Name,ID,File,MinDist,MaxDist,Loop,Volume,Music,,,
,idstring,sounds/path,[1/10000],[1/10000],[0/1],[-10000/0],[0/1],,,
,Name,"User defined name, not used by the program, cannot be blank",,,,,,,,
,ID,"id of this sound, used in other csv files to reference this sound",,,,,,,,
,File,"the file name of this sound, sounds are stored in the sounds folder",,,,,,,,
,MinDist,"this is in yards, sounds closer are played at full volume",,,,,,,,
,MaxDist,"this is in yards, sounds gradually get softer until you reach max, then they are not heard",,,,,,,,
,Loop,"0 says that this is not a looping sound, it plays then stops, 1 means that it loops forever",,,,,,,,
,Volume,"(-10000) is not heard at all, 0 plays at the recorded volume, directsound does not support amplification",,,,,,,,
,Music,should the game use this wav file as a music selection while the units are road marching,,,,,,,,

Jenkins_1,SFX_Jenkins_1,RRC_Ambient_JenkinsFerry.wav,150,700,1,0,0
Blacksmith_1,SFX_Blacksmith_1,RRC_Blacksmith.wav,150,300,1,0,0
Marsh_1,SFX_Marsh_1,RRC_Marsh1.wav,150,300,1,0,0
Cowherd_1,SFX_Cowherd_1,RRC_Cow_herd1.wav,150,300,1,0,0
Hymn_1,SFX_Hymn_1,RRC_Hymn.wav,150,300,1,0,0
Crickets&Crows_1,SFX_Crickets&Crows_1,RRC_Crickets&Crows.wav,150,300,1,0,0



