,,,,,,
,Height,"this will be added to the normal height of the effect, for gun and arty smoke this is on the ground, for airbursts, this is the spot in the air",,,,,
,Offset,"this is the distance to move the effect, the direction is in the logical direction of the effect, ie a man firing a rifle, this adds to the distance in front of the man",,,,,
,Alpha Start,"starting transparency of the effect, 255 is opaque, 0 is invisible",,,,,,
,Alpha Step,"amount removed from Alpha start for each frame, subtracted from start until value is 0, then the effect disappears",,,,,,
,Scale Start,"starting scale or magnification of the effect, .5 is half size while 2.0 is double size",,,,,,,
,Scale Step,"grow or shrink the effect on each frame, -0.5 will half the size each frame while 2.0 will double the size each frame, 0 to remain unchanged",,,,,,
,Notes,the first 12 rows must remain in the order that they are in.  The engine expects them in this order,,,,,,,,
,,"for each of the main 3 types, artillery smoke, rifle smoke, burst effect, there are 4 choices",,,,
,,the program will randomize the 4 based on the chance percent value entered,,,,,,,,
,,it is suggested to have one value that is rare and to have a more lasting effect for that value,,,,,,,,
,,the burst smoke is played in addition to the explosion graphic if specific by the ammo type,,,,,,,,
,,,,,,,,,,
Artillery 1,ArtySmoke1,GFX_Smoke_1A,25,0.0002,240,300,250,-0.2,9.5,0.01
Artillery 2,ArtySmoke2,GFX_Smoke_1B,25,0.0002,240,280,250,-0.2,9.5,0.01
Artillery 3,ArtySmoke3,GFX_Smoke_1C,25,0.0002,240,300,250,-0.2,9.5,0.01
Artillery 4,ArtyLongSmoke,GFX_Smoke_1D,25,0.0002,240,280,250,-0.2,9.5,0.01
Rifles 1,GunSmoke1,GFX_Smoke_2A,40,0.0006,145,150,220,-0.3,0.45,0.016
Rifles 2,GunSmoke2,GFX_Smoke_2B,40,0.0007,160,160,220,-0.4,0.51,0.018
Rifles 3,GunSmoke3,GFX_Smoke_2C,20,0.0008,130,165,220,-0.3,0.48,0.016
Rifles 4,GunLongSmoke,GFX_Smoke_2D,75,0,155,95,220,-0.6,0.2,0
Burst 1,ExplodeSmoke1,GFX_Smoke_3A,25,-0.00001,45,0,240,-0.22,0.4,0.016
Burst 2,ExplodeSmoke2,GFX_Smoke_3B,25,-0.00001,45,0,240,-0.22,0.5,0.016
Burst 3,ExplodeSmoke3,GFX_Smoke_3C,25,-0.00001,45,0,240,-0.22,0.4,0.016
Burst 4,ExplodeLongSmoke,GFX_Smoke_3D,25,-0.00001,45,0,240,-0.22,0.5,0.016
